#version 450
#extension GL_ARB_gpu_shader_int64 : require
#extension GL_AMD_gcn_shader : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

void main()
{
    float cubeFace = cubeFaceIndexAMD(vec3(0.0));
    vec2 cubeFaceCoord = cubeFaceCoordAMD(vec3(1.0));
    uint64_t time = timeAMD();
}

