#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

struct M0
{
    double v;
    dvec2 b[2];
    dmat2x3 c;
    dmat3x2 d;
};

layout(binding = 0, std430) buffer SSBO0
{
    dvec4 a;
    M0 m0;
    dmat4 b;
} ssbo_0;

layout(binding = 1, std430) buffer SSBO1
{
    dmat4 a;
    dvec4 b;
    M0 m0;
} ssbo_1;

layout(binding = 2, std430) buffer SSBO2
{
    double a[4];
    dvec2 b[4];
} ssbo_2;

layout(binding = 3, std140) buffer SSBO3
{
    double a[4];
    dvec2 b[4];
} ssbo_3;

void main()
{
    ssbo_0.a += dvec4(10.0lf, 20.0lf, 30.0lf, 40.0lf);
    ssbo_0.a += dvec4(20.0lf);
    dvec4 _40 = ssbo_0.a;
    ssbo_0.a = abs(_40);
    ssbo_0.a = sign(_40);
    ssbo_0.a = floor(_40);
    ssbo_0.a = trunc(_40);
    ssbo_0.a = round(_40);
    ssbo_0.a = roundEven(_40);
    ssbo_0.a = ceil(_40);
    ssbo_0.a = fract(_40);
    ssbo_0.a = mod(_40, dvec4(20.0lf));
    ssbo_0.a = mod(_40, _40);
    ssbo_0.a = min(_40, _40);
    ssbo_0.a = max(_40, _40);
    ssbo_0.a = clamp(_40, _40, _40);
    ssbo_0.a = mix(_40, _40, _40);
    ssbo_0.a = step(_40, _40);
    ssbo_0.a = smoothstep(_40, _40, _40);
    ssbo_1.b.x += 1.0lf;
    ssbo_2.b[0].x += 1.0lf;
    ssbo_3.b[0].x += 1.0lf;
}

