#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer SSBO2
{
    uint outputs[];
} _10;

layout(binding = 0, std430) buffer _8_23
{
    uint outputs[];
} _23;

void main()
{
    _10.outputs[gl_GlobalInvocationID.x] = _23.outputs[gl_GlobalInvocationID.x] / 29u;
}

