#version 310 es
#extension GL_OES_shader_image_atomic : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 2, std430) buffer SSBO
{
    uint u32;
    int i32;
} ssbo;

layout(binding = 0, r32ui) uniform highp uimage2D uImage;
layout(binding = 1, r32i) uniform highp iimage2D iImage;

void main()
{
    uint _19 = imageAtomicAdd(uImage, ivec2(1, 5), 1u);
    uint _27 = imageAtomicAdd(uImage, ivec2(1, 5), 1u);
    imageStore(iImage, ivec2(1, 6), ivec4(int(_27)));
    uint _32 = imageAtomicOr(uImage, ivec2(1, 5), 1u);
    uint _34 = imageAtomicXor(uImage, ivec2(1, 5), 1u);
    uint _36 = imageAtomicAnd(uImage, ivec2(1, 5), 1u);
    uint _38 = imageAtomicMin(uImage, ivec2(1, 5), 1u);
    uint _40 = imageAtomicMax(uImage, ivec2(1, 5), 1u);
    uint _44 = imageAtomicCompSwap(uImage, ivec2(1, 5), 10u, 2u);
    int _47 = imageAtomicAdd(iImage, ivec2(1, 6), 1);
    int _49 = imageAtomicOr(iImage, ivec2(1, 6), 1);
    int _51 = imageAtomicXor(iImage, ivec2(1, 6), 1);
    int _53 = imageAtomicAnd(iImage, ivec2(1, 6), 1);
    int _55 = imageAtomicMin(iImage, ivec2(1, 6), 1);
    int _57 = imageAtomicMax(iImage, ivec2(1, 6), 1);
    int _61 = imageAtomicCompSwap(iImage, ivec2(1, 5), 10, 2);
    uint _68 = atomicAdd(ssbo.u32, 1u);
    uint _70 = atomicOr(ssbo.u32, 1u);
    uint _72 = atomicXor(ssbo.u32, 1u);
    uint _74 = atomicAnd(ssbo.u32, 1u);
    uint _76 = atomicMin(ssbo.u32, 1u);
    uint _78 = atomicMax(ssbo.u32, 1u);
    uint _80 = atomicExchange(ssbo.u32, 1u);
    uint _82 = atomicCompSwap(ssbo.u32, 10u, 2u);
    int _85 = atomicAdd(ssbo.i32, 1);
    int _87 = atomicOr(ssbo.i32, 1);
    int _89 = atomicXor(ssbo.i32, 1);
    int _91 = atomicAnd(ssbo.i32, 1);
    int _93 = atomicMin(ssbo.i32, 1);
    int _95 = atomicMax(ssbo.i32, 1);
    int _97 = atomicExchange(ssbo.i32, 1);
    int _99 = atomicCompSwap(ssbo.i32, 10, 2);
}

