#version 460
#extension GL_NV_ray_tracing : require

layout(set = 0, binding = 1) uniform accelerationStructureNV as;

void main()
{
    vec2 _55 = vec2(gl_LaunchIDNV.xy);
    vec2 _59 = vec2(gl_LaunchSizeNV.xy);
    traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(_55.x / _59.x, _55.y / _59.y, 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0);
}

