diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index dee068ff5b..d8e22a229a 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -1254,7 +1254,7 @@ static void gl_glsl_set_params(void *data, void *shader_data, orig_uniforms[1].enabled = true; for (j = 0; j < 2; j++) - gl_glsl_set_uniform_parameter(glsl, &orig_uniforms[i], NULL); + gl_glsl_set_uniform_parameter(glsl, &orig_uniforms[j], NULL); /* Pass texture coordinates. */ if (uni->orig.tex_coord >= 0) @@ -1305,7 +1305,7 @@ static void gl_glsl_set_params(void *data, void *shader_data, feedback_uniforms[1].enabled = true; for (j = 0; j < 2; j++) - gl_glsl_set_uniform_parameter(glsl, &feedback_uniforms[i], NULL); + gl_glsl_set_uniform_parameter(glsl, &feedback_uniforms[j], NULL); /* Pass texture coordinates. */ if (uni->feedback.tex_coord >= 0) @@ -1356,7 +1356,7 @@ static void gl_glsl_set_params(void *data, void *shader_data, fbo_tex_params[2].enabled = true; for (j = 0; j < 3; j++) - gl_glsl_set_uniform_parameter(glsl, &fbo_tex_params[i], NULL); + gl_glsl_set_uniform_parameter(glsl, &fbo_tex_params[j], NULL); if (uni->pass[i].tex_coord >= 0) { @@ -1408,7 +1408,7 @@ static void gl_glsl_set_params(void *data, void *shader_data, prev_tex_params[2].enabled = true; for (j = 0; j < 3; j++) - gl_glsl_set_uniform_parameter(glsl, &prev_tex_params[i], NULL); + gl_glsl_set_uniform_parameter(glsl, &prev_tex_params[j], NULL); /* Pass texture coordinates. */ if (uni->prev[i].tex_coord >= 0)