fix indentation a bit
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172cdc1f49
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0cbdd4f3a6
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@ -408,8 +408,10 @@ static void device_draw(struct device *dev, struct zr_context *ctx, int width, i
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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/* iterate over and execute each draw command */
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zr_draw_foreach(cmd, ctx, &dev->cmds) {
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if (!cmd->elem_count) continue;
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zr_draw_foreach(cmd, ctx, &dev->cmds)
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{
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if (!cmd->elem_count)
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continue;
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glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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glScissor((GLint)cmd->clip_rect.x,
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height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
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@ -430,9 +432,16 @@ static void device_draw(struct device *dev, struct zr_context *ctx, int width, i
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}
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static void* mem_alloc(zr_handle unused, size_t size)
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{UNUSED(unused); return calloc(1, size);}
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{
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UNUSED(unused);
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return calloc(1, size);
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}
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static void mem_free(zr_handle unused, void *ptr)
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{UNUSED(unused); free(ptr);}
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{
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UNUSED(unused);
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free(ptr);
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}
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struct device device;
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struct zr_font font;
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