#version 310 es
layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) readonly buffer SSBO
{
    float in_data[];
} _22;

layout(binding = 1, std430) writeonly buffer SSBO2
{
    float out_data[];
} _38;

layout(binding = 2, std430) buffer SSBO3
{
    uint count;
} _41;

void main()
{
    float _28 = _22.in_data[gl_GlobalInvocationID.x];
    if (_28 > 12.0)
    {
        uint _45 = atomicAdd(_41.count, 1u);
        _38.out_data[_45] = _28;
    }
}

