#version 450
#extension GL_ARB_gpu_shader_int64 : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 1
#endif
const int ConstantInt = SPIRV_CROSS_CONSTANT_ID_0;
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 2u
#endif
const uint ConstantUint = SPIRV_CROSS_CONSTANT_ID_1;
const int64_t ConstantInt64_1 = int64_t(ConstantInt);
const int64_t ConstantInt64_2 = int64_t(int(ConstantUint));
const uint64_t ConstantUint64_1 = uint64_t(ConstantInt);
const uint64_t ConstantUint64_2 = uint64_t(int(ConstantUint));
const int64_t _20 = (ConstantInt64_1 + ConstantInt64_2);
const uint64_t _21 = (ConstantUint64_1 + ConstantUint64_2);
const int _22 = int(_20);
const uint _23 = uint(_21);

layout(binding = 0, std430) buffer SSBO
{
    int s64;
    uint u64;
} _4;

void main()
{
    _4.s64 = _22;
    _4.u64 = _23;
}

