Merge pull request #292 from pinumbernumber/xinput-autoconf
Add autoconf support and correct RGUI joypad name reporting to DInput and XInput
This commit is contained in:
commit
0095ae225c
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@ -49,6 +49,7 @@ struct dinput_joypad
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{
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LPDIRECTINPUTDEVICE8 joypad;
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DIJOYSTATE2 joy_state;
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char* joy_name;
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};
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static unsigned g_joypad_cnt;
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@ -345,6 +346,11 @@ const input_driver_t input_dinput = {
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dinput_grab_mouse,
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};
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// Keep track of which pad indexes are 360 controllers
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// not static, will be read in winxinput_joypad.c
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// -1 = not xbox pad, otherwise 0..3
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int g_xbox_pad_indexes[MAX_PLAYERS];
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static void dinput_joypad_destroy(void)
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{
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for (unsigned i = 0; i < MAX_PLAYERS; i++)
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@ -354,6 +360,10 @@ static void dinput_joypad_destroy(void)
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IDirectInputDevice8_Unacquire(g_pads[i].joypad);
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IDirectInputDevice8_Release(g_pads[i].joypad);
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}
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free(g_pads[i].joy_name);
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g_pads[i].joy_name = NULL;
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}
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g_joypad_cnt = 0;
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@ -380,7 +390,12 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
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return DIENUM_CONTINUE;
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}
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static const char* const XBOX_PAD_NAMES[] =
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// TODO: Use a better way of detecting dual XInput/DInput pads. This current method
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// will not work correctly for third-party controllers or future MS pads (Xbox One?).
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// An example of this is provided in the DX SDK, which advises "Enum each PNP device
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// using WMI and check each device ID to see if it contains "IG_"". Unfortunately the
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// example code is a horrible unsightly mess.
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static const char* const XINPUT_PAD_NAMES[] =
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{
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"Controller (Gamepad for Xbox 360)",
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"Controller (XBOX 360 For Windows)",
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@ -397,18 +412,16 @@ static bool name_is_360_pad(const char* name)
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{
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for (unsigned i = 0; ; ++i)
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{
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const char* t = XBOX_PAD_NAMES[i];
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const char* t = XINPUT_PAD_NAMES[i];
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if (t == NULL)
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return false;
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else if (lstrcmpi(name, t) == 0)
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else if (strcasecmp(name, t) == 0)
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return true;
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}
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}
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// Keep track of which pad indexes are 360 controllers
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// not static, will be read in winxinput_joypad.c
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// -1 = not xbox pad, otherwise 0..3
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int g_xbox_pad_indexes[MAX_PLAYERS];
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// Forward declaration
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static const char *dinput_joypad_name(unsigned pad);
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static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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{
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@ -425,14 +438,19 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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#endif
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return DIENUM_CONTINUE;
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g_pads[g_joypad_cnt].joy_name = strdup(inst->tszProductName);
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#ifdef HAVE_WINXINPUT
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int last_xbox_pad_index = 0;
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bool is_360_pad = name_is_360_pad(inst->tszProductName);
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if (name_is_360_pad(inst->tszProductName))
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if (is_360_pad)
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{
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if (last_xbox_pad_index < 4)
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g_xbox_pad_indexes[g_joypad_cnt] = last_xbox_pad_index;
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++last_xbox_pad_index;
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goto enum_iteration_done;
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}
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#endif
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@ -442,9 +460,17 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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IDirectInputDevice8_EnumObjects(*pad, enum_axes_cb,
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*pad, DIDFT_ABSAXIS);
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#ifdef HAVE_WINXINPUT
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if (!is_360_pad)
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#endif
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{
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strlcpy(g_settings.input.device_names[g_joypad_cnt], dinput_joypad_name(g_joypad_cnt), sizeof(g_settings.input.device_names[g_joypad_cnt]));
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input_config_autoconfigure_joypad(g_joypad_cnt, dinput_joypad_name(g_joypad_cnt), dinput_joypad.ident);
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}
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enum_iteration_done:
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g_joypad_cnt++;
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return DIENUM_CONTINUE;
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}
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@ -454,7 +480,10 @@ static bool dinput_joypad_init(void)
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return false;
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for (unsigned i = 0; i < MAX_PLAYERS; ++i)
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{
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g_xbox_pad_indexes[i] = -1;
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g_pads[i].joy_name = NULL;
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}
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RARCH_LOG("Enumerating DInput joypads ...\n");
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IDirectInput8_EnumDevices(g_ctx, DI8DEVCLASS_GAMECTRL,
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@ -593,10 +622,13 @@ static bool dinput_joypad_query_pad(unsigned pad)
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return pad < MAX_PLAYERS && g_pads[pad].joypad;
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}
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static const char *dinput_joypad_name(unsigned pad)
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{
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(void)pad;
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// FIXME
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if (pad < MAX_PLAYERS)
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return g_pads[pad].joy_name;
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return NULL;
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}
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@ -103,11 +103,34 @@ typedef struct
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static winxinput_joypad_state g_winxinput_states[4];
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static int pad_index_to_xplayer_index(unsigned pad)
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static inline int pad_index_to_xplayer_index(unsigned pad)
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{
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return g_xbox_pad_indexes[pad];
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}
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// Generic "XInput" instead of "Xbox 360", because there are
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// some other non-xbox third party PC controllers.
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static const char* const XBOX_CONTROLLER_NAMES[4] =
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{
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"XInput Controller (Player 1)",
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"XInput Controller (Player 2)",
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"XInput Controller (Player 3)",
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"XInput Controller (Player 4)"
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};
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const char* winxinput_joypad_name (unsigned pad)
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{
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int xplayer = pad_index_to_xplayer_index(pad);
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if (xplayer < 0)
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return dinput_joypad.name(pad);
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else
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// TODO: Different name if disconnected?
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return XBOX_CONTROLLER_NAMES[xplayer];
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}
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static bool winxinput_joypad_init(void)
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{
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g_winxinput_dll = NULL;
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@ -120,6 +143,9 @@ static bool winxinput_joypad_init(void)
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// No need to check for existance as we will be checking LoadLibrary's
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// success anyway.
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// Note: Windows 8 ships with 1.4 but there doesn't
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// seem to be any compelling reason to use it.
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const char* DLL_NAME = "xinput1_3.dll";
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g_winxinput_dll = LoadLibrary(DLL_NAME); // Using dylib_* complicates building joyconfig.
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if (!g_winxinput_dll)
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@ -136,7 +162,6 @@ static bool winxinput_joypad_init(void)
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RARCH_ERR("Failed to load xinput1_3.dll, ensure DirectX and controller drivers are up to date.\n");
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return false; // DLL does not exist or is invalid
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}
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}
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// If we get here then an xinput DLL is correctly loaded.
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@ -146,8 +171,8 @@ static bool winxinput_joypad_init(void)
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if (!g_XInputGetStateEx)
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{
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// no ordinal 100. (old version of x360ce perhaps?) Load the ordinary XInputGetState,
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// at the cost of losing guide button support.
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// no ordinal 100. (Presumably a wrapper.) Load the ordinary
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// XInputGetState, at the cost of losing guide button support.
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g_winxinput_guide_button_supported = false;
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g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
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if (!g_XInputGetStateEx)
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@ -158,7 +183,7 @@ static bool winxinput_joypad_init(void)
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RARCH_WARN("XInput: No guide button support.\n");
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}
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// zero out the states
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// Zero out the states
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for (unsigned i = 0; i < 4; ++i)
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memset(&g_winxinput_states[i], 0, sizeof(winxinput_joypad_state));
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@ -179,14 +204,27 @@ static bool winxinput_joypad_init(void)
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// We're going to have to be buddies with dinput if we want to be able
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// to use XI and non-XI controllers together.
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return dinput_joypad.init();
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if (!dinput_joypad.init())
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return false;
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for (unsigned autoconf_pad = 0; autoconf_pad < MAX_PLAYERS; autoconf_pad++)
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{
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if (pad_index_to_xplayer_index(autoconf_pad) > -1)
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{
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strlcpy(g_settings.input.device_names[autoconf_pad], winxinput_joypad_name(autoconf_pad), sizeof(g_settings.input.device_names[autoconf_pad]));
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input_config_autoconfigure_joypad(autoconf_pad, winxinput_joypad_name(autoconf_pad), winxinput_joypad.ident);
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}
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}
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return true;
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}
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static bool winxinput_joypad_query_pad(unsigned pad)
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{
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int xplayer = pad_index_to_xplayer_index(pad);
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if (xplayer > -1)
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return g_winxinput_states[0].connected;
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return g_winxinput_states[xplayer].connected;
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else
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return dinput_joypad.query_pad(pad);
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}
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@ -231,6 +269,8 @@ static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
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if (!(g_winxinput_states[xplayer].connected))
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return false;
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//return false;
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uint16_t btn_word = g_winxinput_states[xplayer].xstate.Gamepad.wButtons;
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@ -315,31 +355,12 @@ static void winxinput_joypad_poll(void)
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{
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for (unsigned i = 0; i < 4; ++i)
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if (g_winxinput_states[i].connected)
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if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) != ERROR_SUCCESS)
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if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) == ERROR_DEVICE_NOT_CONNECTED)
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g_winxinput_states[i].connected = false;
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dinput_joypad.poll();
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}
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static const char* const XBOX_CONTROLLER_NAMES[4] =
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{
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"Xbox 360 Controller (Player 1)",
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"Xbox 360 Controller (Player 2)",
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"Xbox 360 Controller (Player 3)",
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"Xbox 360 Controller (Player 4)"
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};
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const char* winxinput_joypad_name (unsigned pad)
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{
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int xplayer = pad_index_to_xplayer_index(pad);
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if (xplayer < 0)
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return dinput_joypad.name(pad);
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else
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// TODO: Different name if disconnected?
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return XBOX_CONTROLLER_NAMES[xplayer];
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}
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const rarch_joypad_driver_t winxinput_joypad = {
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winxinput_joypad_init,
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winxinput_joypad_query_pad,
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