#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    float FragColor;
};

kernel void main0(device SSBO& _9 [[buffer(0)]], uint gl_NumSubgroups [[quadgroups_per_threadgroup]], uint gl_SubgroupID [[quadgroup_index_in_threadgroup]], uint gl_SubgroupSize [[thread_execution_width]], uint gl_SubgroupInvocationID [[thread_index_in_quadgroup]])
{
    _9.FragColor = float(gl_NumSubgroups);
    _9.FragColor = float(gl_SubgroupID);
    _9.FragColor = float(gl_SubgroupSize);
    _9.FragColor = float(gl_SubgroupInvocationID);
    simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
    simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
    simdgroup_barrier(mem_flags::mem_device);
    simdgroup_barrier(mem_flags::mem_threadgroup);
    simdgroup_barrier(mem_flags::mem_texture);
    uint shuffled = quad_shuffle(10u, 8u);
    uint shuffled_xor = quad_shuffle_xor(30u, 8u);
    uint shuffled_up = quad_shuffle_up(20u, 4u);
    uint shuffled_down = quad_shuffle_down(20u, 4u);
    float4 swap_horiz = quad_shuffle_xor(float4(20.0), 1u);
    float4 swap_vertical = quad_shuffle_xor(float4(20.0), 2u);
    float4 swap_diagonal = quad_shuffle_xor(float4(20.0), 3u);
    float4 quad_broadcast0 = quad_broadcast(float4(20.0), 3u);
}

