#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

struct M0
{
    double v;
    dvec2 b[2];
    dmat2x3 c;
    dmat3x2 d;
};

layout(binding = 0, std430) buffer SSBO0
{
    dvec4 a;
    M0 m0;
    dmat4 b;
} ssbo_0;

layout(binding = 1, std430) buffer SSBO1
{
    dmat4 a;
    dvec4 b;
    M0 m0;
} ssbo_1;

layout(binding = 2, std430) buffer SSBO2
{
    double a[4];
    dvec2 b[4];
} ssbo_2;

layout(binding = 3, std140) buffer SSBO3
{
    double a[4];
    dvec2 b[4];
} ssbo_3;

void main()
{
    ssbo_0.a += dvec4(10.0lf, 20.0lf, 30.0lf, 40.0lf);
    ssbo_0.a += dvec4(20.0lf);
    dvec4 a = ssbo_0.a;
    dmat4 amat = ssbo_0.b;
    ssbo_0.a = abs(a);
    ssbo_0.a = sign(a);
    ssbo_0.a = floor(a);
    ssbo_0.a = trunc(a);
    ssbo_0.a = round(a);
    ssbo_0.a = roundEven(a);
    ssbo_0.a = ceil(a);
    ssbo_0.a = fract(a);
    ssbo_0.a = mod(a, dvec4(20.0lf));
    ssbo_0.a = mod(a, a);
    ssbo_0.a = min(a, a);
    ssbo_0.a = max(a, a);
    ssbo_0.a = clamp(a, a, a);
    ssbo_0.a = mix(a, a, a);
    ssbo_0.a = step(a, a);
    ssbo_0.a = smoothstep(a, a, a);
    bvec4 b = isnan(a);
    bvec4 c = isinf(a);
    double f = packDouble2x32(uvec2(10u, 40u));
    uvec2 g = unpackDouble2x32(f);
    double d = length(a);
    d = distance(a, a);
    d = dot(a, a);
    dvec3 e = cross(a.xyz, a.yzw);
    a = faceforward(a, a, a);
    a = reflect(a, a);
    a = refract(a, a, a.x);
    dmat4 l = dmat4(amat[0] * amat[0], amat[1] * amat[1], amat[2] * amat[2], amat[3] * amat[3]);
    l = outerProduct(a, a);
    l = transpose(l);
    double m = determinant(l);
    l = inverse(l);
    bvec4 k = lessThan(a, a);
    k = lessThanEqual(a, a);
    k = greaterThan(a, a);
    k = greaterThanEqual(a, a);
    ssbo_1.b.x += 1.0lf;
    ssbo_2.b[0].x += 1.0lf;
    ssbo_3.b[0].x += 1.0lf;
}

