Merge pull request #292 from pinumbernumber/xinput-autoconf

Add autoconf support and correct RGUI joypad name reporting to DInput and XInput
This commit is contained in:
Hans-Kristian Arntzen 2013-08-29 01:30:54 -07:00
commit 0095ae225c
2 changed files with 91 additions and 38 deletions

View File

@ -49,6 +49,7 @@ struct dinput_joypad
{
LPDIRECTINPUTDEVICE8 joypad;
DIJOYSTATE2 joy_state;
char* joy_name;
};
static unsigned g_joypad_cnt;
@ -345,6 +346,11 @@ const input_driver_t input_dinput = {
dinput_grab_mouse,
};
// Keep track of which pad indexes are 360 controllers
// not static, will be read in winxinput_joypad.c
// -1 = not xbox pad, otherwise 0..3
int g_xbox_pad_indexes[MAX_PLAYERS];
static void dinput_joypad_destroy(void)
{
for (unsigned i = 0; i < MAX_PLAYERS; i++)
@ -354,6 +360,10 @@ static void dinput_joypad_destroy(void)
IDirectInputDevice8_Unacquire(g_pads[i].joypad);
IDirectInputDevice8_Release(g_pads[i].joypad);
}
free(g_pads[i].joy_name);
g_pads[i].joy_name = NULL;
}
g_joypad_cnt = 0;
@ -380,7 +390,12 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
return DIENUM_CONTINUE;
}
static const char* const XBOX_PAD_NAMES[] =
// TODO: Use a better way of detecting dual XInput/DInput pads. This current method
// will not work correctly for third-party controllers or future MS pads (Xbox One?).
// An example of this is provided in the DX SDK, which advises "Enum each PNP device
// using WMI and check each device ID to see if it contains "IG_"". Unfortunately the
// example code is a horrible unsightly mess.
static const char* const XINPUT_PAD_NAMES[] =
{
"Controller (Gamepad for Xbox 360)",
"Controller (XBOX 360 For Windows)",
@ -397,18 +412,16 @@ static bool name_is_360_pad(const char* name)
{
for (unsigned i = 0; ; ++i)
{
const char* t = XBOX_PAD_NAMES[i];
const char* t = XINPUT_PAD_NAMES[i];
if (t == NULL)
return false;
else if (lstrcmpi(name, t) == 0)
else if (strcasecmp(name, t) == 0)
return true;
}
}
// Keep track of which pad indexes are 360 controllers
// not static, will be read in winxinput_joypad.c
// -1 = not xbox pad, otherwise 0..3
int g_xbox_pad_indexes[MAX_PLAYERS];
// Forward declaration
static const char *dinput_joypad_name(unsigned pad);
static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
{
@ -425,14 +438,19 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
#endif
return DIENUM_CONTINUE;
g_pads[g_joypad_cnt].joy_name = strdup(inst->tszProductName);
#ifdef HAVE_WINXINPUT
int last_xbox_pad_index = 0;
bool is_360_pad = name_is_360_pad(inst->tszProductName);
if (name_is_360_pad(inst->tszProductName))
if (is_360_pad)
{
if (last_xbox_pad_index < 4)
g_xbox_pad_indexes[g_joypad_cnt] = last_xbox_pad_index;
++last_xbox_pad_index;
goto enum_iteration_done;
}
#endif
@ -442,9 +460,17 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
IDirectInputDevice8_EnumObjects(*pad, enum_axes_cb,
*pad, DIDFT_ABSAXIS);
#ifdef HAVE_WINXINPUT
if (!is_360_pad)
#endif
{
strlcpy(g_settings.input.device_names[g_joypad_cnt], dinput_joypad_name(g_joypad_cnt), sizeof(g_settings.input.device_names[g_joypad_cnt]));
input_config_autoconfigure_joypad(g_joypad_cnt, dinput_joypad_name(g_joypad_cnt), dinput_joypad.ident);
}
enum_iteration_done:
g_joypad_cnt++;
return DIENUM_CONTINUE;
}
@ -454,7 +480,10 @@ static bool dinput_joypad_init(void)
return false;
for (unsigned i = 0; i < MAX_PLAYERS; ++i)
{
g_xbox_pad_indexes[i] = -1;
g_pads[i].joy_name = NULL;
}
RARCH_LOG("Enumerating DInput joypads ...\n");
IDirectInput8_EnumDevices(g_ctx, DI8DEVCLASS_GAMECTRL,
@ -593,10 +622,13 @@ static bool dinput_joypad_query_pad(unsigned pad)
return pad < MAX_PLAYERS && g_pads[pad].joypad;
}
static const char *dinput_joypad_name(unsigned pad)
{
(void)pad;
// FIXME
if (pad < MAX_PLAYERS)
return g_pads[pad].joy_name;
return NULL;
}

View File

@ -103,11 +103,34 @@ typedef struct
static winxinput_joypad_state g_winxinput_states[4];
static int pad_index_to_xplayer_index(unsigned pad)
static inline int pad_index_to_xplayer_index(unsigned pad)
{
return g_xbox_pad_indexes[pad];
}
// Generic "XInput" instead of "Xbox 360", because there are
// some other non-xbox third party PC controllers.
static const char* const XBOX_CONTROLLER_NAMES[4] =
{
"XInput Controller (Player 1)",
"XInput Controller (Player 2)",
"XInput Controller (Player 3)",
"XInput Controller (Player 4)"
};
const char* winxinput_joypad_name (unsigned pad)
{
int xplayer = pad_index_to_xplayer_index(pad);
if (xplayer < 0)
return dinput_joypad.name(pad);
else
// TODO: Different name if disconnected?
return XBOX_CONTROLLER_NAMES[xplayer];
}
static bool winxinput_joypad_init(void)
{
g_winxinput_dll = NULL;
@ -120,6 +143,9 @@ static bool winxinput_joypad_init(void)
// No need to check for existance as we will be checking LoadLibrary's
// success anyway.
// Note: Windows 8 ships with 1.4 but there doesn't
// seem to be any compelling reason to use it.
const char* DLL_NAME = "xinput1_3.dll";
g_winxinput_dll = LoadLibrary(DLL_NAME); // Using dylib_* complicates building joyconfig.
if (!g_winxinput_dll)
@ -136,7 +162,6 @@ static bool winxinput_joypad_init(void)
RARCH_ERR("Failed to load xinput1_3.dll, ensure DirectX and controller drivers are up to date.\n");
return false; // DLL does not exist or is invalid
}
}
// If we get here then an xinput DLL is correctly loaded.
@ -146,8 +171,8 @@ static bool winxinput_joypad_init(void)
if (!g_XInputGetStateEx)
{
// no ordinal 100. (old version of x360ce perhaps?) Load the ordinary XInputGetState,
// at the cost of losing guide button support.
// no ordinal 100. (Presumably a wrapper.) Load the ordinary
// XInputGetState, at the cost of losing guide button support.
g_winxinput_guide_button_supported = false;
g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
if (!g_XInputGetStateEx)
@ -158,7 +183,7 @@ static bool winxinput_joypad_init(void)
RARCH_WARN("XInput: No guide button support.\n");
}
// zero out the states
// Zero out the states
for (unsigned i = 0; i < 4; ++i)
memset(&g_winxinput_states[i], 0, sizeof(winxinput_joypad_state));
@ -179,14 +204,27 @@ static bool winxinput_joypad_init(void)
// We're going to have to be buddies with dinput if we want to be able
// to use XI and non-XI controllers together.
return dinput_joypad.init();
if (!dinput_joypad.init())
return false;
for (unsigned autoconf_pad = 0; autoconf_pad < MAX_PLAYERS; autoconf_pad++)
{
if (pad_index_to_xplayer_index(autoconf_pad) > -1)
{
strlcpy(g_settings.input.device_names[autoconf_pad], winxinput_joypad_name(autoconf_pad), sizeof(g_settings.input.device_names[autoconf_pad]));
input_config_autoconfigure_joypad(autoconf_pad, winxinput_joypad_name(autoconf_pad), winxinput_joypad.ident);
}
}
return true;
}
static bool winxinput_joypad_query_pad(unsigned pad)
{
int xplayer = pad_index_to_xplayer_index(pad);
if (xplayer > -1)
return g_winxinput_states[0].connected;
return g_winxinput_states[xplayer].connected;
else
return dinput_joypad.query_pad(pad);
}
@ -231,6 +269,8 @@ static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
if (!(g_winxinput_states[xplayer].connected))
return false;
//return false;
uint16_t btn_word = g_winxinput_states[xplayer].xstate.Gamepad.wButtons;
@ -315,31 +355,12 @@ static void winxinput_joypad_poll(void)
{
for (unsigned i = 0; i < 4; ++i)
if (g_winxinput_states[i].connected)
if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) != ERROR_SUCCESS)
if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) == ERROR_DEVICE_NOT_CONNECTED)
g_winxinput_states[i].connected = false;
dinput_joypad.poll();
}
static const char* const XBOX_CONTROLLER_NAMES[4] =
{
"Xbox 360 Controller (Player 1)",
"Xbox 360 Controller (Player 2)",
"Xbox 360 Controller (Player 3)",
"Xbox 360 Controller (Player 4)"
};
const char* winxinput_joypad_name (unsigned pad)
{
int xplayer = pad_index_to_xplayer_index(pad);
if (xplayer < 0)
return dinput_joypad.name(pad);
else
// TODO: Different name if disconnected?
return XBOX_CONTROLLER_NAMES[xplayer];
}
const rarch_joypad_driver_t winxinput_joypad = {
winxinput_joypad_init,
winxinput_joypad_query_pad,