hlsl.load.buffer.float.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child (temp float)
0:28          'r00' (temp float)
0:28          Construct float (temp float)
0:?             textureFetch (temp 4-component vector of float)
0:28              'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28              c1: direct index for structure (layout(offset=0 ) uniform int)
0:28                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28                Constant:
0:28                  0 (const uint)
0:29      Sequence
0:29        move second child to first child (temp int)
0:29          'r01' (temp int)
0:29          Construct int (temp int)
0:?             textureFetch (temp 4-component vector of int)
0:29              'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29              c1: direct index for structure (layout(offset=0 ) uniform int)
0:29                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29                Constant:
0:29                  0 (const uint)
0:30      Sequence
0:30        move second child to first child (temp uint)
0:30          'r02' (temp uint)
0:30          Construct uint (temp uint)
0:?             textureFetch (temp 4-component vector of uint)
0:30              'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30              c1: direct index for structure (layout(offset=0 ) uniform int)
0:30                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30                Constant:
0:30                  0 (const uint)
0:34      move second child to first child (temp 4-component vector of float)
0:34        Color: direct index for structure (temp 4-component vector of float)
0:34          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34          Constant:
0:34            0 (const int)
0:34        Constant:
0:34          1.000000
0:34          1.000000
0:34          1.000000
0:34          1.000000
0:35      move second child to first child (temp float)
0:35        Depth: direct index for structure (temp float)
0:35          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35          Constant:
0:35            1 (const int)
0:35        Constant:
0:35          1.000000
0:37      Sequence
0:37        Sequence
0:37          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:37            Color: direct index for structure (temp 4-component vector of float)
0:37              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37              Constant:
0:37                0 (const int)
0:37          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:37            Depth: direct index for structure (temp float)
0:37              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37              Constant:
0:37                1 (const int)
0:37        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:?     'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:?     'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:?     'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child (temp float)
0:28          'r00' (temp float)
0:28          Construct float (temp float)
0:?             textureFetch (temp 4-component vector of float)
0:28              'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28              c1: direct index for structure (layout(offset=0 ) uniform int)
0:28                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28                Constant:
0:28                  0 (const uint)
0:29      Sequence
0:29        move second child to first child (temp int)
0:29          'r01' (temp int)
0:29          Construct int (temp int)
0:?             textureFetch (temp 4-component vector of int)
0:29              'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29              c1: direct index for structure (layout(offset=0 ) uniform int)
0:29                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29                Constant:
0:29                  0 (const uint)
0:30      Sequence
0:30        move second child to first child (temp uint)
0:30          'r02' (temp uint)
0:30          Construct uint (temp uint)
0:?             textureFetch (temp 4-component vector of uint)
0:30              'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30              c1: direct index for structure (layout(offset=0 ) uniform int)
0:30                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30                Constant:
0:30                  0 (const uint)
0:34      move second child to first child (temp 4-component vector of float)
0:34        Color: direct index for structure (temp 4-component vector of float)
0:34          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34          Constant:
0:34            0 (const int)
0:34        Constant:
0:34          1.000000
0:34          1.000000
0:34          1.000000
0:34          1.000000
0:35      move second child to first child (temp float)
0:35        Depth: direct index for structure (temp float)
0:35          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35          Constant:
0:35            1 (const int)
0:35        Constant:
0:35          1.000000
0:37      Sequence
0:37        Sequence
0:37          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:37            Color: direct index for structure (temp 4-component vector of float)
0:37              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37              Constant:
0:37                0 (const int)
0:37          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:37            Depth: direct index for structure (temp float)
0:37              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37              Constant:
0:37                1 (const int)
0:37        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:?     'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:?     'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:?     'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 74

                              Capability Shader
                              Capability SampledBuffer
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 65 69
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 8  "r00"
                              Name 12  "g_tTexbfs"
                              Name 18  "$Global"
                              MemberName 18($Global) 0  "c1"
                              MemberName 18($Global) 1  "c2"
                              MemberName 18($Global) 2  "c3"
                              MemberName 18($Global) 3  "c4"
                              MemberName 18($Global) 4  "o1"
                              MemberName 18($Global) 5  "o2"
                              MemberName 18($Global) 6  "o3"
                              MemberName 18($Global) 7  "o4"
                              Name 20  ""
                              Name 30  "r01"
                              Name 34  "g_tTexbis"
                              Name 43  "r02"
                              Name 47  "g_tTexbus"
                              Name 55  "PS_OUTPUT"
                              MemberName 55(PS_OUTPUT) 0  "Color"
                              MemberName 55(PS_OUTPUT) 1  "Depth"
                              Name 57  "psout"
                              Name 65  "Color"
                              Name 69  "Depth"
                              Name 73  "g_tTexbfs_test"
                              Decorate 12(g_tTexbfs) DescriptorSet 0
                              MemberDecorate 18($Global) 0 Offset 0
                              MemberDecorate 18($Global) 1 Offset 8
                              MemberDecorate 18($Global) 2 Offset 16
                              MemberDecorate 18($Global) 3 Offset 32
                              MemberDecorate 18($Global) 4 Offset 48
                              MemberDecorate 18($Global) 5 Offset 56
                              MemberDecorate 18($Global) 6 Offset 64
                              MemberDecorate 18($Global) 7 Offset 80
                              Decorate 18($Global) Block
                              Decorate 20 DescriptorSet 0
                              Decorate 34(g_tTexbis) DescriptorSet 0
                              Decorate 47(g_tTexbus) DescriptorSet 0
                              Decorate 65(Color) Location 0
                              Decorate 69(Depth) BuiltIn FragDepth
                              Decorate 73(g_tTexbfs_test) DescriptorSet 0
                              Decorate 73(g_tTexbfs_test) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               9:             TypeImage 6(float) Buffer sampled format:R32f
              10:             TypeSampledImage 9
              11:             TypePointer UniformConstant 10
   12(g_tTexbfs):     11(ptr) Variable UniformConstant
              14:             TypeInt 32 1
              15:             TypeVector 14(int) 2
              16:             TypeVector 14(int) 3
              17:             TypeVector 14(int) 4
     18($Global):             TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4)
              19:             TypePointer Uniform 18($Global)
              20:     19(ptr) Variable Uniform
              21:     14(int) Constant 0
              22:             TypePointer Uniform 14(int)
              26:             TypeVector 6(float) 4
              29:             TypePointer Function 14(int)
              31:             TypeImage 14(int) Buffer sampled format:R32i
              32:             TypeSampledImage 31
              33:             TypePointer UniformConstant 32
   34(g_tTexbis):     33(ptr) Variable UniformConstant
              41:             TypeInt 32 0
              42:             TypePointer Function 41(int)
              44:             TypeImage 41(int) Buffer sampled format:R32ui
              45:             TypeSampledImage 44
              46:             TypePointer UniformConstant 45
   47(g_tTexbus):     46(ptr) Variable UniformConstant
              52:             TypeVector 41(int) 4
   55(PS_OUTPUT):             TypeStruct 26(fvec4) 6(float)
              56:             TypePointer Function 55(PS_OUTPUT)
              58:    6(float) Constant 1065353216
              59:   26(fvec4) ConstantComposite 58 58 58 58
              60:             TypePointer Function 26(fvec4)
              62:     14(int) Constant 1
              64:             TypePointer Output 26(fvec4)
       65(Color):     64(ptr) Variable Output
              68:             TypePointer Output 6(float)
       69(Depth):     68(ptr) Variable Output
73(g_tTexbfs_test):     11(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
          8(r00):      7(ptr) Variable Function
         30(r01):     29(ptr) Variable Function
         43(r02):     42(ptr) Variable Function
       57(psout):     56(ptr) Variable Function
              13:          10 Load 12(g_tTexbfs)
              23:     22(ptr) AccessChain 20 21
              24:     14(int) Load 23
              25:           9 Image 13
              27:   26(fvec4) ImageFetch 25 24
              28:    6(float) CompositeExtract 27 0
                              Store 8(r00) 28
              35:          32 Load 34(g_tTexbis)
              36:     22(ptr) AccessChain 20 21
              37:     14(int) Load 36
              38:          31 Image 35
              39:   17(ivec4) ImageFetch 38 37
              40:     14(int) CompositeExtract 39 0
                              Store 30(r01) 40
              48:          45 Load 47(g_tTexbus)
              49:     22(ptr) AccessChain 20 21
              50:     14(int) Load 49
              51:          44 Image 48
              53:   52(ivec4) ImageFetch 51 50
              54:     41(int) CompositeExtract 53 0
                              Store 43(r02) 54
              61:     60(ptr) AccessChain 57(psout) 21
                              Store 61 59
              63:      7(ptr) AccessChain 57(psout) 62
                              Store 63 58
              66:     60(ptr) AccessChain 57(psout) 21
              67:   26(fvec4) Load 66
                              Store 65(Color) 67
              70:      7(ptr) AccessChain 57(psout) 62
              71:    6(float) Load 70
                              Store 69(Depth) 71
                              Return
                              FunctionEnd
