#version 450

layout(set = 0, binding = 0) uniform texture2D uSampler2D;
layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS;
layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler;

void main()
{
    ivec2 b = textureSize(sampler2D(uSampler2D, SPIRV_Cross_DummySampler), 0);
    ivec2 c = textureSize(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler));
    int l1 = textureQueryLevels(sampler2D(uSampler2D, SPIRV_Cross_DummySampler));
    int s0 = textureSamples(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler));
}

