#version 450
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgroup_ballot : require
#extension GL_KHR_shader_subgroup_shuffle : require
#extension GL_KHR_shader_subgroup_shuffle_relative : require
#extension GL_KHR_shader_subgroup_vote : require
#extension GL_KHR_shader_subgroup_arithmetic : require
#extension GL_KHR_shader_subgroup_clustered : require
#extension GL_KHR_shader_subgroup_quad : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 0, std430) buffer SSBO
{
    float FragColor;
} _9;

void main()
{
    _9.FragColor = float(gl_NumSubgroups);
    _9.FragColor = float(gl_SubgroupID);
    _9.FragColor = float(gl_SubgroupSize);
    _9.FragColor = float(gl_SubgroupInvocationID);
    subgroupMemoryBarrier();
    subgroupBarrier();
    subgroupMemoryBarrier();
    subgroupMemoryBarrierBuffer();
    subgroupMemoryBarrierShared();
    subgroupMemoryBarrierImage();
    bool elected = subgroupElect();
    _9.FragColor = vec4(gl_SubgroupEqMask).x;
    _9.FragColor = vec4(gl_SubgroupGeMask).x;
    _9.FragColor = vec4(gl_SubgroupGtMask).x;
    _9.FragColor = vec4(gl_SubgroupLeMask).x;
    _9.FragColor = vec4(gl_SubgroupLtMask).x;
    vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u);
    vec3 first = subgroupBroadcastFirst(vec3(20.0));
    uvec4 ballot_value = subgroupBallot(true);
    bool inverse_ballot_value = subgroupInverseBallot(ballot_value);
    bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u);
    uint bit_count = subgroupBallotBitCount(ballot_value);
    uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value);
    uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value);
    uint lsb = subgroupBallotFindLSB(ballot_value);
    uint msb = subgroupBallotFindMSB(ballot_value);
    uint shuffled = subgroupShuffle(10u, 8u);
    uint shuffled_xor = subgroupShuffleXor(30u, 8u);
    uint shuffled_up = subgroupShuffleUp(20u, 4u);
    uint shuffled_down = subgroupShuffleDown(20u, 4u);
    bool has_all = subgroupAll(true);
    bool has_any = subgroupAny(true);
    bool has_equal = subgroupAllEqual(true);
    vec4 added = subgroupAdd(vec4(20.0));
    ivec4 iadded = subgroupAdd(ivec4(20));
    vec4 multiplied = subgroupMul(vec4(20.0));
    ivec4 imultiplied = subgroupMul(ivec4(20));
    vec4 lo = subgroupMin(vec4(20.0));
    vec4 hi = subgroupMax(vec4(20.0));
    ivec4 slo = subgroupMin(ivec4(20));
    ivec4 shi = subgroupMax(ivec4(20));
    uvec4 ulo = subgroupMin(uvec4(20u));
    uvec4 uhi = subgroupMax(uvec4(20u));
    uvec4 anded = subgroupAnd(ballot_value);
    uvec4 ored = subgroupOr(ballot_value);
    uvec4 xored = subgroupXor(ballot_value);
    added = subgroupInclusiveAdd(added);
    iadded = subgroupInclusiveAdd(iadded);
    multiplied = subgroupInclusiveMul(multiplied);
    imultiplied = subgroupInclusiveMul(imultiplied);
    lo = subgroupInclusiveMin(lo);
    hi = subgroupInclusiveMax(hi);
    slo = subgroupInclusiveMin(slo);
    shi = subgroupInclusiveMax(shi);
    ulo = subgroupInclusiveMin(ulo);
    uhi = subgroupInclusiveMax(uhi);
    anded = subgroupInclusiveAnd(anded);
    ored = subgroupInclusiveOr(ored);
    xored = subgroupInclusiveXor(ored);
    added = subgroupExclusiveAdd(lo);
    added = subgroupExclusiveAdd(multiplied);
    multiplied = subgroupExclusiveMul(multiplied);
    iadded = subgroupExclusiveAdd(imultiplied);
    imultiplied = subgroupExclusiveMul(imultiplied);
    lo = subgroupExclusiveMin(lo);
    hi = subgroupExclusiveMax(hi);
    ulo = subgroupExclusiveMin(ulo);
    uhi = subgroupExclusiveMax(uhi);
    slo = subgroupExclusiveMin(slo);
    shi = subgroupExclusiveMax(shi);
    anded = subgroupExclusiveAnd(anded);
    ored = subgroupExclusiveOr(ored);
    xored = subgroupExclusiveXor(ored);
    added = subgroupClusteredAdd(added, 4u);
    multiplied = subgroupClusteredMul(multiplied, 4u);
    iadded = subgroupClusteredAdd(iadded, 4u);
    imultiplied = subgroupClusteredMul(imultiplied, 4u);
    lo = subgroupClusteredMin(lo, 4u);
    hi = subgroupClusteredMax(hi, 4u);
    ulo = subgroupClusteredMin(ulo, 4u);
    uhi = subgroupClusteredMax(uhi, 4u);
    slo = subgroupClusteredMin(slo, 4u);
    shi = subgroupClusteredMax(shi, 4u);
    anded = subgroupClusteredAnd(anded, 4u);
    ored = subgroupClusteredOr(ored, 4u);
    xored = subgroupClusteredXor(xored, 4u);
    vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0));
    vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0));
    vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0));
    vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u);
}

