hlsl.attribute.expression.comp
Shader version: 450
local_size = (4, 6, 8)
0:? Sequence
0:9  Function Definition: main( (temp 4-component vector of float)
0:9    Function Parameters: 
0:?     Sequence
0:11      Sequence
0:11        move second child to first child (temp int)
0:11          'x' (temp int)
0:11          Constant:
0:11            0 (const int)
0:11        Loop with condition tested first
0:11          Loop Condition
0:11          Compare Less Than (temp bool)
0:11            'x' (temp int)
0:11            bound: direct index for structure (layout(offset=0 ) uniform int)
0:11              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
0:11              Constant:
0:11                0 (const uint)
0:11          No loop body
0:11          Loop Terminal Expression
0:11          Pre-Increment (temp int)
0:11            'x' (temp int)
0:14      Sequence
0:14        move second child to first child (temp 4-component vector of float)
0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:?           Constant:
0:?             0.000000
0:?             0.000000
0:?             0.000000
0:?             0.000000
0:14        Branch: Return
0:?   Linker Objects
0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})


Linked compute stage:


Shader version: 450
local_size = (4, 6, 8)
0:? Sequence
0:9  Function Definition: main( (temp 4-component vector of float)
0:9    Function Parameters: 
0:?     Sequence
0:11      Sequence
0:11        move second child to first child (temp int)
0:11          'x' (temp int)
0:11          Constant:
0:11            0 (const int)
0:11        Loop with condition tested first
0:11          Loop Condition
0:11          Compare Less Than (temp bool)
0:11            'x' (temp int)
0:11            bound: direct index for structure (layout(offset=0 ) uniform int)
0:11              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
0:11              Constant:
0:11                0 (const uint)
0:11          No loop body
0:11          Loop Terminal Expression
0:11          Pre-Increment (temp int)
0:11            'x' (temp int)
0:14      Sequence
0:14        move second child to first child (temp 4-component vector of float)
0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:?           Constant:
0:?             0.000000
0:?             0.000000
0:?             0.000000
0:?             0.000000
0:14        Branch: Return
0:?   Linker Objects
0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 34

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint GLCompute 4  "main" 30
                              ExecutionMode 4 LocalSize 4 6 8
                              Name 4  "main"
                              Name 8  "x"
                              Name 16  "$Global"
                              MemberName 16($Global) 0  "bound"
                              Name 18  ""
                              Name 30  "@entryPointOutput"
                              MemberDecorate 16($Global) 0 Offset 0
                              Decorate 16($Global) Block
                              Decorate 18 DescriptorSet 0
                              Decorate 30(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 1
               7:             TypePointer Function 6(int)
               9:      6(int) Constant 0
     16($Global):             TypeStruct 6(int)
              17:             TypePointer Uniform 16($Global)
              18:     17(ptr) Variable Uniform
              19:             TypePointer Uniform 6(int)
              22:             TypeBool
              25:      6(int) Constant 1
              27:             TypeFloat 32
              28:             TypeVector 27(float) 4
              29:             TypePointer Output 28(fvec4)
30(@entryPointOutput):     29(ptr) Variable Output
              31:   27(float) Constant 0
              32:   28(fvec4) ConstantComposite 31 31 31 31
         4(main):           2 Function None 3
               5:             Label
            8(x):      7(ptr) Variable Function
                              Store 8(x) 9
                              Branch 10
              10:             Label
                              LoopMerge 12 13 None
                              Branch 14
              14:             Label
              15:      6(int) Load 8(x)
              20:     19(ptr) AccessChain 18 9
              21:      6(int) Load 20
              23:    22(bool) SLessThan 15 21
                              BranchConditional 23 11 12
              11:               Label
                                Branch 13
              13:               Label
              24:      6(int)   Load 8(x)
              26:      6(int)   IAdd 24 25
                                Store 8(x) 26
                                Branch 10
              12:             Label
                              Store 30(@entryPointOutput) 32
                              Return
                              FunctionEnd
