#version 450
#extension GL_ARB_gpu_shader_int64 : require
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(buffer_reference) buffer uintPointer
{
    uint value;
};

layout(push_constant, std430) uniform _4_12
{
    uint64_t _m0;
} _12;

void main()
{
    uintPointer _3 = uintPointer(_12._m0);
    _3.value = 20u;
}

