#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer SSBO
{
    float a;
    float b;
    float c;
    float d;
    float e;
} _9;

void main()
{
    _9.c = distance(_9.a, _9.b);
    _9.d = length(_9.a);
    _9.e = normalize(_9.a);
}

