diff --git a/runloop.c b/runloop.c index bd0de2da08..6504be9b71 100644 --- a/runloop.c +++ b/runloop.c @@ -104,12 +104,6 @@ static bool check_pause(bool pause_pressed, bool frameadvance_pressed) return true; } -static INLINE bool check_pause_func(retro_input_t input) -{ - bool pause_pressed = BIT64_GET(input, RARCH_PAUSE_TOGGLE); - bool frameadvance_pressed = BIT64_GET(input, RARCH_FRAMEADVANCE); - return check_pause(pause_pressed, frameadvance_pressed); -} /** * check_is_oneshot: * @oneshot_pressed : is this a oneshot frame? @@ -128,13 +122,6 @@ static INLINE bool check_is_oneshot(bool oneshot_pressed, bool rewind_pressed) return (oneshot_pressed | rewind_pressed); } -static INLINE bool check_oneshot_func(retro_input_t trigger_input) -{ - bool oneshot_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE); - bool rewind_pressed = BIT64_GET(trigger_input, RARCH_REWIND); - return check_is_oneshot(oneshot_pressed, rewind_pressed); -} - /** * check_fast_forward_button: * @fastforward_pressed : is fastforward key pressed? @@ -307,12 +294,6 @@ static void check_rewind(bool pressed) retro_set_rewind_callbacks(); } -static INLINE void check_rewind_func(retro_input_t input) -{ - bool rewind_pressed = BIT64_GET(input, RARCH_REWIND); - check_rewind(rewind_pressed); -} - /** * check_slowmotion: * @slowmotion_pressed : was slow motion key pressed or held? @@ -337,12 +318,6 @@ static void check_slowmotion(bool slowmotion_pressed) "Slow motion rewind." : "Slow motion.", 0, 30, true); } -static INLINE void check_slowmotion_func(retro_input_t input) -{ - bool slowmotion_pressed = BIT64_GET(input, RARCH_SLOWMOTION); - check_slowmotion(slowmotion_pressed); -} - static bool check_movie_init(void) { char path[PATH_MAX_LENGTH], msg[PATH_MAX_LENGTH]; @@ -497,13 +472,6 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev) RARCH_WARN("Failed to apply shader.\n"); } -static INLINE void check_shader_dir_func(retro_input_t trigger_input) -{ - bool shader_next_pressed = BIT64_GET(trigger_input, RARCH_SHADER_NEXT); - bool shader_prev_pressed = BIT64_GET(trigger_input, RARCH_SHADER_PREV); - check_shader_dir(shader_next_pressed, shader_prev_pressed); -} - /** * check_cheats: * @trigger_input : difference' input sample - difference @@ -619,8 +587,12 @@ static int do_pause_state_checks( runloop_t *runloop = rarch_main_get_ptr(); bool fullscreen_toggle_pressed = BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY); + bool pause_pressed = BIT64_GET(trigger_input, RARCH_PAUSE_TOGGLE); + bool frameadvance_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE); + bool oneshot_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE); + bool rewind_pressed = BIT64_GET(trigger_input, RARCH_REWIND); - check_pause_func(trigger_input); + check_pause(pause_pressed, frameadvance_pressed); if (!runloop->is_paused) return 0; @@ -631,7 +603,7 @@ static int do_pause_state_checks( rarch_render_cached_frame(); } - if (!check_oneshot_func(trigger_input)) + if (!check_is_oneshot(oneshot_pressed, rewind_pressed)) return 1; return 0; @@ -652,20 +624,24 @@ static int do_state_checks( retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { - driver_t *driver = driver_get_ptr(); - runloop_t *runloop = rarch_main_get_ptr(); - global_t *global = global_get_ptr(); - bool screenshot_pressed = BIT64_GET(trigger_input, RARCH_SCREENSHOT); - bool mute_pressed = BIT64_GET(trigger_input, RARCH_MUTE); - bool volume_up_pressed = BIT64_GET(input, RARCH_VOLUME_UP); - bool volume_down_pressed= BIT64_GET(input, RARCH_VOLUME_DOWN); - bool reset_pressed = BIT64_GET(trigger_input, RARCH_RESET); - bool disk_prev_pressed = BIT64_GET(trigger_input, RARCH_DISK_PREV); - bool disk_next_pressed = BIT64_GET(trigger_input, RARCH_DISK_NEXT); - bool disk_eject_pressed = BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE); - bool movie_record = BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE); - bool save_state_pressed = BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY); - bool load_state_pressed = BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY); + driver_t *driver = driver_get_ptr(); + runloop_t *runloop = rarch_main_get_ptr(); + global_t *global = global_get_ptr(); + bool screenshot_pressed = BIT64_GET(trigger_input, RARCH_SCREENSHOT); + bool mute_pressed = BIT64_GET(trigger_input, RARCH_MUTE); + bool volume_up_pressed = BIT64_GET(input, RARCH_VOLUME_UP); + bool volume_down_pressed = BIT64_GET(input, RARCH_VOLUME_DOWN); + bool reset_pressed = BIT64_GET(trigger_input, RARCH_RESET); + bool disk_prev_pressed = BIT64_GET(trigger_input, RARCH_DISK_PREV); + bool disk_next_pressed = BIT64_GET(trigger_input, RARCH_DISK_NEXT); + bool disk_eject_pressed = BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE); + bool movie_record = BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE); + bool save_state_pressed = BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY); + bool load_state_pressed = BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY); + bool rewind_pressed = BIT64_GET(input, RARCH_REWIND); + bool slowmotion_pressed = BIT64_GET(input, RARCH_SLOWMOTION); + bool shader_next_pressed = BIT64_GET(trigger_input, RARCH_SHADER_NEXT); + bool shader_prev_pressed = BIT64_GET(trigger_input, RARCH_SHADER_PREV); (void)driver; if (runloop->is_idle) @@ -701,14 +677,13 @@ static int do_state_checks( else if (load_state_pressed) rarch_main_command(RARCH_CMD_LOAD_STATE); - check_rewind_func(input); - - check_slowmotion_func(input); + check_rewind(rewind_pressed); + check_slowmotion(slowmotion_pressed); if (movie_record) check_movie(); - check_shader_dir_func(trigger_input); + check_shader_dir(shader_next_pressed, shader_prev_pressed); if (disk_eject_pressed) rarch_main_command(RARCH_CMD_DISK_EJECT_TOGGLE);