From 0bb0b96623254ee4e408ff5152fe607057412a1e Mon Sep 17 00:00:00 2001 From: Themaister Date: Sat, 4 Feb 2012 01:54:19 +0100 Subject: [PATCH] Bump to 8 players bind input. --- gfx/snes_state.c | 5 ++++- ssnes.c | 5 ++++- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/gfx/snes_state.c b/gfx/snes_state.c index 7638afb47b..4c5cf9f2ae 100644 --- a/gfx/snes_state.c +++ b/gfx/snes_state.c @@ -231,7 +231,10 @@ static void update_input(snes_tracker_t *tracker) g_settings.input.binds[1], g_settings.input.binds[2], g_settings.input.binds[3], - g_settings.input.binds[4] + g_settings.input.binds[4], + g_settings.input.binds[5], + g_settings.input.binds[6], + g_settings.input.binds[7], }; uint16_t state[2] = {0}; diff --git a/ssnes.c b/ssnes.c index 9d76f44f17..9a96d762e4 100644 --- a/ssnes.c +++ b/ssnes.c @@ -373,7 +373,10 @@ static int16_t input_state(bool port, unsigned device, unsigned index, unsigned g_settings.input.binds[1], g_settings.input.binds[2], g_settings.input.binds[3], - g_settings.input.binds[4] + g_settings.input.binds[4], + g_settings.input.binds[5], + g_settings.input.binds[6], + g_settings.input.binds[7], }; int16_t res = 0;