struct A
{
    int a;
    int b;
};

struct A_1
{
    int a;
    int b;
};

RWByteAddressBuffer C1 : register(u1);
cbuffer C2 : register(b2)
{
    A_1 C2_1_Data[1024] : packoffset(c0);
};

RWByteAddressBuffer C3 : register(u0);
cbuffer B : register(b3)
{
    A_1 C4_Data[1024] : packoffset(c0);
};


static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
    uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};

void comp_main()
{
    C1.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C2_1_Data[gl_GlobalInvocationID.x].a));
    C1.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C2_1_Data[gl_GlobalInvocationID.x].b));
    C3.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C4_Data[gl_GlobalInvocationID.x].a));
    C3.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C4_Data[gl_GlobalInvocationID.x].b));
}

[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
    gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
    comp_main();
}
