300link2.frag
Shader version: 300
0:? Sequence
0:9  Function Definition: main( (global void)
0:9    Function Parameters: 
0:?   Linker Objects
0:?     'pos' (smooth in mediump 4-component vector of float)
0:?     'c' (layout(location=1 ) out mediump 4-component vector of float)
0:?     'p' (layout(location=5 ) out mediump 4-component vector of float)
0:?     'q' (layout(location=9 ) out 2-element array of mediump 4-component vector of float)


Linked fragment stage:


Shader version: 300
0:? Sequence
0:9  Function Definition: main( (global void)
0:9    Function Parameters: 
0:?   Linker Objects
0:?     'pos' (smooth in mediump 4-component vector of float)
0:?     'c' (layout(location=1 ) out mediump 4-component vector of float)
0:?     'p' (layout(location=5 ) out mediump 4-component vector of float)
0:?     'q' (layout(location=9 ) out 2-element array of mediump 4-component vector of float)

