hlsl.precedence2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7  Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:7    Function Parameters: 
0:7      'a1' (layout(location=0 ) in int)
0:7      'a2' (layout(location=1 ) in int)
0:7      'a3' (layout(location=2 ) in int)
0:7      'a4' (layout(location=3 ) in int)
0:?     Sequence
0:8      Sequence
0:8        move second child to first child (temp int)
0:?           '@entryPointOutput' (layout(location=0 ) out int)
0:8          add (temp int)
0:8            left-shift (temp int)
0:8              add (temp int)
0:8                component-wise multiply (temp int)
0:8                  'a1' (layout(location=0 ) in int)
0:8                  'a2' (layout(location=1 ) in int)
0:8                'a3' (layout(location=2 ) in int)
0:8              'a4' (layout(location=3 ) in int)
0:8            left-shift (temp int)
0:8              'a1' (layout(location=0 ) in int)
0:8              add (temp int)
0:8                'a2' (layout(location=1 ) in int)
0:8                component-wise multiply (temp int)
0:8                  'a3' (layout(location=2 ) in int)
0:8                  'a4' (layout(location=3 ) in int)
0:8        Branch: Return
0:?   Linker Objects
0:?     '@entryPointOutput' (layout(location=0 ) out int)
0:?     'a1' (layout(location=0 ) in int)
0:?     'a2' (layout(location=1 ) in int)
0:?     'a3' (layout(location=2 ) in int)
0:?     'a4' (layout(location=3 ) in int)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7  Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:7    Function Parameters: 
0:7      'a1' (layout(location=0 ) in int)
0:7      'a2' (layout(location=1 ) in int)
0:7      'a3' (layout(location=2 ) in int)
0:7      'a4' (layout(location=3 ) in int)
0:?     Sequence
0:8      Sequence
0:8        move second child to first child (temp int)
0:?           '@entryPointOutput' (layout(location=0 ) out int)
0:8          add (temp int)
0:8            left-shift (temp int)
0:8              add (temp int)
0:8                component-wise multiply (temp int)
0:8                  'a1' (layout(location=0 ) in int)
0:8                  'a2' (layout(location=1 ) in int)
0:8                'a3' (layout(location=2 ) in int)
0:8              'a4' (layout(location=3 ) in int)
0:8            left-shift (temp int)
0:8              'a1' (layout(location=0 ) in int)
0:8              add (temp int)
0:8                'a2' (layout(location=1 ) in int)
0:8                component-wise multiply (temp int)
0:8                  'a3' (layout(location=2 ) in int)
0:8                  'a4' (layout(location=3 ) in int)
0:8        Branch: Return
0:?   Linker Objects
0:?     '@entryPointOutput' (layout(location=0 ) out int)
0:?     'a1' (layout(location=0 ) in int)
0:?     'a2' (layout(location=1 ) in int)
0:?     'a3' (layout(location=2 ) in int)
0:?     'a4' (layout(location=3 ) in int)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 30

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 8 10 12 15 18
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "PixelShaderFunction"
                              Name 8  "@entryPointOutput"
                              Name 10  "a1"
                              Name 12  "a2"
                              Name 15  "a3"
                              Name 18  "a4"
                              Decorate 8(@entryPointOutput) Location 0
                              Decorate 10(a1) Location 0
                              Decorate 12(a2) Location 1
                              Decorate 15(a3) Location 2
                              Decorate 18(a4) Location 3
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 1
               7:             TypePointer Output 6(int)
8(@entryPointOutput):      7(ptr) Variable Output
               9:             TypePointer Input 6(int)
          10(a1):      9(ptr) Variable Input
          12(a2):      9(ptr) Variable Input
          15(a3):      9(ptr) Variable Input
          18(a4):      9(ptr) Variable Input
4(PixelShaderFunction):           2 Function None 3
               5:             Label
              11:      6(int) Load 10(a1)
              13:      6(int) Load 12(a2)
              14:      6(int) IMul 11 13
              16:      6(int) Load 15(a3)
              17:      6(int) IAdd 14 16
              19:      6(int) Load 18(a4)
              20:      6(int) ShiftLeftLogical 17 19
              21:      6(int) Load 10(a1)
              22:      6(int) Load 12(a2)
              23:      6(int) Load 15(a3)
              24:      6(int) Load 18(a4)
              25:      6(int) IMul 23 24
              26:      6(int) IAdd 22 25
              27:      6(int) ShiftLeftLogical 21 26
              28:      6(int) IAdd 20 27
                              Store 8(@entryPointOutput) 28
                              Return
                              FunctionEnd
