(Android) Input optimizations - this function has heavy overhead
depending on how many times you press buttons / input event activity
This commit is contained in:
parent
49cff6a46a
commit
0aa08c3b46
|
@ -57,86 +57,71 @@ enum {
|
|||
|
||||
static unsigned pads_connected;
|
||||
static android_input_state_t state[MAX_PADS];
|
||||
static int state_device_ids[50];
|
||||
|
||||
int32_t keycode_lut[LAST_KEYCODE];
|
||||
|
||||
static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
|
||||
{
|
||||
int id, i;
|
||||
bool found_existing_id = false;
|
||||
int id = AInputEvent_getDeviceId(event);
|
||||
int i = state_device_ids[id];
|
||||
|
||||
id = AInputEvent_getDeviceId(event);
|
||||
|
||||
for (i = 0; i < pads_connected; i++)
|
||||
if(i == -1)
|
||||
{
|
||||
if (state[i].id == id)
|
||||
{
|
||||
found_existing_id = true;
|
||||
i = state_device_ids[id] = pads_connected++;
|
||||
state[i].id = id;
|
||||
}
|
||||
|
||||
int type = AInputEvent_getType(event);
|
||||
int keycode = AKeyEvent_getKeyCode(event);
|
||||
|
||||
#ifdef RARCH_INPUT_DEBUG
|
||||
int source = AInputEvent_getSource(event);
|
||||
|
||||
switch(source)
|
||||
{
|
||||
case AINPUT_SOURCE_DPAD:
|
||||
RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case AINPUT_SOURCE_TOUCHSCREEN:
|
||||
RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case AINPUT_SOURCE_TOUCHPAD:
|
||||
RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case AINPUT_SOURCE_ANY:
|
||||
RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!found_existing_id)
|
||||
{
|
||||
state[pads_connected++].id = id;
|
||||
i = pads_connected;
|
||||
}
|
||||
|
||||
{
|
||||
int type = AInputEvent_getType(event);
|
||||
int keycode = AKeyEvent_getKeyCode(event);
|
||||
|
||||
#ifdef RARCH_INPUT_DEBUG
|
||||
int source = AInputEvent_getSource(event);
|
||||
|
||||
switch(source)
|
||||
{
|
||||
case AINPUT_SOURCE_DPAD:
|
||||
RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case AINPUT_SOURCE_TOUCHSCREEN:
|
||||
RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case AINPUT_SOURCE_TOUCHPAD:
|
||||
RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case AINPUT_SOURCE_ANY:
|
||||
RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d, keycode: %d.\n", i, keycode);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
int action = AKeyEvent_getAction(event);
|
||||
int action = AKeyEvent_getAction(event);
|
||||
|
||||
if(type == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
float x = AMotionEvent_getX(event, 0);
|
||||
float y = AMotionEvent_getY(event, 0);
|
||||
if(type == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
float x = AMotionEvent_getX(event, 0);
|
||||
float y = AMotionEvent_getY(event, 0);
|
||||
#ifdef RARCH_INPUT_DEBUG
|
||||
RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
|
||||
RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
|
||||
#endif
|
||||
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT);
|
||||
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_RIGHT);
|
||||
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_UP);
|
||||
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_DOWN);
|
||||
state[i].state |= PRESSED_LEFT(x, y) ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
|
||||
state[i].state |= PRESSED_RIGHT(x, y) ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
|
||||
state[i].state |= PRESSED_UP(x, y) ? ANDROID_GAMEPAD_DPAD_UP : 0;
|
||||
state[i].state |= PRESSED_DOWN(x, y) ? ANDROID_GAMEPAD_DPAD_DOWN : 0;
|
||||
}
|
||||
|
||||
if(action == AKEY_EVENT_ACTION_DOWN || action == AKEY_EVENT_ACTION_MULTIPLE)
|
||||
state[i].state |= keycode_lut[keycode];
|
||||
|
||||
if(action == AKEY_EVENT_ACTION_UP)
|
||||
state[i].state &= ~(keycode_lut[keycode]);
|
||||
|
||||
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT | ANDROID_GAMEPAD_DPAD_RIGHT |
|
||||
ANDROID_GAMEPAD_DPAD_UP | ANDROID_GAMEPAD_DPAD_DOWN);
|
||||
state[i].state |= PRESSED_LEFT(x, y) ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
|
||||
state[i].state |= PRESSED_RIGHT(x, y) ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
|
||||
state[i].state |= PRESSED_UP(x, y) ? ANDROID_GAMEPAD_DPAD_UP : 0;
|
||||
state[i].state |= PRESSED_DOWN(x, y) ? ANDROID_GAMEPAD_DPAD_DOWN : 0;
|
||||
}
|
||||
|
||||
if(action == AKEY_EVENT_ACTION_DOWN || action == AKEY_EVENT_ACTION_MULTIPLE)
|
||||
state[i].state |= keycode_lut[keycode];
|
||||
|
||||
if(action == AKEY_EVENT_ACTION_UP)
|
||||
state[i].state &= ~(keycode_lut[keycode]);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -166,6 +151,9 @@ static void *android_input_init(void)
|
|||
* builtinKeyboard=false
|
||||
*/
|
||||
|
||||
for(int i = 0; i < 50; i++)
|
||||
state_device_ids[i] = -1;
|
||||
|
||||
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMEPAD_CROSS;
|
||||
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_SQUARE;
|
||||
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_SELECT;
|
||||
|
|
Loading…
Reference in New Issue