hlsl.samplecmplevelzero.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r11' (temp float)
0:42          textureLodOffset (temp float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r13' (temp float)
0:43          textureLodOffset (temp float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r15' (temp float)
0:44          textureLodOffset (temp float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r31' (temp float)
0:47          textureLodOffset (temp float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r33' (temp float)
0:48          textureLodOffset (temp float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r35' (temp float)
0:49          textureLodOffset (temp float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:63      move second child to first child (temp 4-component vector of float)
0:63        Color: direct index for structure (temp 4-component vector of float)
0:63          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63          Constant:
0:63            0 (const int)
0:63        Constant:
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:64      move second child to first child (temp float)
0:64        Depth: direct index for structure (temp float)
0:64          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64          Constant:
0:64            1 (const int)
0:64        Constant:
0:64          1.000000
0:66      Sequence
0:66        Sequence
0:66          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:66            Color: direct index for structure (temp 4-component vector of float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                0 (const int)
0:66          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:66            Depth: direct index for structure (temp float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                1 (const int)
0:66        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r11' (temp float)
0:42          textureLodOffset (temp float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r13' (temp float)
0:43          textureLodOffset (temp float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r15' (temp float)
0:44          textureLodOffset (temp float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r31' (temp float)
0:47          textureLodOffset (temp float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r33' (temp float)
0:48          textureLodOffset (temp float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r35' (temp float)
0:49          textureLodOffset (temp float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:63      move second child to first child (temp 4-component vector of float)
0:63        Color: direct index for structure (temp 4-component vector of float)
0:63          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63          Constant:
0:63            0 (const int)
0:63        Constant:
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:64      move second child to first child (temp float)
0:64        Depth: direct index for structure (temp float)
0:64          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64          Constant:
0:64            1 (const int)
0:64        Constant:
0:64          1.000000
0:66      Sequence
0:66        Sequence
0:66          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:66            Color: direct index for structure (temp 4-component vector of float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                0 (const int)
0:66          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:66            Depth: direct index for structure (temp float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                1 (const int)
0:66        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 178

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 125 129
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 8  "r11"
                              Name 11  "g_tTex1df4a"
                              Name 15  "g_sSamp"
                              Name 34  "r13"
                              Name 37  "g_tTex1di4a"
                              Name 48  "r15"
                              Name 52  "g_tTex1du4a"
                              Name 63  "r31"
                              Name 66  "g_tTex2df4a"
                              Name 84  "r33"
                              Name 87  "g_tTex2di4a"
                              Name 99  "r35"
                              Name 102  "g_tTex2du4a"
                              Name 114  "PS_OUTPUT"
                              MemberName 114(PS_OUTPUT) 0  "Color"
                              MemberName 114(PS_OUTPUT) 1  "Depth"
                              Name 116  "psout"
                              Name 125  "Color"
                              Name 129  "Depth"
                              Name 135  "g_tTex1df4"
                              Name 138  "g_tTex1di4"
                              Name 141  "g_tTex1du4"
                              Name 144  "g_tTex2df4"
                              Name 147  "g_tTex2di4"
                              Name 150  "g_tTex2du4"
                              Name 153  "g_tTex3df4"
                              Name 156  "g_tTex3di4"
                              Name 159  "g_tTex3du4"
                              Name 162  "g_tTexcdf4"
                              Name 165  "g_tTexcdi4"
                              Name 168  "g_tTexcdu4"
                              Name 171  "g_tTexcdf4a"
                              Name 174  "g_tTexcdi4a"
                              Name 177  "g_tTexcdu4a"
                              Decorate 11(g_tTex1df4a) DescriptorSet 0
                              Decorate 15(g_sSamp) DescriptorSet 0
                              Decorate 15(g_sSamp) Binding 0
                              Decorate 37(g_tTex1di4a) DescriptorSet 0
                              Decorate 52(g_tTex1du4a) DescriptorSet 0
                              Decorate 66(g_tTex2df4a) DescriptorSet 0
                              Decorate 87(g_tTex2di4a) DescriptorSet 0
                              Decorate 102(g_tTex2du4a) DescriptorSet 0
                              Decorate 125(Color) Location 0
                              Decorate 129(Depth) BuiltIn FragDepth
                              Decorate 135(g_tTex1df4) DescriptorSet 0
                              Decorate 135(g_tTex1df4) Binding 0
                              Decorate 138(g_tTex1di4) DescriptorSet 0
                              Decorate 141(g_tTex1du4) DescriptorSet 0
                              Decorate 144(g_tTex2df4) DescriptorSet 0
                              Decorate 147(g_tTex2di4) DescriptorSet 0
                              Decorate 150(g_tTex2du4) DescriptorSet 0
                              Decorate 153(g_tTex3df4) DescriptorSet 0
                              Decorate 156(g_tTex3di4) DescriptorSet 0
                              Decorate 159(g_tTex3du4) DescriptorSet 0
                              Decorate 162(g_tTexcdf4) DescriptorSet 0
                              Decorate 165(g_tTexcdi4) DescriptorSet 0
                              Decorate 168(g_tTexcdu4) DescriptorSet 0
                              Decorate 171(g_tTexcdf4a) DescriptorSet 0
                              Decorate 174(g_tTexcdi4a) DescriptorSet 0
                              Decorate 177(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               9:             TypeImage 6(float) 1D array sampled format:Unknown
              10:             TypePointer UniformConstant 9
 11(g_tTex1df4a):     10(ptr) Variable UniformConstant
              13:             TypeSampler
              14:             TypePointer UniformConstant 13
     15(g_sSamp):     14(ptr) Variable UniformConstant
              17:             TypeImage 6(float) 1D depth array sampled format:Unknown
              18:             TypeSampledImage 17
              20:             TypeVector 6(float) 2
              21:    6(float) Constant 1036831949
              22:    6(float) Constant 1045220557
              23:   20(fvec2) ConstantComposite 21 22
              24:    6(float) Constant 1061158912
              25:             TypeVector 6(float) 3
              29:    6(float) Constant 0
              30:             TypeInt 32 1
              31:     30(int) Constant 2
              35:             TypeImage 30(int) 1D array sampled format:Unknown
              36:             TypePointer UniformConstant 35
 37(g_tTex1di4a):     36(ptr) Variable UniformConstant
              40:             TypeImage 30(int) 1D depth array sampled format:Unknown
              41:             TypeSampledImage 40
              49:             TypeInt 32 0
              50:             TypeImage 49(int) 1D array sampled format:Unknown
              51:             TypePointer UniformConstant 50
 52(g_tTex1du4a):     51(ptr) Variable UniformConstant
              55:             TypeImage 49(int) 1D depth array sampled format:Unknown
              56:             TypeSampledImage 55
              64:             TypeImage 6(float) 2D array sampled format:Unknown
              65:             TypePointer UniformConstant 64
 66(g_tTex2df4a):     65(ptr) Variable UniformConstant
              69:             TypeImage 6(float) 2D depth array sampled format:Unknown
              70:             TypeSampledImage 69
              72:    6(float) Constant 1050253722
              73:   25(fvec3) ConstantComposite 21 22 72
              74:             TypeVector 6(float) 4
              79:             TypeVector 30(int) 2
              80:     30(int) Constant 3
              81:   79(ivec2) ConstantComposite 31 80
              85:             TypeImage 30(int) 2D array sampled format:Unknown
              86:             TypePointer UniformConstant 85
 87(g_tTex2di4a):     86(ptr) Variable UniformConstant
              90:             TypeImage 30(int) 2D depth array sampled format:Unknown
              91:             TypeSampledImage 90
             100:             TypeImage 49(int) 2D array sampled format:Unknown
             101:             TypePointer UniformConstant 100
102(g_tTex2du4a):    101(ptr) Variable UniformConstant
             105:             TypeImage 49(int) 2D depth array sampled format:Unknown
             106:             TypeSampledImage 105
  114(PS_OUTPUT):             TypeStruct 74(fvec4) 6(float)
             115:             TypePointer Function 114(PS_OUTPUT)
             117:     30(int) Constant 0
             118:    6(float) Constant 1065353216
             119:   74(fvec4) ConstantComposite 118 118 118 118
             120:             TypePointer Function 74(fvec4)
             122:     30(int) Constant 1
             124:             TypePointer Output 74(fvec4)
      125(Color):    124(ptr) Variable Output
             128:             TypePointer Output 6(float)
      129(Depth):    128(ptr) Variable Output
             133:             TypeImage 6(float) 1D sampled format:Unknown
             134:             TypePointer UniformConstant 133
 135(g_tTex1df4):    134(ptr) Variable UniformConstant
             136:             TypeImage 30(int) 1D sampled format:Unknown
             137:             TypePointer UniformConstant 136
 138(g_tTex1di4):    137(ptr) Variable UniformConstant
             139:             TypeImage 49(int) 1D sampled format:Unknown
             140:             TypePointer UniformConstant 139
 141(g_tTex1du4):    140(ptr) Variable UniformConstant
             142:             TypeImage 6(float) 2D sampled format:Unknown
             143:             TypePointer UniformConstant 142
 144(g_tTex2df4):    143(ptr) Variable UniformConstant
             145:             TypeImage 30(int) 2D sampled format:Unknown
             146:             TypePointer UniformConstant 145
 147(g_tTex2di4):    146(ptr) Variable UniformConstant
             148:             TypeImage 49(int) 2D sampled format:Unknown
             149:             TypePointer UniformConstant 148
 150(g_tTex2du4):    149(ptr) Variable UniformConstant
             151:             TypeImage 6(float) 3D sampled format:Unknown
             152:             TypePointer UniformConstant 151
 153(g_tTex3df4):    152(ptr) Variable UniformConstant
             154:             TypeImage 30(int) 3D sampled format:Unknown
             155:             TypePointer UniformConstant 154
 156(g_tTex3di4):    155(ptr) Variable UniformConstant
             157:             TypeImage 49(int) 3D sampled format:Unknown
             158:             TypePointer UniformConstant 157
 159(g_tTex3du4):    158(ptr) Variable UniformConstant
             160:             TypeImage 6(float) Cube sampled format:Unknown
             161:             TypePointer UniformConstant 160
 162(g_tTexcdf4):    161(ptr) Variable UniformConstant
             163:             TypeImage 30(int) Cube sampled format:Unknown
             164:             TypePointer UniformConstant 163
 165(g_tTexcdi4):    164(ptr) Variable UniformConstant
             166:             TypeImage 49(int) Cube sampled format:Unknown
             167:             TypePointer UniformConstant 166
 168(g_tTexcdu4):    167(ptr) Variable UniformConstant
             169:             TypeImage 6(float) Cube array sampled format:Unknown
             170:             TypePointer UniformConstant 169
171(g_tTexcdf4a):    170(ptr) Variable UniformConstant
             172:             TypeImage 30(int) Cube array sampled format:Unknown
             173:             TypePointer UniformConstant 172
174(g_tTexcdi4a):    173(ptr) Variable UniformConstant
             175:             TypeImage 49(int) Cube array sampled format:Unknown
             176:             TypePointer UniformConstant 175
177(g_tTexcdu4a):    176(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
          8(r11):      7(ptr) Variable Function
         34(r13):      7(ptr) Variable Function
         48(r15):      7(ptr) Variable Function
         63(r31):      7(ptr) Variable Function
         84(r33):      7(ptr) Variable Function
         99(r35):      7(ptr) Variable Function
      116(psout):    115(ptr) Variable Function
              12:           9 Load 11(g_tTex1df4a)
              16:          13 Load 15(g_sSamp)
              19:          18 SampledImage 12 16
              26:    6(float) CompositeExtract 23 0
              27:    6(float) CompositeExtract 23 1
              28:   25(fvec3) CompositeConstruct 26 27 24
              32:    6(float) CompositeExtract 28 2
              33:    6(float) ImageSampleDrefExplicitLod 19 28 32 Lod ConstOffset 29 31
                              Store 8(r11) 33
              38:          35 Load 37(g_tTex1di4a)
              39:          13 Load 15(g_sSamp)
              42:          41 SampledImage 38 39
              43:    6(float) CompositeExtract 23 0
              44:    6(float) CompositeExtract 23 1
              45:   25(fvec3) CompositeConstruct 43 44 24
              46:    6(float) CompositeExtract 45 2
              47:    6(float) ImageSampleDrefExplicitLod 42 45 46 Lod ConstOffset 29 31
                              Store 34(r13) 47
              53:          50 Load 52(g_tTex1du4a)
              54:          13 Load 15(g_sSamp)
              57:          56 SampledImage 53 54
              58:    6(float) CompositeExtract 23 0
              59:    6(float) CompositeExtract 23 1
              60:   25(fvec3) CompositeConstruct 58 59 24
              61:    6(float) CompositeExtract 60 2
              62:    6(float) ImageSampleDrefExplicitLod 57 60 61 Lod ConstOffset 29 31
                              Store 48(r15) 62
              67:          64 Load 66(g_tTex2df4a)
              68:          13 Load 15(g_sSamp)
              71:          70 SampledImage 67 68
              75:    6(float) CompositeExtract 73 0
              76:    6(float) CompositeExtract 73 1
              77:    6(float) CompositeExtract 73 2
              78:   74(fvec4) CompositeConstruct 75 76 77 24
              82:    6(float) CompositeExtract 78 3
              83:    6(float) ImageSampleDrefExplicitLod 71 78 82 Lod ConstOffset 29 81
                              Store 63(r31) 83
              88:          85 Load 87(g_tTex2di4a)
              89:          13 Load 15(g_sSamp)
              92:          91 SampledImage 88 89
              93:    6(float) CompositeExtract 73 0
              94:    6(float) CompositeExtract 73 1
              95:    6(float) CompositeExtract 73 2
              96:   74(fvec4) CompositeConstruct 93 94 95 24
              97:    6(float) CompositeExtract 96 3
              98:    6(float) ImageSampleDrefExplicitLod 92 96 97 Lod ConstOffset 29 81
                              Store 84(r33) 98
             103:         100 Load 102(g_tTex2du4a)
             104:          13 Load 15(g_sSamp)
             107:         106 SampledImage 103 104
             108:    6(float) CompositeExtract 73 0
             109:    6(float) CompositeExtract 73 1
             110:    6(float) CompositeExtract 73 2
             111:   74(fvec4) CompositeConstruct 108 109 110 24
             112:    6(float) CompositeExtract 111 3
             113:    6(float) ImageSampleDrefExplicitLod 107 111 112 Lod ConstOffset 29 81
                              Store 99(r35) 113
             121:    120(ptr) AccessChain 116(psout) 117
                              Store 121 119
             123:      7(ptr) AccessChain 116(psout) 122
                              Store 123 118
             126:    120(ptr) AccessChain 116(psout) 117
             127:   74(fvec4) Load 126
                              Store 125(Color) 127
             130:      7(ptr) AccessChain 116(psout) 122
             131:    6(float) Load 130
                              Store 129(Depth) 131
                              Return
                              FunctionEnd
