#version 450
layout(local_size_x = 1, local_size_y = 2, local_size_z = 3) in;

layout(binding = 0, std430) buffer _6_8
{
    float _m0[];
} _8;

layout(binding = 1, std430) buffer _6_9
{
    float _m0[];
} _9;

uvec3 _22 = gl_WorkGroupSize;

void main()
{
    _8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
}

