#version 450
#extension GL_ARB_shader_group_vote : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer inputData
{
    float inputDataArray[];
} _12;

void main()
{
    float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x];
    bool laneActive = thisLaneData > 0.0;
    bool allInvocations = allInvocationsARB(laneActive);
    bool anyInvocations = anyInvocationARB(laneActive);
    bool allInvocationsEqual = allInvocationsEqualARB(laneActive);
}

