#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    float4x4 mvp;
    float4 in_data[1];
};

struct SSBO2
{
    float4 out_data[1];
};

kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    int i = 0;
    float4 _56;
    _56 = _28.in_data[gl_GlobalInvocationID.x];
    float4 _42;
    for (;;)
    {
        _42 = _28.mvp * _56;
        i++;
        if (i < 16)
        {
            _56 = _42;
        }
        else
        {
            break;
        }
    }
    _52.out_data[gl_GlobalInvocationID.x] = _42;
}

