#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    float4x4 mvp;
    float4 in_data[1];
};

struct SSBO2
{
    float4 out_data[1];
};

kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    float4 _99;
    _99 = _24.in_data[gl_GlobalInvocationID.x];
    for (int _93 = 0; (_93 + 1) < 10; )
    {
        _99 *= 2.0;
        _93 += 2;
        continue;
    }
    float4 _98;
    _98 = _99;
    float4 _103;
    for (uint _94 = 0u; _94 < 16u; _98 = _103, _94++)
    {
        _103 = _98;
        for (uint _100 = 0u; _100 < 30u; )
        {
            _103 = _24.mvp * _103;
            _100++;
            continue;
        }
    }
    _89.out_data[gl_GlobalInvocationID.x] = _98;
}

