Use 0 parameter index
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@ -404,8 +404,7 @@ bool video_shader_resolve_parameters(config_file_t *conf,
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struct video_shader *shader)
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struct video_shader *shader)
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{
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{
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unsigned i;
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unsigned i;
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struct video_shader_parameter *param =
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struct video_shader_parameter *param = &shader->parameters[0];
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&shader->parameters[shader->num_parameters];
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shader->num_parameters = 0;
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shader->num_parameters = 0;
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