#version 450

layout(set = 0, binding = 0) uniform sampler2D uSamp;
layout(set = 0, binding = 1) uniform texture2D uT;
layout(set = 0, binding = 2) uniform sampler uS;

layout(location = 0) out vec4 FragColor;

void main()
{
    FragColor = texture(uSamp, vec2(0.5)) + texture(sampler2D(uT, uS), vec2(0.5));
}

