#version 310 es
layout(local_size_x = 64) in;

layout(set = 0, binding = 0, std430) readonly buffer SSBO0
{
	vec4 a[];
};

layout(set = 0, binding = 1, std430) readonly buffer SSBO1
{
	vec4 b[];
};

layout(set = 0, binding = 2, std430) buffer SSBO2
{
	vec4 c[];
};

void main()
{
	c[gl_GlobalInvocationID.x] = a[gl_GlobalInvocationID.x] * b[gl_GlobalInvocationID.x];
}
