This commit is contained in:
twinaphex 2018-05-17 17:50:33 +02:00
parent f8b7104ef2
commit 041d51b8d1
3 changed files with 141 additions and 230 deletions

View File

@ -234,7 +234,7 @@ static void d3d9_cg_renderchain_set_shader_params(
D3DDECLUSAGE_COLOR, (BYTE)(index) } \
static bool d3d9_cg_renderchain_init_shader_fvf(
cg_renderchain_t *chain,
d3d9_renderchain_t *chain,
struct shader_pass *pass)
{
CGparameter param;
@ -374,7 +374,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(
free(indices);
return d3d9_vertex_declaration_new(chain->chain.dev,
return d3d9_vertex_declaration_new(chain->dev,
decl, (void**)&pass->vertex_decl);
}
@ -759,7 +759,7 @@ static bool d3d9_cg_renderchain_create_first_pass(
d3d9_cg_load_program(chain, &pass.fprg,
&pass.vprg, info->pass->source.path, true);
if (!d3d9_cg_renderchain_init_shader_fvf(chain, &pass))
if (!d3d9_cg_renderchain_init_shader_fvf(&chain->chain, &pass))
return false;
shader_pass_vector_list_append(chain->chain.passes, pass);
return true;
@ -800,107 +800,18 @@ static bool d3d9_cg_renderchain_init(
return true;
}
static bool d3d9_cg_set_pass_size(
LPDIRECT3DDEVICE9 dev,
struct shader_pass *pass,
struct shader_pass *pass2,
unsigned width, unsigned height)
{
if (width != pass->info.tex_w || height != pass->info.tex_h)
{
d3d9_texture_free(pass->tex);
pass->info.tex_w = width;
pass->info.tex_h = height;
pass->pool = D3DPOOL_DEFAULT;
pass->tex = (LPDIRECT3DTEXTURE9)
d3d9_texture_new(dev, NULL,
width, height, 1,
D3DUSAGE_RENDERTARGET,
pass2->info.pass->fbo.fp_fbo ?
D3DFMT_A32B32G32R32F : d3d9_get_argb8888_format(),
D3DPOOL_DEFAULT, 0, 0, 0,
NULL, NULL, false);
if (!pass->tex)
return false;
d3d9_set_texture(dev, 0, pass->tex);
d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_texture(dev, 0, NULL);
}
return true;
}
static void d3d9_cg_recompute_pass_sizes(
LPDIRECT3DDEVICE9 dev,
cg_renderchain_t *chain,
d3d9_video_t *d3d)
{
unsigned i;
struct LinkInfo link_info;
unsigned input_scale = d3d->video_info.input_scale
* RARCH_SCALE_BASE;
unsigned current_width = input_scale;
unsigned current_height = input_scale;
unsigned out_width = 0;
unsigned out_height = 0;
link_info.pass = &d3d->shader.pass[0];
link_info.tex_w = current_width;
link_info.tex_h = current_height;
if (!d3d9_cg_set_pass_size(dev,
(struct shader_pass*)&chain->chain.passes->data[0],
(struct shader_pass*)&chain->chain.passes->data[
chain->chain.passes->count - 1],
current_width, current_height))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
return;
}
for (i = 1; i < d3d->shader.passes; i++)
{
d3d9_convert_geometry(
&link_info,
&out_width, &out_height,
current_width, current_height, &d3d->final_viewport);
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
if (!d3d9_cg_set_pass_size(dev,
(struct shader_pass*)&chain->chain.passes->data[i],
(struct shader_pass*)&chain->chain.passes->data[
chain->chain.passes->count - 1],
link_info.tex_w, link_info.tex_h))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
return;
}
current_width = out_width;
current_height = out_height;
link_info.pass = &d3d->shader.pass[i];
}
}
static void d3d9_cg_renderchain_set_final_viewport(
d3d9_video_t *d3d,
void *renderchain_data,
const D3DVIEWPORT9 *final_viewport)
{
cg_renderchain_t *chain = (cg_renderchain_t*)renderchain_data;
cg_renderchain_t *_chain = (cg_renderchain_t*)renderchain_data;
d3d9_renderchain_t *chain = (d3d9_renderchain_t*)&_chain->chain;
if (chain && final_viewport)
chain->chain.final_viewport = (D3DVIEWPORT9*)final_viewport;
chain->final_viewport = (D3DVIEWPORT9*)final_viewport;
d3d9_cg_recompute_pass_sizes(chain->chain.dev, chain, d3d);
d3d9_recompute_pass_sizes(chain->dev, chain, d3d);
}
static bool d3d9_cg_renderchain_add_pass(
@ -920,7 +831,7 @@ static bool d3d9_cg_renderchain_add_pass(
d3d9_cg_load_program(chain, &pass.fprg,
&pass.vprg, info->pass->source.path, true);
if (!d3d9_cg_renderchain_init_shader_fvf(chain, &pass))
if (!d3d9_cg_renderchain_init_shader_fvf(&chain->chain, &pass))
return false;
pass.vertex_buf = (LPDIRECT3DVERTEXBUFFER9)
@ -1147,7 +1058,7 @@ static void cg_d3d9_renderchain_render_pass(
unsigned index = cgGetParameterResourceIndex(fparam);
bound_index = index;
d3d9_cg_renderchain_add_lut_internal(chain, index, i);
d3d9_renderchain_add_lut_internal(chain, index, i);
}
vparam = cgGetNamedParameter(pass->vprg,
@ -1157,7 +1068,7 @@ static void cg_d3d9_renderchain_render_pass(
{
unsigned index = cgGetParameterResourceIndex(vparam);
if (index != (unsigned)bound_index)
d3d9_cg_renderchain_add_lut_internal(chain, index, i);
d3d9_renderchain_add_lut_internal(chain, index, i);
}
}
@ -1190,21 +1101,20 @@ static bool d3d9_cg_renderchain_render(
unsigned i, current_width, current_height, out_width = 0, out_height = 0;
struct shader_pass *last_pass = NULL;
struct shader_pass *first_pass = NULL;
cg_renderchain_t *chain = d3d ?
(cg_renderchain_t*)d3d->renderchain_data : NULL;
cg_renderchain_t *_chain = (cg_renderchain_t*)d3d->renderchain_data;
d3d9_renderchain_t *chain = (d3d9_renderchain_t*)&_chain->chain;
d3d9_renderchain_start_render(&chain->chain);
d3d9_renderchain_start_render(chain);
current_width = width;
current_height = height;
first_pass = (struct shader_pass*)
&chain->chain.passes->data[0];
first_pass = (struct shader_pass*)&chain->passes->data[0];
d3d9_convert_geometry(
&first_pass->info,
&out_width, &out_height,
current_width, current_height, chain->chain.final_viewport);
current_width, current_height, chain->final_viewport);
d3d9_renderchain_blit_to_texture(first_pass->tex,
frame_data,
@ -1214,25 +1124,25 @@ static bool d3d9_cg_renderchain_render(
height,
first_pass->last_width,
first_pass->last_height,
pitch, chain->chain.pixel_size);
pitch, chain->pixel_size);
/* Grab back buffer. */
d3d9_device_get_render_target(chain->chain.dev, 0, (void**)&back_buffer);
d3d9_device_get_render_target(chain->dev, 0, (void**)&back_buffer);
/* In-between render target passes. */
for (i = 0; i < chain->chain.passes->count - 1; i++)
for (i = 0; i < chain->passes->count - 1; i++)
{
D3DVIEWPORT9 viewport = {0};
struct shader_pass *from_pass = (struct shader_pass*)&chain->chain.passes->data[i];
struct shader_pass *to_pass = (struct shader_pass*)&chain->chain.passes->data[i + 1];
struct shader_pass *from_pass = (struct shader_pass*)&chain->passes->data[i];
struct shader_pass *to_pass = (struct shader_pass*)&chain->passes->data[i + 1];
d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
d3d9_device_set_render_target(chain->chain.dev, 0, (void*)target);
d3d9_device_set_render_target(chain->dev, 0, (void*)target);
d3d9_convert_geometry(&from_pass->info,
&out_width, &out_height,
current_width, current_height, chain->chain.final_viewport);
current_width, current_height, chain->final_viewport);
/* Clear out whole FBO. */
viewport.Width = to_pass->info.tex_w;
@ -1240,21 +1150,21 @@ static bool d3d9_cg_renderchain_render(
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
d3d9_set_viewports(chain->chain.dev, &viewport);
d3d9_clear(chain->chain.dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
d3d9_set_viewports(chain->dev, &viewport);
d3d9_clear(chain->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
viewport.Width = out_width;
viewport.Height = out_height;
d3d9_set_viewports(chain->chain.dev, &viewport);
d3d9_set_viewports(chain->dev, &viewport);
cg_d3d9_renderchain_set_vertices(video_info,
&chain->chain, from_pass,
chain, from_pass,
current_width, current_height,
out_width, out_height,
out_width, out_height, 0);
cg_d3d9_renderchain_render_pass(&chain->chain,
cg_d3d9_renderchain_render_pass(chain,
from_pass, tracker,
i + 1);
@ -1264,41 +1174,41 @@ static bool d3d9_cg_renderchain_render(
}
/* Final pass */
d3d9_device_set_render_target(chain->chain.dev, 0, (void*)back_buffer);
d3d9_device_set_render_target(chain->dev, 0, (void*)back_buffer);
last_pass = (struct shader_pass*)&chain->chain.passes->
data[chain->chain.passes->count - 1];
last_pass = (struct shader_pass*)&chain->passes->
data[chain->passes->count - 1];
d3d9_convert_geometry(&last_pass->info,
&out_width, &out_height,
current_width, current_height, chain->chain.final_viewport);
current_width, current_height, chain->final_viewport);
d3d9_set_viewports(chain->chain.dev, chain->chain.final_viewport);
d3d9_set_viewports(chain->dev, chain->final_viewport);
cg_d3d9_renderchain_set_vertices(video_info,
&chain->chain, last_pass,
chain, last_pass,
current_width, current_height,
out_width, out_height,
chain->chain.final_viewport->Width,
chain->chain.final_viewport->Height,
chain->final_viewport->Width,
chain->final_viewport->Height,
rotation);
cg_d3d9_renderchain_render_pass(&chain->chain,
cg_d3d9_renderchain_render_pass(chain,
last_pass,
tracker,
chain->chain.passes->count);
chain->passes->count);
chain->chain.frame_count++;
chain->frame_count++;
d3d9_surface_free(back_buffer);
d3d9_renderchain_end_render(&chain->chain);
cgD3D9BindProgram(chain->fStock);
cgD3D9BindProgram(chain->vStock);
d3d9_renderchain_end_render(chain);
cgD3D9BindProgram(_chain->fStock);
cgD3D9BindProgram(_chain->vStock);
d3d9_cg_renderchain_calc_and_set_shader_mvp(
chain->vStock,
chain->chain.final_viewport->Width,
chain->chain.final_viewport->Height, 0);
_chain->vStock,
chain->final_viewport->Width,
chain->final_viewport->Height, 0);
return true;
}

View File

@ -851,107 +851,18 @@ static bool hlsl_d3d9_renderchain_init(
return true;
}
static bool d3d9_hlsl_set_pass_size(
LPDIRECT3DDEVICE9 dev,
struct shader_pass *pass,
struct shader_pass *pass2,
unsigned width, unsigned height)
{
if (width != pass->info.tex_w || height != pass->info.tex_h)
{
d3d9_texture_free(pass->tex);
pass->info.tex_w = width;
pass->info.tex_h = height;
pass->pool = D3DPOOL_DEFAULT;
pass->tex = (LPDIRECT3DTEXTURE9)
d3d9_texture_new(dev, NULL,
width, height, 1,
D3DUSAGE_RENDERTARGET,
pass2->info.pass->fbo.fp_fbo ?
D3DFMT_A32B32G32R32F : d3d9_get_argb8888_format(),
D3DPOOL_DEFAULT, 0, 0, 0,
NULL, NULL, false);
if (!pass->tex)
return false;
d3d9_set_texture(dev, 0, pass->tex);
d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_texture(dev, 0, NULL);
}
return true;
}
static void d3d9_hlsl_recompute_pass_sizes(
LPDIRECT3DDEVICE9 dev,
hlsl_d3d9_renderchain_t *chain,
d3d9_video_t *d3d)
{
unsigned i;
struct LinkInfo link_info;
unsigned input_scale = d3d->video_info.input_scale
* RARCH_SCALE_BASE;
unsigned current_width = input_scale;
unsigned current_height = input_scale;
unsigned out_width = 0;
unsigned out_height = 0;
link_info.pass = &d3d->shader.pass[0];
link_info.tex_w = current_width;
link_info.tex_h = current_height;
if (!d3d9_hlsl_set_pass_size(dev,
(struct shader_pass*)&chain->chain.passes->data[0],
(struct shader_pass*)&chain->chain.passes->data[
chain->chain.passes->count - 1],
current_width, current_height))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
return;
}
for (i = 1; i < d3d->shader.passes; i++)
{
d3d9_convert_geometry(
&link_info,
&out_width, &out_height,
current_width, current_height, &d3d->final_viewport);
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
if (!d3d9_hlsl_set_pass_size(dev,
(struct shader_pass*)&chain->chain.passes->data[i],
(struct shader_pass*)&chain->chain.passes->data[
chain->chain.passes->count - 1],
link_info.tex_w, link_info.tex_h))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
return;
}
current_width = out_width;
current_height = out_height;
link_info.pass = &d3d->shader.pass[i];
}
}
static void hlsl_d3d9_renderchain_set_final_viewport(
d3d9_video_t *d3d,
void *renderchain_data,
const D3DVIEWPORT9 *final_viewport)
{
hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)renderchain_data;
hlsl_d3d9_renderchain_t *_chain = (hlsl_d3d9_renderchain_t*)renderchain_data;
d3d9_renderchain_t *chain = (d3d9_renderchain_t*)&_chain->chain;
if (chain && final_viewport)
chain->chain.final_viewport = (D3DVIEWPORT9*)final_viewport;
chain->final_viewport = (D3DVIEWPORT9*)final_viewport;
d3d9_hlsl_recompute_pass_sizes(chain->chain.dev, chain, d3d);
d3d9_recompute_pass_sizes(chain->dev, chain, d3d);
}
static void hlsl_d3d9_renderchain_render_pass(
@ -999,7 +910,7 @@ static void hlsl_d3d9_renderchain_render_pass(
unsigned index = cgGetParameterResourceIndex(fparam);
bound_index = index;
d3d9_cg_renderchain_add_lut_internal(&chain->chain, index, i);
d3d9_renderchain_add_lut_internal(&chain->chain, index, i);
}
vparam = cgGetNamedParameter(pass->vPrg, chain->chain.luts->data[i].id);
@ -1008,7 +919,7 @@ static void hlsl_d3d9_renderchain_render_pass(
{
unsigned index = cgGetParameterResourceIndex(vparam);
if (index != (unsigned)bound_index)
d3d9_cg_renderchain_add_lut_internal(&chain->chain, index, i);
d3d9_renderchain_add_lut_internal(&chain->chain, index, i);
}
}

View File

@ -140,7 +140,7 @@ static INLINE bool d3d9_renderchain_add_lut(d3d9_renderchain_t *chain,
return true;
}
static INLINE void d3d9_cg_renderchain_add_lut_internal(
static INLINE void d3d9_renderchain_add_lut_internal(
d3d9_renderchain_t *chain,
unsigned index, unsigned i)
{
@ -207,6 +207,96 @@ static INLINE void d3d9_renderchain_unbind_all(d3d9_renderchain_t *chain)
}
}
static INLINE bool d3d9_renderchain_set_pass_size(
LPDIRECT3DDEVICE9 dev,
struct shader_pass *pass,
struct shader_pass *pass2,
unsigned width, unsigned height)
{
if (width != pass->info.tex_w || height != pass->info.tex_h)
{
d3d9_texture_free(pass->tex);
pass->info.tex_w = width;
pass->info.tex_h = height;
pass->pool = D3DPOOL_DEFAULT;
pass->tex = (LPDIRECT3DTEXTURE9)
d3d9_texture_new(dev, NULL,
width, height, 1,
D3DUSAGE_RENDERTARGET,
pass2->info.pass->fbo.fp_fbo ?
D3DFMT_A32B32G32R32F : d3d9_get_argb8888_format(),
D3DPOOL_DEFAULT, 0, 0, 0,
NULL, NULL, false);
if (!pass->tex)
return false;
d3d9_set_texture(dev, 0, pass->tex);
d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_texture(dev, 0, NULL);
}
return true;
}
static INLINE void d3d9_recompute_pass_sizes(
LPDIRECT3DDEVICE9 dev,
d3d9_renderchain_t *chain,
d3d9_video_t *d3d)
{
unsigned i;
struct LinkInfo link_info;
unsigned input_scale = d3d->video_info.input_scale
* RARCH_SCALE_BASE;
unsigned current_width = input_scale;
unsigned current_height = input_scale;
unsigned out_width = 0;
unsigned out_height = 0;
link_info.pass = &d3d->shader.pass[0];
link_info.tex_w = current_width;
link_info.tex_h = current_height;
if (!d3d9_renderchain_set_pass_size(dev,
(struct shader_pass*)&chain->passes->data[0],
(struct shader_pass*)&chain->passes->data[
chain->passes->count - 1],
current_width, current_height))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
return;
}
for (i = 1; i < d3d->shader.passes; i++)
{
d3d9_convert_geometry(
&link_info,
&out_width, &out_height,
current_width, current_height, &d3d->final_viewport);
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
if (!d3d9_renderchain_set_pass_size(dev,
(struct shader_pass*)&chain->passes->data[i],
(struct shader_pass*)&chain->passes->data[
chain->passes->count - 1],
link_info.tex_w, link_info.tex_h))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
return;
}
current_width = out_width;
current_height = out_height;
link_info.pass = &d3d->shader.pass[i];
}
}
static INLINE void d3d9_init_renderchain(d3d9_renderchain_t *chain)
{
chain->passes = shader_pass_vector_list_new();