#version 450
#extension GL_ARB_gpu_shader_int64 : require
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(buffer_reference) buffer uint0_Pointer
{
    uint value[];
};

layout(push_constant, std430) uniform _6_14
{
    uint64_t _m0;
} _14;

void main()
{
    uint0_Pointer _5 = uint0_Pointer(_14._m0);
    _5.value[10] = 20u;
}

