(iOS) Add untested iCade support

This commit is contained in:
meancoot 2013-05-05 10:18:24 -04:00
parent c5e0c2ad2b
commit 0205fd10ae
2 changed files with 121 additions and 71 deletions

View File

@ -42,13 +42,16 @@
static ios_input_data_t g_input_data;
static bool use_icade;
static uint32_t icade_buttons;
// Input helpers
void ios_copy_input(ios_input_data_t* data)
{
// Call only from main thread
memcpy(data, &g_input_data, sizeof(g_input_data));
data->pad_buttons = btpad_get_buttons();
data->pad_buttons = btpad_get_buttons() | (use_icade ? icade_buttons : 0);
for (int i = 0; i < 4; i ++)
data->pad_axis[i] = btpad_get_axis(i);
@ -64,6 +67,112 @@ static uint32_t translate_mods(uint32_t flags)
return result;
}
static void handle_touch_event(NSArray* touches)
{
const int numTouches = [touches count];
const float scale = [[UIScreen mainScreen] scale];
g_input_data.touch_count = 0;
for(int i = 0; i != numTouches && g_input_data.touch_count < MAX_TOUCHES; i ++)
{
UITouch* touch = [touches objectAtIndex:i];
const CGPoint coord = [touch locationInView:touch.view];
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
{
g_input_data.touches[g_input_data.touch_count ].screen_x = coord.x * scale;
g_input_data.touches[g_input_data.touch_count ++].screen_y = coord.y * scale;
}
}
}
static void handle_key_event(unsigned keycode, bool down, uint8_t* eventMem)
{
if (keycode < MAX_KEYS)
g_input_data.keys[keycode] = down;
// Key events
// ios_add_key_event(eventType == GSEVENT_TYPE_KEYDOWN, data[0], data[1], translate_mods(*(uint32_t*)&eventMem[0x30]));
// printf("%d %d %d %08X\n", data[0], data[1], data[2], *(uint32_t*)&eventMem[0x30]);
}
static void handle_modifier_key_event(uint8_t* eventMem)
{
#if 0
static const struct
{
unsigned key;
unsigned retrokey;
uint32_t hidid;
} modmap[] =
{
{ 0x37, RETROK_LMETA, KEY_LeftGUI },
{ 0x36, RETROK_RMETA, KEY_RightGUI },
{ 0x38, RETROK_LSHIFT, KEY_LeftShift },
{ 0x3C, RETROK_RSHIFT, KEY_RightShift },
{ 0x3A, RETROK_LALT, KEY_LeftAlt },
{ 0x3D, RETROK_RALT, KEY_RightAlt },
{ 0x3B, RETROK_LCTRL, KEY_LeftControl },
{ 0x3E, RETROK_RCTRL, KEY_RightControl },
{ 0x39, RETROK_CAPSLOCK, KEY_CapsLock },
{ 0, RETROK_UNKNOWN, 0}
};
static bool keystate[9];
// TODO: Not sure how to add this.
// The key value indicates the key that was pressed or released.
// The flags indicates the current modifier state.
// There is no way to determine if this is a keydown or a keyup event,
// except to look at the flags, but the bits in flags are shared between
// the left and right versions of a given key pair.
// The current method assumes that all key up and down events are processed,
// otherwise it may become confused.
const uint32_t key = *(uint32_t*)&eventMem[0x3C];
for (int i = 0; i < 9; i ++)
{
if (key == modmap[i].key)
{
keystate[i] = !keystate[i];
g_input_data.keys[modmap[i].hidid] = keystate[i];
// ios_add_key_event(keystate[i], modmap[i].retrokey, 0, translate_mods(*(uint32_t*)&eventMem[0x30]));
}
}
#endif
}
static void handle_icade_event(unsigned keycode)
{
static const struct
{
bool up;
int button;
} icade_map[0x20] =
{
{ false, -1 }, { false, -1 }, { false, -1 }, { false, -1 }, // 0
{ false, 2 }, { false, -1 }, { true , 3 }, { false, 3 }, // 4
{ true , 0 }, { true, 5 }, { true , 7 }, { false, 8 }, // 8
{ false, 6 }, { false, 9 }, { false, 10 }, { false, 11 }, // C
{ true , 6 }, { true , 9 }, { false, 7 }, { true, 10 }, // 0
{ true , 2 }, { true , 8 }, { false, -1 }, { true , 4 }, // 4
{ false, 5 }, { true , 11 }, { false, 0 }, { false, 1 }, // 8
{ false, 4 }, { true , 1 }, { false, -1 }, { false, -1 } // C
};
if ((keycode < 0x20) && (icade_map[keycode].button >= 0))
{
const int button = icade_map[keycode].button;
if (icade_map[keycode].up)
icade_buttons &= ~(1 << button);
else
icade_buttons |= (1 << button);
}
}
@interface RApplication : UIApplication
@end
@ -74,88 +183,26 @@ static uint32_t translate_mods(uint32_t flags)
[super sendEvent:event];
if ([[event allTouches] count])
{
NSArray* touches = [[event allTouches] allObjects];
const int numTouches = [touches count];
const float scale = [[UIScreen mainScreen] scale];
handle_touch_event(event.allTouches.allObjects);
g_input_data.touch_count = 0;
for(int i = 0; i != numTouches && g_input_data.touch_count < MAX_TOUCHES; i ++)
{
UITouch* touch = [touches objectAtIndex:i];
const CGPoint coord = [touch locationInView:touch.view];
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
{
g_input_data.touches[g_input_data.touch_count ].screen_x = coord.x * scale;
g_input_data.touches[g_input_data.touch_count ++].screen_y = coord.y * scale;
}
}
}
// Stolen from: http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
// TODO: Key events need to be synced, I just disabled them because the data isn't available on device (only in simulator)
else if ([event respondsToSelector:@selector(_gsEvent)])
{
uint8_t* eventMem = (uint8_t*)(void*)CFBridgingRetain([event performSelector:@selector(_gsEvent)]);
int eventType = eventMem ? *(int*)&eventMem[8] : 0;
if (eventType == GSEVENT_TYPE_KEYDOWN || eventType == GSEVENT_TYPE_KEYUP)
{
uint16_t* data = (uint16_t*)&eventMem[0x3C];
uint16_t key = *(uint16_t*)&eventMem[0x3C];
if (data[0] < MAX_KEYS)
g_input_data.keys[data[0]] = (eventType == GSEVENT_TYPE_KEYDOWN) ? 1 : 0;
// Key events
// ios_add_key_event(eventType == GSEVENT_TYPE_KEYDOWN, data[0], data[1], translate_mods(*(uint32_t*)&eventMem[0x30]));
// printf("%d %d %d %08X\n", data[0], data[1], data[2], *(uint32_t*)&eventMem[0x30]);
if (!use_icade)
handle_key_event(key, eventType == GSEVENT_TYPE_KEYDOWN, eventMem);
else if (eventType == GSEVENT_TYPE_KEYDOWN)
handle_icade_event(key);
}
#if 0
else if(eventType == GSEVENT_TYPE_MODS)
{
static const struct
{
unsigned key;
unsigned retrokey;
uint32_t hidid;
} modmap[] =
{
{ 0x37, RETROK_LMETA, KEY_LeftGUI },
{ 0x36, RETROK_RMETA, KEY_RightGUI },
{ 0x38, RETROK_LSHIFT, KEY_LeftShift },
{ 0x3C, RETROK_RSHIFT, KEY_RightShift },
{ 0x3A, RETROK_LALT, KEY_LeftAlt },
{ 0x3D, RETROK_RALT, KEY_RightAlt },
{ 0x3B, RETROK_LCTRL, KEY_LeftControl },
{ 0x3E, RETROK_RCTRL, KEY_RightControl },
{ 0x39, RETROK_CAPSLOCK, KEY_CapsLock },
{ 0, RETROK_UNKNOWN, 0}
};
static bool keystate[9];
// TODO: Not sure how to add this.
// The key value indicates the key that was pressed or released.
// The flags indicates the current modifier state.
// There is no way to determine if this is a keydown or a keyup event,
// except to look at the flags, but the bits in flags are shared between
// the left and right versions of a given key pair.
// The current method assumes that all key up and down events are processed,
// otherwise it may become confused.
const uint32_t key = *(uint32_t*)&eventMem[0x3C];
for (int i = 0; i < 9; i ++)
{
if (key == modmap[i].key)
{
keystate[i] = !keystate[i];
g_input_data.keys[modmap[i].hidid] = keystate[i];
// ios_add_key_event(keystate[i], modmap[i].retrokey, 0, translate_mods(*(uint32_t*)&eventMem[0x30]));
}
}
}
#endif
handle_modifier_key_event(eventMem);
CFBridgingRelease(eventMem);
}
@ -322,6 +369,8 @@ static void event_reload_config(void* userdata)
bool autoStartBluetooth = false;
if (conf && config_get_bool(conf, "ios_auto_bluetooth", &autoStartBluetooth) && autoStartBluetooth)
[self startBluetooth];
if (conf)
config_get_bool(conf, "ios_use_icade", &use_icade);
config_file_free(conf);
}

View File

@ -150,6 +150,7 @@ static RASettingData* custom_action(NSString* action)
custom_action(@"Module Info"),
custom_action(@"Diagnostic Log"),
boolean_setting(config, @"ios_auto_bluetooth", @"Auto Enable Bluetooth", @"false"),
boolean_setting(config, @"ios_use_icade", @"Native BT is iCade", @"false"),
nil],
[NSArray arrayWithObjects:@"Video",