#version 450
#extension GL_AMD_shader_trinary_minmax : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

void main()
{
    int t11 = min3(0, 3, 2);
    int t12 = max3(0, 3, 2);
    int t13 = mid3(0, 3, 2);
}

