diff --git a/gfx/d3d/d3d.cpp b/gfx/d3d/d3d.cpp index 673e0c123d..c3296faf60 100644 --- a/gfx/d3d/d3d.cpp +++ b/gfx/d3d/d3d.cpp @@ -101,9 +101,6 @@ static HMONITOR monitor_all[MAX_MONITORS]; static unsigned monitor_count; #endif -void renderchain_deinit_shader(void); -bool renderchain_init_shader(void *data); - static void d3d_deinit_shader(void *data) { renderchain_deinit_shader(); diff --git a/gfx/d3d/render_chain.cpp b/gfx/d3d/render_chain.cpp index 08b70e3225..17622caa9a 100644 --- a/gfx/d3d/render_chain.cpp +++ b/gfx/d3d/render_chain.cpp @@ -238,7 +238,7 @@ bool renderchain_compile_shaders(void *data, void *fragment_data, return true; } -void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data) +static void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data) { CGprogram *fPrg = (CGprogram*)fragment_data; CGprogram *vPrg = (CGprogram*)vertex_data; @@ -260,7 +260,7 @@ static void renderchain_destroy_stock_shader(void *data) cgDestroyProgram(chain->vStock); } -void renderchain_destroy_shader(void *data, int i) +static void renderchain_destroy_shader(void *data, int i) { renderchain_t *chain = (renderchain_t*)data; @@ -708,6 +708,39 @@ static void renderchain_bind_pass(void *data, void *pass_data, unsigned pass_ind } } +static void renderchain_clear(void *data) +{ + unsigned i; + renderchain_t *chain = (renderchain_t*)data; + + for (i = 0; i < TEXTURES; i++) + { + if (chain->prev.tex[i]) + d3d_texture_free(chain->prev.tex[i]); + if (chain->prev.vertex_buf[i]) + d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL); + } + + d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl); + + for (i = 1; i < chain->passes.size(); i++) + { + if (chain->passes[i].tex) + d3d_texture_free(chain->passes[i].tex); + d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl); + renderchain_destroy_shader(chain, i); + } + + for (i = 0; i < chain->luts.size(); i++) + { + if (chain->luts[i].tex) + d3d_texture_free(chain->luts[i].tex); + } + + chain->passes.clear(); + chain->luts.clear(); +} + void renderchain_free(void *data) { renderchain_t *chain = (renderchain_t*)data; @@ -815,6 +848,74 @@ static void renderchain_log_info(void *data, const void *info_data) info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false"); } +static bool renderchain_create_first_pass(void *data, const void *info_data, + unsigned fmt) +{ + unsigned i; + Pass pass; + D3DXMATRIX ident; + const LinkInfo *info = (const LinkInfo*)info_data; + renderchain_t *chain = (renderchain_t*)data; + LPDIRECT3DDEVICE d3dr = NULL; + + if (!chain) + return false; + + d3dr = (LPDIRECT3DDEVICE)chain->dev; + + D3DXMatrixIdentity(&ident); + + d3d_set_transform(d3dr, D3DTS_WORLD, &ident); + d3d_set_transform(d3dr, D3DTS_VIEW, &ident); + + pass.info = *info; + pass.last_width = 0; + pass.last_height = 0; + + chain->prev.ptr = 0; + + for (i = 0; i < TEXTURES; i++) + { + chain->prev.last_width[i] = 0; + chain->prev.last_height[i] = 0; + chain->prev.vertex_buf[i] = d3d_vertex_buffer_new( + d3dr, 4 * sizeof(Vertex), + d3dr->GetSoftwareVertexProcessing() + ? D3DUSAGE_SOFTWAREPROCESSING : 0, + 0, + D3DPOOL_DEFAULT, + NULL); + + if (!chain->prev.vertex_buf[i]) + return false; + + chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new( + d3dr, NULL, info->tex_w, info->tex_h, 1, 0, + (fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8, + D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL); + + if (!chain->prev.tex[i]) + return false; + + d3d_set_texture(d3dr, 0, chain->prev.tex[i]); + d3d_set_sampler_minfilter(d3dr, 0, + translate_filter(info->pass->filter)); + d3d_set_sampler_magfilter(d3dr, 0, + translate_filter(info->pass->filter)); + d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER); + d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER); + d3d_set_texture(d3dr, 0, NULL); + } + + renderchain_compile_shaders(chain, &pass.fPrg, + &pass.vPrg, info->pass->source.path); + + if (!renderchain_init_shader_fvf(chain, &pass)) + return false; + chain->passes.push_back(pass); + return true; +} + bool renderchain_init(void *data, const video_info_t *video_info, void *dev_, const void *final_viewport_, @@ -842,37 +943,37 @@ bool renderchain_init(void *data, const video_info_t *video_info, return true; } -void renderchain_clear(void *data) +static bool renderchain_set_pass_size(void *data, unsigned pass_index, + unsigned width, unsigned height) { - unsigned i; - renderchain_t *chain = (renderchain_t*)data; + renderchain_t *chain = (renderchain_t*)data; + LPDIRECT3DDEVICE d3dr = chain->dev; + Pass *pass = (Pass*)&chain->passes[pass_index]; - for (i = 0; i < TEXTURES; i++) + if (width != pass->info.tex_w || height != pass->info.tex_h) { - if (chain->prev.tex[i]) - d3d_texture_free(chain->prev.tex[i]); - if (chain->prev.vertex_buf[i]) - d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL); + d3d_texture_free(pass->tex); + + pass->info.tex_w = width; + pass->info.tex_h = height; + pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new( + d3dr, NULL, width, height, 1, + D3DUSAGE_RENDERTARGET, + chain->passes.back().info.pass->fbo.fp_fbo ? + D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8, + D3DPOOL_DEFAULT, 0, 0, 0, + NULL, NULL); + + if (!pass->tex) + return false; + + d3d_set_texture(d3dr, 0, pass->tex); + d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER); + d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER); + d3d_set_texture(d3dr, 0, NULL); } - d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl); - - for (i = 1; i < chain->passes.size(); i++) - { - if (chain->passes[i].tex) - d3d_texture_free(chain->passes[i].tex); - d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl); - renderchain_destroy_shader(chain, i); - } - - for (i = 0; i < chain->luts.size(); i++) - { - if (chain->luts[i].tex) - d3d_texture_free(chain->luts[i].tex); - } - - chain->passes.clear(); - chain->luts.clear(); + return true; } static void d3d_recompute_pass_sizes(d3d_video_t *d3d) @@ -931,39 +1032,6 @@ void renderchain_set_final_viewport(void *data, d3d_recompute_pass_sizes(d3d); } -bool renderchain_set_pass_size(void *data, unsigned pass_index, - unsigned width, unsigned height) -{ - renderchain_t *chain = (renderchain_t*)data; - LPDIRECT3DDEVICE d3dr = chain->dev; - Pass *pass = (Pass*)&chain->passes[pass_index]; - - if (width != pass->info.tex_w || height != pass->info.tex_h) - { - d3d_texture_free(pass->tex); - - pass->info.tex_w = width; - pass->info.tex_h = height; - pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new( - d3dr, NULL, width, height, 1, - D3DUSAGE_RENDERTARGET, - chain->passes.back().info.pass->fbo.fp_fbo ? - D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8, - D3DPOOL_DEFAULT, 0, 0, 0, - NULL, NULL); - - if (!pass->tex) - return false; - - d3d_set_texture(d3dr, 0, pass->tex); - d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER); - d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER); - d3d_set_texture(d3dr, 0, NULL); - } - - return true; -} - bool renderchain_add_pass(void *data, const void *info_data) { Pass pass; @@ -1057,7 +1125,7 @@ void renderchain_add_state_tracker(void *data, void *tracker_data) chain->tracker = tracker; } -void renderchain_start_render(void *data) +static void renderchain_start_render(void *data) { renderchain_t *chain = (renderchain_t*)data; @@ -1070,7 +1138,7 @@ void renderchain_start_render(void *data) chain->passes[0].last_height = chain->prev.last_height[chain->prev.ptr]; } -void renderchain_end_render(void *data) +static void renderchain_end_render(void *data) { renderchain_t *chain = (renderchain_t*)data; @@ -1180,6 +1248,19 @@ static void renderchain_set_vertices( vp_width, vp_height); } +static void renderchain_set_viewport(void *data, void *viewport_data) +{ + LPDIRECT3DDEVICE d3dr; + D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data; + renderchain_t *chain = (renderchain_t*)data; + + if (!chain) + return; + + d3dr = (LPDIRECT3DDEVICE)chain->dev; + d3d_set_viewport(d3dr, vp); +} + bool renderchain_render(void *chain_data, const void *data, unsigned width, unsigned height, unsigned pitch, unsigned rotation) { @@ -1269,87 +1350,8 @@ bool renderchain_render(void *chain_data, const void *data, return true; } -bool renderchain_create_first_pass(void *data, const void *info_data, - unsigned fmt) -{ - unsigned i; - Pass pass; - D3DXMATRIX ident; - const LinkInfo *info = (const LinkInfo*)info_data; - renderchain_t *chain = (renderchain_t*)data; - LPDIRECT3DDEVICE d3dr = NULL; - - if (!chain) - return false; - - d3dr = (LPDIRECT3DDEVICE)chain->dev; - - D3DXMatrixIdentity(&ident); - - d3d_set_transform(d3dr, D3DTS_WORLD, &ident); - d3d_set_transform(d3dr, D3DTS_VIEW, &ident); - - pass.info = *info; - pass.last_width = 0; - pass.last_height = 0; - - chain->prev.ptr = 0; - - for (i = 0; i < TEXTURES; i++) - { - chain->prev.last_width[i] = 0; - chain->prev.last_height[i] = 0; - chain->prev.vertex_buf[i] = d3d_vertex_buffer_new( - d3dr, 4 * sizeof(Vertex), - d3dr->GetSoftwareVertexProcessing() - ? D3DUSAGE_SOFTWAREPROCESSING : 0, - 0, - D3DPOOL_DEFAULT, - NULL); - - if (!chain->prev.vertex_buf[i]) - return false; - - chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new( - d3dr, NULL, info->tex_w, info->tex_h, 1, 0, - (fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8, - D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL); - - if (!chain->prev.tex[i]) - return false; - - d3d_set_texture(d3dr, 0, chain->prev.tex[i]); - d3d_set_sampler_minfilter(d3dr, 0, - translate_filter(info->pass->filter)); - d3d_set_sampler_magfilter(d3dr, 0, - translate_filter(info->pass->filter)); - d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER); - d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER); - d3d_set_texture(d3dr, 0, NULL); - } - - renderchain_compile_shaders(chain, &pass.fPrg, - &pass.vPrg, info->pass->source.path); - - if (!renderchain_init_shader_fvf(chain, &pass)) - return false; - chain->passes.push_back(pass); - return true; -} -void renderchain_set_viewport(void *data, void *viewport_data) -{ - LPDIRECT3DDEVICE d3dr; - D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data; - renderchain_t *chain = (renderchain_t*)data; - - if (!chain) - return; - - d3dr = (LPDIRECT3DDEVICE)chain->dev; - d3d_set_viewport(d3dr, vp); -} void renderchain_convert_geometry( @@ -1478,5 +1480,3 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index) renderchain_unbind_all(chain); } - - diff --git a/gfx/d3d/render_chain.h b/gfx/d3d/render_chain.h index dc4e04fec3..f668a7f41f 100644 --- a/gfx/d3d/render_chain.h +++ b/gfx/d3d/render_chain.h @@ -46,20 +46,16 @@ void renderchain_deinit_shader(void); bool renderchain_init_shader(void *data); -bool renderchain_init(void *data, const video_info_t *video_info, +bool renderchain_init(void *data, + const video_info_t *video_info, void *dev_, const void *final_viewport_, const void *info_data, unsigned fmt); -void renderchain_clear(void *data); - void renderchain_set_final_viewport(void *data, void *renderchain_data, const void *viewport_data); -bool renderchain_set_pass_size(void *data, unsigned pass_index, - unsigned width, unsigned height); - bool renderchain_add_pass(void *data, const void *info_data); bool renderchain_add_lut(void *data, @@ -68,18 +64,9 @@ bool renderchain_add_lut(void *data, void renderchain_add_state_tracker(void *data, void *tracker_data); -void renderchain_start_render(void *data); - -void renderchain_end_render(void *data); - bool renderchain_render(void *chain_data, const void *data, unsigned width, unsigned height, unsigned pitch, unsigned rotation); -bool renderchain_create_first_pass(void *data, - const void *info_data, unsigned fmt); - -void renderchain_set_viewport(void *data, void *viewport_data); - void renderchain_convert_geometry(void *data, const void *info_data, unsigned *out_width, unsigned *out_height, unsigned width, unsigned height, @@ -94,10 +81,6 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index); bool renderchain_compile_shaders(void *data, void *fragment_data, void *vertex_data, const std::string &shader); -void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data); - -void renderchain_destroy_shader(void *data, int i); - bool renderchain_init_shader_fvf(void *data, void *pass_data); #endif diff --git a/gfx/d3d/render_chain_xdk.h b/gfx/d3d/render_chain_xdk.h index 6a8a7951f3..218a63d0bc 100644 --- a/gfx/d3d/render_chain_xdk.h +++ b/gfx/d3d/render_chain_xdk.h @@ -1,3 +1,23 @@ +/* RetroArch - A frontend for libretro. + * Copyright (C) 2010-2014 - Hans-Kristian Arntzen + * Copyright (C) 2011-2015 - Daniel De Matteis + * + * RetroArch is free software: you can redistribute it and/or modify it under the terms + * of the GNU General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with RetroArch. + * If not, see . + */ + +#include "render_chain.h" +#include +#include + static void renderchain_set_mvp(void *data, unsigned vp_width, unsigned vp_height, unsigned rotation) { @@ -20,7 +40,7 @@ static void renderchain_set_mvp(void *data, unsigned vp_width, #endif } -void renderchain_clear(void *data) +static void renderchain_clear(void *data) { d3d_video_t *d3d = (d3d_video_t*)data;