#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer SSBO
{
    uint count;
    uint data[];
} _5;

void main()
{
    uint _24 = atomicAdd(_5.count, 1u);
    if (_24 < 1024u)
    {
        _5.data[_24] = gl_GlobalInvocationID.x;
    }
}

