#version 310 es
layout(local_size_x = 1) in;

layout(std430, binding = 0) readonly buffer SSBO
{
    vec4 in_data[];
};

layout(std430, binding = 1) writeonly buffer SSBO2
{
    vec4 out_data[];
};

void main()
{
    uint ident = gl_GlobalInvocationID.x;
    vec4 i;
    //vec4 v = frexp(in_data[ident], i);
    //out_data[ident] = ldexp(v, i);
    vec4 v = modf(in_data[ident], i);
    out_data[ident] = v;
}

