#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer _8_9
{
    float _m0[];
} _9;

layout(binding = 1, std430) buffer _8_10
{
    float _m0[];
} _10;

void main()
{
    _10._m0[gl_GlobalInvocationID.x] = -_9._m0[gl_GlobalInvocationID.x];
}

