(PSP) cleaned up psp1_audio.c
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566696223f
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0c6807cb3d
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@ -16,43 +16,41 @@
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#include "../general.h"
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#include "../driver.h"
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#include <pspkernel.h>
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#include <pspaudio.h>
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#include <stdint.h>
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//ToDO
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typedef struct
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{
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bool nonblocking;
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bool started;
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bool running;
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uint32_t* buffer;
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uint32_t* zeroBuffer;
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SceUID thread;
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int rate;
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uint16_t readPos;
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uint16_t writePos;
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} psp1_audio_t;
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psp1_audio_t audioData;
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#define AUDIO_OUT_COUNT 128
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#define AUDIO_BUFFER_SIZE (1u<<12u)
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#define AUDIO_BUFFER_SIZE_MASK (AUDIO_BUFFER_SIZE-1)
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static u32 __attribute__ ( ( aligned ( 64 ) ) ) audioBuffer[AUDIO_BUFFER_SIZE];
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static u32 __attribute__ ( ( aligned ( 64 ) ) ) zeroBuffer[AUDIO_OUT_COUNT]= {0};
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static bool audioRunning=false;
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static SceUID audioThread=0;
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static int audioOutputRate;
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static u16 readPos=0;
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static u16 writePos=0;
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int audioMainLoop ( SceSize args, void* argp ) {
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sceAudioSRCChReserve ( AUDIO_OUT_COUNT,audioOutputRate,2 );
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while ( audioRunning ) {
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if ( ( (u16)(readPos-writePos)& AUDIO_BUFFER_SIZE_MASK ) < (u16)AUDIO_OUT_COUNT*2 ) {
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sceAudioSRCOutputBlocking ( PSP_AUDIO_VOLUME_MAX,zeroBuffer );
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psp1_audio_t* aud=*((psp1_audio_t**)argp);
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sceAudioSRCChReserve ( AUDIO_OUT_COUNT,aud->rate,2 );
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while ( aud->running ) {
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if ( ( (uint16_t)(aud->writePos-aud->readPos)& AUDIO_BUFFER_SIZE_MASK ) < (uint16_t)AUDIO_OUT_COUNT*2 ) {
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sceAudioSRCOutputBlocking ( PSP_AUDIO_VOLUME_MAX,aud->zeroBuffer );
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} else {
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sceAudioSRCOutputBlocking ( PSP_AUDIO_VOLUME_MAX,audioBuffer+readPos );
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readPos+=AUDIO_OUT_COUNT;
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readPos&=AUDIO_BUFFER_SIZE_MASK;
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sceAudioSRCOutputBlocking ( PSP_AUDIO_VOLUME_MAX,aud->buffer+aud->readPos );
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aud->readPos+=AUDIO_OUT_COUNT;
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aud->readPos&=AUDIO_BUFFER_SIZE_MASK;
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}
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@ -66,63 +64,71 @@ static void *psp_audio_init(const char *device, unsigned rate, unsigned latency)
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{
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(void)device;
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(void)latency;
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audioOutputRate=rate;
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audioThread= sceKernelCreateThread ( "audioMainLoop",audioMainLoop,0x12,0x10000,0,NULL );
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psp_audio_start(NULL);
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return (void*)&audioData;
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psp1_audio_t* data=calloc(1,sizeof(psp1_audio_t));
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data->buffer=calloc(AUDIO_BUFFER_SIZE,sizeof(uint32_t));
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data->readPos=0;
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data->writePos=0;
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data->zeroBuffer=calloc(AUDIO_OUT_COUNT,sizeof(uint32_t));
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data->nonblocking=true;
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data->rate=rate;
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data->running=false;
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data->thread = sceKernelCreateThread ( "audioMainLoop",audioMainLoop,0x12,0x10000,0,NULL );
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psp_audio_start(data);
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return (void*)data;
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}
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static void psp_audio_free(void *data)
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{
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(void)data;
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if(audioThread)
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sceKernelDeleteThread(audioThread);
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psp1_audio_t* aud=(psp1_audio_t*)data;
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sceKernelDeleteThread(aud->thread);
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}
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static ssize_t psp_audio_write(void *data, const void *buf, size_t size)
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{
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size/=4;
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(void)data;
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(void)buf;
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size_t size1,size2;
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psp1_audio_t* aud;
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uint16_t sampleCount;
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// ToDo : add support for blocking audio
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size1=size;
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if((writePos+size)>AUDIO_BUFFER_SIZE){
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memcpy(audioBuffer+writePos,buf,(AUDIO_BUFFER_SIZE-writePos)*sizeof(u32));
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memcpy(audioBuffer,buf,(writePos+size-AUDIO_BUFFER_SIZE)*sizeof(u32));
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aud=(psp1_audio_t*)data;
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sampleCount=size/sizeof(uint32_t);
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if((aud->writePos+sampleCount)>AUDIO_BUFFER_SIZE){
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memcpy(aud->buffer+aud->writePos,buf,(AUDIO_BUFFER_SIZE-aud->writePos)*sizeof(uint32_t));
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memcpy(aud->buffer,buf,(aud->writePos+sampleCount-AUDIO_BUFFER_SIZE)*sizeof(uint32_t));
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}else{
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memcpy(audioBuffer+writePos,buf,size*sizeof(u32));
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memcpy(aud->buffer+aud->writePos,buf,size);
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}
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writePos+=size;
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writePos&=AUDIO_BUFFER_SIZE_MASK;
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return size;
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aud->writePos+=sampleCount;
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aud->writePos&=AUDIO_BUFFER_SIZE_MASK;
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return sampleCount;
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}
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static bool psp_audio_stop(void *data)
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{
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(void)data;
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if(!audioThread)
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psp1_audio_t* aud=(psp1_audio_t*)data;
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if(aud->thread <= 0) // ToDO: verify that this is the correct way to check a thread ID for validity
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return false;
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audioRunning=false;
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return (sceKernelWaitThreadEnd(audioThread,NULL) >= 0);
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aud->running=false;
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return (sceKernelWaitThreadEnd(aud->thread,NULL) >= 0);
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}
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static bool psp_audio_start(void *data)
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{
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(void)data;
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if(!audioThread)
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psp1_audio_t* aud=(psp1_audio_t*)data;
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if(aud->thread <= 0)
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return false;
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audioRunning=true;
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return (sceKernelStartThread ( audioThread,0,NULL ) >= 0);
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aud->running=true;
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return (sceKernelStartThread ( aud->thread,sizeof(psp1_audio_t*),&data ) >= 0);
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}
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static void psp_audio_set_nonblock_state(void *data, bool state)
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{
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(void)data;
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(void)state;
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psp1_audio_t* aud=(psp1_audio_t*)data;
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aud->nonblocking=state;
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}
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static bool psp_audio_use_float(void *data)
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