#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(constant_id = 0) const int a = 100;
layout(constant_id = 1) const int b = 200;

struct A
{
    int member0[a];
    int member1[b];
};

struct B
{
    int member0[b];
    int member1[a];
};

layout(constant_id = 2) const int c = 300;
const int d = (c + 50);
layout(constant_id = 3) const int e = 400;

layout(set = 1, binding = 0, std430) buffer SSBO
{
    A member_a;
    B member_b;
    int v[a];
    int w[d];
} _22;

void main()
{
    _22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e);
}

