From 09ecea23d176b386d3603d894f8f7485fff844e8 Mon Sep 17 00:00:00 2001 From: bparker06 Date: Tue, 18 Jun 2019 18:20:45 -0400 Subject: [PATCH] Update CHANGES.md --- CHANGES.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGES.md b/CHANGES.md index 67bfa8189a..3acbabef07 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -7,6 +7,7 @@ - GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores. - GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+. - D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though. +- D3D10/11/12: Add option to select which GPU to render with. - GLCORE/SLANG: Added "FrameDirection" slang semantic. - IOS: Correctly centers screen on iPhone X landscape. - LOCALIZATION: Update Korean translation.