specExamples.frag
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:6: '=' :  cannot convert from 'const uint' to 'global int'
ERROR: 0:20: '' : numeric literal too big 
ERROR: 0:21: '' : hexadecimal literal too big 
ERROR: 0:37: 'view' : redefinition 
ERROR: 0:63: 'invariant' : can only apply to an output 
ERROR: 0:68: 'lightPosition' : redefinition 
ERROR: 0:75: 'Atten' : member storage qualifier cannot contradict block storage qualifier 
ERROR: 0:87: 'Color' : redefinition 
ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:99: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value 
ERROR: 0:99: 'local_size_y' : there is no such layout identifier for this stage taking an assigned value 
ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value 
ERROR: 0:102: 'color' : redefinition 
ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:172: 'x' : undeclared identifier 
ERROR: 0:172: '[]' : scalar integer expression required 
ERROR: 0:175: 'x' : undeclared identifier 
ERROR: 0:175: '[]' : scalar integer expression required 
ERROR: 0:175: 'b' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:175: 'a' : vector field selection out of range 
ERROR: 0:175: 'length' : does not operate on this type: const float
ERROR: 0:175: '' : function call, method, or subroutine call expected 
ERROR: 0:175: '' : no matching overloaded function found 
ERROR: 0:178: '[]' : scalar integer expression required 
ERROR: 0:178: 's' : undeclared identifier 
ERROR: 0:178: 's' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:178: 'a' : vector field selection out of range 
ERROR: 0:178: 'length' : does not operate on this type: const float
ERROR: 0:178: '' : function call, method, or subroutine call expected 
ERROR: 0:178: '' : no matching overloaded function found 
ERROR: 0:198: 'e' : redefinition 
ERROR: 0:226: 'in' : not allowed in nested scope 
ERROR: 0:227: 'in' : not allowed in nested scope 
ERROR: 0:228: 'in' : not allowed in nested scope 
ERROR: 0:232: 'out' : not allowed in nested scope 
ERROR: 38 compilation errors.  No code generated.


Shader version: 430
Requested GL_3DL_array_objects
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
using early_fragment_tests
using depth_greater
ERROR: node is still EOpNull!
0:5  Sequence
0:5    move second child to first child (temp int)
0:5      'a' (global int)
0:5      Constant:
0:5        -1 (const int)
0:7  Sequence
0:7    move second child to first child (temp uint)
0:7      'c' (global uint)
0:7      Constant:
0:7        4294967295 (const uint)
0:8  Sequence
0:8    move second child to first child (temp uint)
0:8      'd' (global uint)
0:8      Constant:
0:8        4294967295 (const uint)
0:9  Sequence
0:9    move second child to first child (temp int)
0:9      'e' (global int)
0:9      Constant:
0:9        -1 (const int)
0:13  Sequence
0:13    move second child to first child (temp uint)
0:13      'f' (global uint)
0:13      Constant:
0:13        4294967295 (const uint)
0:17  Sequence
0:17    move second child to first child (temp int)
0:17      'g' (global int)
0:17      Constant:
0:17        -1294967296 (const int)
0:19  Sequence
0:19    move second child to first child (temp int)
0:19      'h' (global int)
0:19      Constant:
0:19        -1610612736 (const int)
0:20  Sequence
0:20    move second child to first child (temp int)
0:20      'i' (global int)
0:20      Constant:
0:20        -1 (const int)
0:21  Sequence
0:21    move second child to first child (temp int)
0:21      'j' (global int)
0:21      Constant:
0:21        -1 (const int)
0:22  Sequence
0:22    move second child to first child (temp int)
0:22      'k' (global int)
0:22      Constant:
0:22        -2147483648 (const int)
0:23  Sequence
0:23    move second child to first child (temp int)
0:23      'l' (global int)
0:23      Constant:
0:23        -2147483648 (const int)
0:25  Sequence
0:25    move second child to first child (temp float)
0:25      'fb' (global float)
0:25      Constant:
0:25        1.500000
0:26  Sequence
0:26    move second child to first child (temp double)
0:26      'fd' (global double)
0:26      Constant:
0:26        2.000000
0:127  Function Definition: foo(f1[5]; (global 5-element array of float)
0:127    Function Parameters: 
0:127      '' (in 5-element array of float)
0:129    Sequence
0:129      Branch: Return with expression
0:129        Constant:
0:129          3.400000
0:129          4.200000
0:129          5.000000
0:129          5.200000
0:129          1.100000
0:137  Function Definition: main( (global void)
0:137    Function Parameters: 
0:140    Sequence
0:140      Sequence
0:140        Sequence
0:140          move second child to first child (temp 5-element array of float)
0:140            'a' (temp 5-element array of float)
0:140            Constant:
0:140              3.400000
0:140              4.200000
0:140              5.000000
0:140              5.200000
0:140              1.100000
0:143      Sequence
0:143        Sequence
0:143          move second child to first child (temp 5-element array of float)
0:143            'a' (temp 5-element array of float)
0:143            Constant:
0:143              3.400000
0:143              4.200000
0:143              5.000000
0:143              5.200000
0:143              1.100000
0:?       Sequence
0:149        Sequence
0:149          move second child to first child (temp 2-element array of 4-component vector of float)
0:149            'b' (temp 2-element array of 4-component vector of float)
0:149            Constant:
0:149              0.000000
0:149              0.000000
0:149              0.000000
0:149              0.000000
0:149              0.100000
0:149              0.100000
0:149              0.100000
0:149              0.100000
0:150        Sequence
0:150          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
0:150            'a3' (temp 3-element array of 2-element array of 4-component vector of float)
0:150            Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
0:150              'b' (temp 2-element array of 4-component vector of float)
0:150              'b' (temp 2-element array of 4-component vector of float)
0:150              'b' (temp 2-element array of 4-component vector of float)
0:152        Sequence
0:152          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
0:152            'a4' (temp 3-element array of 2-element array of 4-component vector of float)
0:152            Constant:
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:?       Sequence
0:159        Sequence
0:159          Sequence
0:159            move second child to first child (temp 5-element array of float)
0:159              'b' (temp 5-element array of float)
0:159              'a' (temp 5-element array of float)
0:162        Sequence
0:162          Sequence
0:162            move second child to first child (temp 5-element array of float)
0:162              'b' (temp 5-element array of float)
0:162              'a' (temp 5-element array of float)
0:165        Sequence
0:165          Sequence
0:165            move second child to first child (temp 5-element array of float)
0:165              'b' (temp 5-element array of float)
0:165              Constant:
0:165                1.000000
0:165                2.000000
0:165                3.000000
0:165                4.000000
0:165                5.000000
0:167        Constant:
0:167          5 (const int)
0:?       Sequence
0:171        Constant:
0:171          3 (const int)
0:172        Constant:
0:172          2 (const int)
0:175      Constant:
0:175        0.000000
0:178      Constant:
0:178        0.000000
0:193      Sequence
0:193        move second child to first child (temp structure{temp float a, temp int b})
0:193          'e' (temp structure{temp float a, temp int b})
0:193          Constant:
0:193            1.200000
0:193            2 (const int)
0:216      Sequence
0:216        Sequence
0:216          move second child to first child (temp 5-element array of float)
0:216            'a' (temp 5-element array of float)
0:216            Constant:
0:216              3.400000
0:216              4.200000
0:216              5.000000
0:216              5.200000
0:216              1.100000
0:217        Sequence
0:217          move second child to first child (temp 5-element array of float)
0:217            'b' (temp 5-element array of float)
0:217            Constant:
0:217              3.400000
0:217              4.200000
0:217              5.000000
0:217              5.200000
0:217              1.100000
0:218        Sequence
0:218          move second child to first child (temp 5-element array of float)
0:218            'c' (temp 5-element array of float)
0:218            'a' (temp 5-element array of float)
0:219        Sequence
0:219          move second child to first child (temp 5-element array of float)
0:219            'd' (temp 5-element array of float)
0:219            'b' (temp 5-element array of float)
0:?       Sequence
0:223        Sequence
0:223          move second child to first child (temp float)
0:223            'ceiling' (const (read only) float)
0:223            Convert int to float (temp float)
0:223              add (temp int)
0:223                'a' (global int)
0:223                'b' (global int)
0:?   Linker Objects
0:?     'a' (global int)
0:?     'b' (global int)
0:?     'c' (global uint)
0:?     'd' (global uint)
0:?     'e' (global int)
0:?     'f' (global uint)
0:?     'g' (global int)
0:?     'h' (global int)
0:?     'i' (global int)
0:?     'j' (global int)
0:?     'k' (global int)
0:?     'l' (global int)
0:?     'fa' (global float)
0:?     'fb' (global float)
0:?     'fc' (global double)
0:?     'fd' (global double)
0:?     'texcoord1' (global 2-component vector of float)
0:?     'texcoord2' (global 2-component vector of float)
0:?     'position' (global 3-component vector of float)
0:?     'myRGBA' (global 4-component vector of float)
0:?     'textureLookup' (global 2-component vector of int)
0:?     'less' (global 3-component vector of bool)
0:?     'mat2D' (global 2X2 matrix of float)
0:?     'optMatrix' (global 3X3 matrix of float)
0:?     'view' (global 4X4 matrix of float)
0:?     'projection' (global 4X4 matrix of float)
0:?     'm' (global 3X2 matrix of float)
0:?     'highPrecisionMVP' (global 4X4 matrix of double)
0:?     'dm' (global 2X4 matrix of double)
0:?     'lightVar' (global structure{global float intensity, global 3-component vector of float position})
0:?     'frequencies' (global 3-element array of float)
0:?     'lightPosition' (uniform 4-element array of 4-component vector of float)
0:?     'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position})
0:?     'numLights' (const int)
0:?       2 (const int)
0:?     'normal' (smooth in 3-component vector of float)
0:?     'TexCoord' (centroid smooth in 2-component vector of float)
0:?     'Color' (invariant centroid smooth in 4-component vector of float)
0:?     'temperature' (noperspective in float)
0:?     'myColor' (flat in 3-component vector of float)
0:?     'myTexCoord' (centroid noperspective in 2-component vector of float)
0:?     'color' (uniform 3-component vector of float)
0:?       0.700000
0:?       0.700000
0:?       0.200000
0:?     'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
0:?     'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:?     'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:?     'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:?     'factor' (layout(location=3 index=1 ) out 4-component vector of float)
0:?     'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:?     'gl_FragDepth' (gl_FragDepth float FragDepth)
0:?     'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})


Linked fragment stage:


Shader version: 430
Requested GL_3DL_array_objects
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
using early_fragment_tests
using depth_greater
ERROR: node is still EOpNull!
0:5  Sequence
0:5    move second child to first child (temp int)
0:5      'a' (global int)
0:5      Constant:
0:5        -1 (const int)
0:7  Sequence
0:7    move second child to first child (temp uint)
0:7      'c' (global uint)
0:7      Constant:
0:7        4294967295 (const uint)
0:8  Sequence
0:8    move second child to first child (temp uint)
0:8      'd' (global uint)
0:8      Constant:
0:8        4294967295 (const uint)
0:9  Sequence
0:9    move second child to first child (temp int)
0:9      'e' (global int)
0:9      Constant:
0:9        -1 (const int)
0:13  Sequence
0:13    move second child to first child (temp uint)
0:13      'f' (global uint)
0:13      Constant:
0:13        4294967295 (const uint)
0:17  Sequence
0:17    move second child to first child (temp int)
0:17      'g' (global int)
0:17      Constant:
0:17        -1294967296 (const int)
0:19  Sequence
0:19    move second child to first child (temp int)
0:19      'h' (global int)
0:19      Constant:
0:19        -1610612736 (const int)
0:20  Sequence
0:20    move second child to first child (temp int)
0:20      'i' (global int)
0:20      Constant:
0:20        -1 (const int)
0:21  Sequence
0:21    move second child to first child (temp int)
0:21      'j' (global int)
0:21      Constant:
0:21        -1 (const int)
0:22  Sequence
0:22    move second child to first child (temp int)
0:22      'k' (global int)
0:22      Constant:
0:22        -2147483648 (const int)
0:23  Sequence
0:23    move second child to first child (temp int)
0:23      'l' (global int)
0:23      Constant:
0:23        -2147483648 (const int)
0:25  Sequence
0:25    move second child to first child (temp float)
0:25      'fb' (global float)
0:25      Constant:
0:25        1.500000
0:26  Sequence
0:26    move second child to first child (temp double)
0:26      'fd' (global double)
0:26      Constant:
0:26        2.000000
0:137  Function Definition: main( (global void)
0:137    Function Parameters: 
0:140    Sequence
0:140      Sequence
0:140        Sequence
0:140          move second child to first child (temp 5-element array of float)
0:140            'a' (temp 5-element array of float)
0:140            Constant:
0:140              3.400000
0:140              4.200000
0:140              5.000000
0:140              5.200000
0:140              1.100000
0:143      Sequence
0:143        Sequence
0:143          move second child to first child (temp 5-element array of float)
0:143            'a' (temp 5-element array of float)
0:143            Constant:
0:143              3.400000
0:143              4.200000
0:143              5.000000
0:143              5.200000
0:143              1.100000
0:?       Sequence
0:149        Sequence
0:149          move second child to first child (temp 2-element array of 4-component vector of float)
0:149            'b' (temp 2-element array of 4-component vector of float)
0:149            Constant:
0:149              0.000000
0:149              0.000000
0:149              0.000000
0:149              0.000000
0:149              0.100000
0:149              0.100000
0:149              0.100000
0:149              0.100000
0:150        Sequence
0:150          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
0:150            'a3' (temp 3-element array of 2-element array of 4-component vector of float)
0:150            Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
0:150              'b' (temp 2-element array of 4-component vector of float)
0:150              'b' (temp 2-element array of 4-component vector of float)
0:150              'b' (temp 2-element array of 4-component vector of float)
0:152        Sequence
0:152          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
0:152            'a4' (temp 3-element array of 2-element array of 4-component vector of float)
0:152            Constant:
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              0.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:152              1.000000
0:?       Sequence
0:159        Sequence
0:159          Sequence
0:159            move second child to first child (temp 5-element array of float)
0:159              'b' (temp 5-element array of float)
0:159              'a' (temp 5-element array of float)
0:162        Sequence
0:162          Sequence
0:162            move second child to first child (temp 5-element array of float)
0:162              'b' (temp 5-element array of float)
0:162              'a' (temp 5-element array of float)
0:165        Sequence
0:165          Sequence
0:165            move second child to first child (temp 5-element array of float)
0:165              'b' (temp 5-element array of float)
0:165              Constant:
0:165                1.000000
0:165                2.000000
0:165                3.000000
0:165                4.000000
0:165                5.000000
0:167        Constant:
0:167          5 (const int)
0:?       Sequence
0:171        Constant:
0:171          3 (const int)
0:172        Constant:
0:172          2 (const int)
0:175      Constant:
0:175        0.000000
0:178      Constant:
0:178        0.000000
0:193      Sequence
0:193        move second child to first child (temp structure{temp float a, temp int b})
0:193          'e' (temp structure{temp float a, temp int b})
0:193          Constant:
0:193            1.200000
0:193            2 (const int)
0:216      Sequence
0:216        Sequence
0:216          move second child to first child (temp 5-element array of float)
0:216            'a' (temp 5-element array of float)
0:216            Constant:
0:216              3.400000
0:216              4.200000
0:216              5.000000
0:216              5.200000
0:216              1.100000
0:217        Sequence
0:217          move second child to first child (temp 5-element array of float)
0:217            'b' (temp 5-element array of float)
0:217            Constant:
0:217              3.400000
0:217              4.200000
0:217              5.000000
0:217              5.200000
0:217              1.100000
0:218        Sequence
0:218          move second child to first child (temp 5-element array of float)
0:218            'c' (temp 5-element array of float)
0:218            'a' (temp 5-element array of float)
0:219        Sequence
0:219          move second child to first child (temp 5-element array of float)
0:219            'd' (temp 5-element array of float)
0:219            'b' (temp 5-element array of float)
0:?       Sequence
0:223        Sequence
0:223          move second child to first child (temp float)
0:223            'ceiling' (const (read only) float)
0:223            Convert int to float (temp float)
0:223              add (temp int)
0:223                'a' (global int)
0:223                'b' (global int)
0:?   Linker Objects
0:?     'a' (global int)
0:?     'b' (global int)
0:?     'c' (global uint)
0:?     'd' (global uint)
0:?     'e' (global int)
0:?     'f' (global uint)
0:?     'g' (global int)
0:?     'h' (global int)
0:?     'i' (global int)
0:?     'j' (global int)
0:?     'k' (global int)
0:?     'l' (global int)
0:?     'fa' (global float)
0:?     'fb' (global float)
0:?     'fc' (global double)
0:?     'fd' (global double)
0:?     'texcoord1' (global 2-component vector of float)
0:?     'texcoord2' (global 2-component vector of float)
0:?     'position' (global 3-component vector of float)
0:?     'myRGBA' (global 4-component vector of float)
0:?     'textureLookup' (global 2-component vector of int)
0:?     'less' (global 3-component vector of bool)
0:?     'mat2D' (global 2X2 matrix of float)
0:?     'optMatrix' (global 3X3 matrix of float)
0:?     'view' (global 4X4 matrix of float)
0:?     'projection' (global 4X4 matrix of float)
0:?     'm' (global 3X2 matrix of float)
0:?     'highPrecisionMVP' (global 4X4 matrix of double)
0:?     'dm' (global 2X4 matrix of double)
0:?     'lightVar' (global structure{global float intensity, global 3-component vector of float position})
0:?     'frequencies' (global 3-element array of float)
0:?     'lightPosition' (uniform 4-element array of 4-component vector of float)
0:?     'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position})
0:?     'numLights' (const int)
0:?       2 (const int)
0:?     'normal' (smooth in 3-component vector of float)
0:?     'TexCoord' (centroid smooth in 2-component vector of float)
0:?     'Color' (invariant centroid smooth in 4-component vector of float)
0:?     'temperature' (noperspective in float)
0:?     'myColor' (flat in 3-component vector of float)
0:?     'myTexCoord' (centroid noperspective in 2-component vector of float)
0:?     'color' (uniform 3-component vector of float)
0:?       0.700000
0:?       0.700000
0:?       0.200000
0:?     'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
0:?     'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:?     'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:?     'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:?     'factor' (layout(location=3 index=1 ) out 4-component vector of float)
0:?     'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:?     'gl_FragDepth' (gl_FragDepth float FragDepth)
0:?     'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})

