#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer Buf
{
    vec4 _data[];
} Buf_1;

layout(std430) buffer Buf_count
{
    int _count;
} Buf_count_1;

void main()
{
    int _32 = atomicAdd(Buf_count_1._count, 1);
    Buf_1._data[_32] = vec4(1.0);
}

