hlsl.depthGreater.frag
Shader version: 450
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2  Function Definition: PixelShaderFunction(f1; (temp void)
0:2    Function Parameters: 
0:2      'depth' (out float FragDepth)
0:?     Sequence
0:3      move second child to first child (temp float)
0:3        'depth' (out float FragDepth)
0:3        Constant:
0:3          0.200000
0:?   Linker Objects
0:?     'depth' (out float FragDepth)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2  Function Definition: PixelShaderFunction(f1; (temp void)
0:2    Function Parameters: 
0:2      'depth' (out float FragDepth)
0:?     Sequence
0:3      move second child to first child (temp float)
0:3        'depth' (out float FragDepth)
0:3        Constant:
0:3          0.200000
0:?   Linker Objects
0:?     'depth' (out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 10

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 8
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthGreater
                              Name 4  "PixelShaderFunction"
                              Name 8  "depth"
                              Decorate 8(depth) BuiltIn FragDepth
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Output 6(float)
        8(depth):      7(ptr) Variable Output
               9:    6(float) Constant 1045220557
4(PixelShaderFunction):           2 Function None 3
               5:             Label
                              Store 8(depth) 9
                              Return
                              FunctionEnd
