#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 1, std430) readonly buffer ssbo
{
    uint _data[];
} ssbo_1;

void Load(uint size)
{
    int byteAddrTemp = int(size >> uint(2));
    uvec4 data = uvec4(ssbo_1._data[byteAddrTemp], ssbo_1._data[byteAddrTemp + 1], ssbo_1._data[byteAddrTemp + 2], ssbo_1._data[byteAddrTemp + 3]);
}

void _main(uvec3 id)
{
    uint param = 4u;
    Load(param);
}

void main()
{
    uvec3 id = gl_GlobalInvocationID;
    uvec3 param = id;
    _main(param);
}

