static const uint _5 = 9u;
static const uint _6 = 4u;
static const uint3 gl_WorkGroupSize = uint3(_5, 20u, _6);

RWByteAddressBuffer _4 : register(u0);

void comp_main()
{
    _4.Store(0, asuint(asfloat(_4.Load(0)) + 1.0f));
}

[numthreads(9, 20, 4)]
void main()
{
    comp_main();
}
