diff --git a/gfx/d3d/d3d.cpp b/gfx/d3d/d3d.cpp
index 673e0c123d..c3296faf60 100644
--- a/gfx/d3d/d3d.cpp
+++ b/gfx/d3d/d3d.cpp
@@ -101,9 +101,6 @@ static HMONITOR monitor_all[MAX_MONITORS];
static unsigned monitor_count;
#endif
-void renderchain_deinit_shader(void);
-bool renderchain_init_shader(void *data);
-
static void d3d_deinit_shader(void *data)
{
renderchain_deinit_shader();
diff --git a/gfx/d3d/render_chain.cpp b/gfx/d3d/render_chain.cpp
index 08b70e3225..17622caa9a 100644
--- a/gfx/d3d/render_chain.cpp
+++ b/gfx/d3d/render_chain.cpp
@@ -238,7 +238,7 @@ bool renderchain_compile_shaders(void *data, void *fragment_data,
return true;
}
-void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data)
+static void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data)
{
CGprogram *fPrg = (CGprogram*)fragment_data;
CGprogram *vPrg = (CGprogram*)vertex_data;
@@ -260,7 +260,7 @@ static void renderchain_destroy_stock_shader(void *data)
cgDestroyProgram(chain->vStock);
}
-void renderchain_destroy_shader(void *data, int i)
+static void renderchain_destroy_shader(void *data, int i)
{
renderchain_t *chain = (renderchain_t*)data;
@@ -708,6 +708,39 @@ static void renderchain_bind_pass(void *data, void *pass_data, unsigned pass_ind
}
}
+static void renderchain_clear(void *data)
+{
+ unsigned i;
+ renderchain_t *chain = (renderchain_t*)data;
+
+ for (i = 0; i < TEXTURES; i++)
+ {
+ if (chain->prev.tex[i])
+ d3d_texture_free(chain->prev.tex[i]);
+ if (chain->prev.vertex_buf[i])
+ d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
+ }
+
+ d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
+
+ for (i = 1; i < chain->passes.size(); i++)
+ {
+ if (chain->passes[i].tex)
+ d3d_texture_free(chain->passes[i].tex);
+ d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
+ renderchain_destroy_shader(chain, i);
+ }
+
+ for (i = 0; i < chain->luts.size(); i++)
+ {
+ if (chain->luts[i].tex)
+ d3d_texture_free(chain->luts[i].tex);
+ }
+
+ chain->passes.clear();
+ chain->luts.clear();
+}
+
void renderchain_free(void *data)
{
renderchain_t *chain = (renderchain_t*)data;
@@ -815,6 +848,74 @@ static void renderchain_log_info(void *data, const void *info_data)
info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false");
}
+static bool renderchain_create_first_pass(void *data, const void *info_data,
+ unsigned fmt)
+{
+ unsigned i;
+ Pass pass;
+ D3DXMATRIX ident;
+ const LinkInfo *info = (const LinkInfo*)info_data;
+ renderchain_t *chain = (renderchain_t*)data;
+ LPDIRECT3DDEVICE d3dr = NULL;
+
+ if (!chain)
+ return false;
+
+ d3dr = (LPDIRECT3DDEVICE)chain->dev;
+
+ D3DXMatrixIdentity(&ident);
+
+ d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
+ d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
+
+ pass.info = *info;
+ pass.last_width = 0;
+ pass.last_height = 0;
+
+ chain->prev.ptr = 0;
+
+ for (i = 0; i < TEXTURES; i++)
+ {
+ chain->prev.last_width[i] = 0;
+ chain->prev.last_height[i] = 0;
+ chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
+ d3dr, 4 * sizeof(Vertex),
+ d3dr->GetSoftwareVertexProcessing()
+ ? D3DUSAGE_SOFTWAREPROCESSING : 0,
+ 0,
+ D3DPOOL_DEFAULT,
+ NULL);
+
+ if (!chain->prev.vertex_buf[i])
+ return false;
+
+ chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new(
+ d3dr, NULL, info->tex_w, info->tex_h, 1, 0,
+ (fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
+ D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
+
+ if (!chain->prev.tex[i])
+ return false;
+
+ d3d_set_texture(d3dr, 0, chain->prev.tex[i]);
+ d3d_set_sampler_minfilter(d3dr, 0,
+ translate_filter(info->pass->filter));
+ d3d_set_sampler_magfilter(d3dr, 0,
+ translate_filter(info->pass->filter));
+ d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
+ d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
+ d3d_set_texture(d3dr, 0, NULL);
+ }
+
+ renderchain_compile_shaders(chain, &pass.fPrg,
+ &pass.vPrg, info->pass->source.path);
+
+ if (!renderchain_init_shader_fvf(chain, &pass))
+ return false;
+ chain->passes.push_back(pass);
+ return true;
+}
+
bool renderchain_init(void *data, const video_info_t *video_info,
void *dev_,
const void *final_viewport_,
@@ -842,37 +943,37 @@ bool renderchain_init(void *data, const video_info_t *video_info,
return true;
}
-void renderchain_clear(void *data)
+static bool renderchain_set_pass_size(void *data, unsigned pass_index,
+ unsigned width, unsigned height)
{
- unsigned i;
- renderchain_t *chain = (renderchain_t*)data;
+ renderchain_t *chain = (renderchain_t*)data;
+ LPDIRECT3DDEVICE d3dr = chain->dev;
+ Pass *pass = (Pass*)&chain->passes[pass_index];
- for (i = 0; i < TEXTURES; i++)
+ if (width != pass->info.tex_w || height != pass->info.tex_h)
{
- if (chain->prev.tex[i])
- d3d_texture_free(chain->prev.tex[i]);
- if (chain->prev.vertex_buf[i])
- d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
+ d3d_texture_free(pass->tex);
+
+ pass->info.tex_w = width;
+ pass->info.tex_h = height;
+ pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new(
+ d3dr, NULL, width, height, 1,
+ D3DUSAGE_RENDERTARGET,
+ chain->passes.back().info.pass->fbo.fp_fbo ?
+ D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
+ D3DPOOL_DEFAULT, 0, 0, 0,
+ NULL, NULL);
+
+ if (!pass->tex)
+ return false;
+
+ d3d_set_texture(d3dr, 0, pass->tex);
+ d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
+ d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
+ d3d_set_texture(d3dr, 0, NULL);
}
- d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
-
- for (i = 1; i < chain->passes.size(); i++)
- {
- if (chain->passes[i].tex)
- d3d_texture_free(chain->passes[i].tex);
- d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
- renderchain_destroy_shader(chain, i);
- }
-
- for (i = 0; i < chain->luts.size(); i++)
- {
- if (chain->luts[i].tex)
- d3d_texture_free(chain->luts[i].tex);
- }
-
- chain->passes.clear();
- chain->luts.clear();
+ return true;
}
static void d3d_recompute_pass_sizes(d3d_video_t *d3d)
@@ -931,39 +1032,6 @@ void renderchain_set_final_viewport(void *data,
d3d_recompute_pass_sizes(d3d);
}
-bool renderchain_set_pass_size(void *data, unsigned pass_index,
- unsigned width, unsigned height)
-{
- renderchain_t *chain = (renderchain_t*)data;
- LPDIRECT3DDEVICE d3dr = chain->dev;
- Pass *pass = (Pass*)&chain->passes[pass_index];
-
- if (width != pass->info.tex_w || height != pass->info.tex_h)
- {
- d3d_texture_free(pass->tex);
-
- pass->info.tex_w = width;
- pass->info.tex_h = height;
- pass->tex = (LPDIRECT3DTEXTURE)d3d_texture_new(
- d3dr, NULL, width, height, 1,
- D3DUSAGE_RENDERTARGET,
- chain->passes.back().info.pass->fbo.fp_fbo ?
- D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
- D3DPOOL_DEFAULT, 0, 0, 0,
- NULL, NULL);
-
- if (!pass->tex)
- return false;
-
- d3d_set_texture(d3dr, 0, pass->tex);
- d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
- d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
- d3d_set_texture(d3dr, 0, NULL);
- }
-
- return true;
-}
-
bool renderchain_add_pass(void *data, const void *info_data)
{
Pass pass;
@@ -1057,7 +1125,7 @@ void renderchain_add_state_tracker(void *data, void *tracker_data)
chain->tracker = tracker;
}
-void renderchain_start_render(void *data)
+static void renderchain_start_render(void *data)
{
renderchain_t *chain = (renderchain_t*)data;
@@ -1070,7 +1138,7 @@ void renderchain_start_render(void *data)
chain->passes[0].last_height = chain->prev.last_height[chain->prev.ptr];
}
-void renderchain_end_render(void *data)
+static void renderchain_end_render(void *data)
{
renderchain_t *chain = (renderchain_t*)data;
@@ -1180,6 +1248,19 @@ static void renderchain_set_vertices(
vp_width, vp_height);
}
+static void renderchain_set_viewport(void *data, void *viewport_data)
+{
+ LPDIRECT3DDEVICE d3dr;
+ D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
+ renderchain_t *chain = (renderchain_t*)data;
+
+ if (!chain)
+ return;
+
+ d3dr = (LPDIRECT3DDEVICE)chain->dev;
+ d3d_set_viewport(d3dr, vp);
+}
+
bool renderchain_render(void *chain_data, const void *data,
unsigned width, unsigned height, unsigned pitch, unsigned rotation)
{
@@ -1269,87 +1350,8 @@ bool renderchain_render(void *chain_data, const void *data,
return true;
}
-bool renderchain_create_first_pass(void *data, const void *info_data,
- unsigned fmt)
-{
- unsigned i;
- Pass pass;
- D3DXMATRIX ident;
- const LinkInfo *info = (const LinkInfo*)info_data;
- renderchain_t *chain = (renderchain_t*)data;
- LPDIRECT3DDEVICE d3dr = NULL;
-
- if (!chain)
- return false;
-
- d3dr = (LPDIRECT3DDEVICE)chain->dev;
-
- D3DXMatrixIdentity(&ident);
-
- d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
- d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
-
- pass.info = *info;
- pass.last_width = 0;
- pass.last_height = 0;
-
- chain->prev.ptr = 0;
-
- for (i = 0; i < TEXTURES; i++)
- {
- chain->prev.last_width[i] = 0;
- chain->prev.last_height[i] = 0;
- chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
- d3dr, 4 * sizeof(Vertex),
- d3dr->GetSoftwareVertexProcessing()
- ? D3DUSAGE_SOFTWAREPROCESSING : 0,
- 0,
- D3DPOOL_DEFAULT,
- NULL);
-
- if (!chain->prev.vertex_buf[i])
- return false;
-
- chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new(
- d3dr, NULL, info->tex_w, info->tex_h, 1, 0,
- (fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
- D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
-
- if (!chain->prev.tex[i])
- return false;
-
- d3d_set_texture(d3dr, 0, chain->prev.tex[i]);
- d3d_set_sampler_minfilter(d3dr, 0,
- translate_filter(info->pass->filter));
- d3d_set_sampler_magfilter(d3dr, 0,
- translate_filter(info->pass->filter));
- d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
- d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
- d3d_set_texture(d3dr, 0, NULL);
- }
-
- renderchain_compile_shaders(chain, &pass.fPrg,
- &pass.vPrg, info->pass->source.path);
-
- if (!renderchain_init_shader_fvf(chain, &pass))
- return false;
- chain->passes.push_back(pass);
- return true;
-}
-void renderchain_set_viewport(void *data, void *viewport_data)
-{
- LPDIRECT3DDEVICE d3dr;
- D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
- renderchain_t *chain = (renderchain_t*)data;
-
- if (!chain)
- return;
-
- d3dr = (LPDIRECT3DDEVICE)chain->dev;
- d3d_set_viewport(d3dr, vp);
-}
void renderchain_convert_geometry(
@@ -1478,5 +1480,3 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index)
renderchain_unbind_all(chain);
}
-
-
diff --git a/gfx/d3d/render_chain.h b/gfx/d3d/render_chain.h
index dc4e04fec3..f668a7f41f 100644
--- a/gfx/d3d/render_chain.h
+++ b/gfx/d3d/render_chain.h
@@ -46,20 +46,16 @@ void renderchain_deinit_shader(void);
bool renderchain_init_shader(void *data);
-bool renderchain_init(void *data, const video_info_t *video_info,
+bool renderchain_init(void *data,
+ const video_info_t *video_info,
void *dev_,
const void *final_viewport_,
const void *info_data,
unsigned fmt);
-void renderchain_clear(void *data);
-
void renderchain_set_final_viewport(void *data,
void *renderchain_data, const void *viewport_data);
-bool renderchain_set_pass_size(void *data, unsigned pass_index,
- unsigned width, unsigned height);
-
bool renderchain_add_pass(void *data, const void *info_data);
bool renderchain_add_lut(void *data,
@@ -68,18 +64,9 @@ bool renderchain_add_lut(void *data,
void renderchain_add_state_tracker(void *data, void *tracker_data);
-void renderchain_start_render(void *data);
-
-void renderchain_end_render(void *data);
-
bool renderchain_render(void *chain_data, const void *data,
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
-bool renderchain_create_first_pass(void *data,
- const void *info_data, unsigned fmt);
-
-void renderchain_set_viewport(void *data, void *viewport_data);
-
void renderchain_convert_geometry(void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
@@ -94,10 +81,6 @@ void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index);
bool renderchain_compile_shaders(void *data, void *fragment_data,
void *vertex_data, const std::string &shader);
-void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data);
-
-void renderchain_destroy_shader(void *data, int i);
-
bool renderchain_init_shader_fvf(void *data, void *pass_data);
#endif
diff --git a/gfx/d3d/render_chain_xdk.h b/gfx/d3d/render_chain_xdk.h
index 6a8a7951f3..218a63d0bc 100644
--- a/gfx/d3d/render_chain_xdk.h
+++ b/gfx/d3d/render_chain_xdk.h
@@ -1,3 +1,23 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2015 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include "render_chain.h"
+#include
+#include
+
static void renderchain_set_mvp(void *data, unsigned vp_width,
unsigned vp_height, unsigned rotation)
{
@@ -20,7 +40,7 @@ static void renderchain_set_mvp(void *data, unsigned vp_width,
#endif
}
-void renderchain_clear(void *data)
+static void renderchain_clear(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;