#version 310 es
layout(local_size_x = 1) in;

layout(std430, binding = 0) buffer SSBO
{
    uint inputs[];
};

layout(std430, binding = 0) buffer SSBO2
{
    uint outputs[];
};

void main()
{
    outputs[gl_GlobalInvocationID.x] = inputs[gl_GlobalInvocationID.x] / 29u;
}
