#version 450
#extension GL_EXT_samplerless_texture_functions : require

layout(set = 0, binding = 0) uniform texture2D uSampler2D;
layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS;

void main()
{
    ivec2 b = textureSize(uSampler2D, 0);
    ivec2 c = textureSize(uSampler2DMS);
    int l1 = textureQueryLevels(uSampler2D);
    int s0 = textureSamples(uSampler2DMS);
}

