#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 5, std430) buffer _6_15
{
    float _m0[];
} _15;

layout(binding = 0, std430) buffer _7_16
{
    float _m0[];
} _16;

layout(binding = 1, std430) buffer _8_17
{
    float _m0[];
} _17;

layout(binding = 2, std430) restrict readonly buffer _9_18
{
    float _m0[];
} _18;

layout(binding = 3, std430) restrict readonly buffer _10_19
{
    float _m0[];
} _19;

layout(binding = 4, std430) restrict readonly buffer _11_20
{
    float _m0[];
} _20;

void main()
{
    _15._m0[gl_GlobalInvocationID.x] = (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvocationID.x]) + _19._m0[gl_GlobalInvocationID.x]) + _20._m0[gl_GlobalInvocationID.x];
}

