#version 450

layout(set = 0, binding = 1) uniform texture2D uTex;
layout(set = 0, binding = 0) uniform sampler uSampler;

layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vUV;

void main()
{
    FragColor = texture(sampler2D(uTex, uSampler), vUV);
    FragColor += textureOffset(sampler2D(uTex, uSampler), vUV, ivec2(1));
}

