#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer SSBO
{
    float a;
    vec4 b;
    mat4 c;
    float a1;
    vec4 b1;
    mat4 c1;
} _11;

void main()
{
    _11.a *= _11.a1;
    _11.b *= _11.b1;
    _11.c = _11.c * _11.c1;
}

