hlsl.samplecmp.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r01' (temp float)
0:42          textureOffset (temp float)
0:42            Construct combined texture-sampler (temp sampler1DShadow)
0:42              'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec2 (temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r03' (temp float)
0:43          textureOffset (temp float)
0:43            Construct combined texture-sampler (temp isampler1DShadow)
0:43              'g_tTex1di4' (uniform itexture1D)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec2 (temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r05' (temp float)
0:44          textureOffset (temp float)
0:44            Construct combined texture-sampler (temp usampler1DShadow)
0:44              'g_tTex1du4' (uniform utexture1D)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec2 (temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r21' (temp float)
0:47          textureOffset (temp float)
0:47            Construct combined texture-sampler (temp sampler2DShadow)
0:47              'g_tTex2df4' (uniform texture2D)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r23' (temp float)
0:48          textureOffset (temp float)
0:48            Construct combined texture-sampler (temp isampler2DShadow)
0:48              'g_tTex2di4' (uniform itexture2D)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r25' (temp float)
0:49          textureOffset (temp float)
0:49            Construct combined texture-sampler (temp usampler2DShadow)
0:49              'g_tTex2du4' (uniform utexture2D)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:62      move second child to first child (temp 4-component vector of float)
0:62        Color: direct index for structure (temp 4-component vector of float)
0:62          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62          Constant:
0:62            0 (const int)
0:62        Constant:
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:63      move second child to first child (temp float)
0:63        Depth: direct index for structure (temp float)
0:63          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63          Constant:
0:63            1 (const int)
0:63        Constant:
0:63          1.000000
0:65      Sequence
0:65        Sequence
0:65          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:65            Color: direct index for structure (temp 4-component vector of float)
0:65              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65              Constant:
0:65                0 (const int)
0:65          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:65            Depth: direct index for structure (temp float)
0:65              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65              Constant:
0:65                1 (const int)
0:65        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r01' (temp float)
0:42          textureOffset (temp float)
0:42            Construct combined texture-sampler (temp sampler1DShadow)
0:42              'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec2 (temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r03' (temp float)
0:43          textureOffset (temp float)
0:43            Construct combined texture-sampler (temp isampler1DShadow)
0:43              'g_tTex1di4' (uniform itexture1D)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec2 (temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r05' (temp float)
0:44          textureOffset (temp float)
0:44            Construct combined texture-sampler (temp usampler1DShadow)
0:44              'g_tTex1du4' (uniform utexture1D)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec2 (temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r21' (temp float)
0:47          textureOffset (temp float)
0:47            Construct combined texture-sampler (temp sampler2DShadow)
0:47              'g_tTex2df4' (uniform texture2D)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r23' (temp float)
0:48          textureOffset (temp float)
0:48            Construct combined texture-sampler (temp isampler2DShadow)
0:48              'g_tTex2di4' (uniform itexture2D)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r25' (temp float)
0:49          textureOffset (temp float)
0:49            Construct combined texture-sampler (temp usampler2DShadow)
0:49              'g_tTex2du4' (uniform utexture2D)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:62      move second child to first child (temp 4-component vector of float)
0:62        Color: direct index for structure (temp 4-component vector of float)
0:62          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:62          Constant:
0:62            0 (const int)
0:62        Constant:
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:63      move second child to first child (temp float)
0:63        Depth: direct index for structure (temp float)
0:63          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63          Constant:
0:63            1 (const int)
0:63        Constant:
0:63          1.000000
0:65      Sequence
0:65        Sequence
0:65          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:65            Color: direct index for structure (temp 4-component vector of float)
0:65              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65              Constant:
0:65                0 (const int)
0:65          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:65            Depth: direct index for structure (temp float)
0:65              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:65              Constant:
0:65                1 (const int)
0:65        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 166

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 113 117
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 8  "r01"
                              Name 11  "g_tTex1df4"
                              Name 15  "g_sSamp"
                              Name 28  "r03"
                              Name 31  "g_tTex1di4"
                              Name 40  "r05"
                              Name 44  "g_tTex1du4"
                              Name 53  "r21"
                              Name 56  "g_tTex2df4"
                              Name 73  "r23"
                              Name 76  "g_tTex2di4"
                              Name 87  "r25"
                              Name 90  "g_tTex2du4"
                              Name 102  "PS_OUTPUT"
                              MemberName 102(PS_OUTPUT) 0  "Color"
                              MemberName 102(PS_OUTPUT) 1  "Depth"
                              Name 104  "psout"
                              Name 113  "Color"
                              Name 117  "Depth"
                              Name 123  "g_tTex3df4"
                              Name 126  "g_tTex3di4"
                              Name 129  "g_tTex3du4"
                              Name 132  "g_tTexcdf4"
                              Name 135  "g_tTexcdi4"
                              Name 138  "g_tTexcdu4"
                              Name 141  "g_tTex1df4a"
                              Name 144  "g_tTex1di4a"
                              Name 147  "g_tTex1du4a"
                              Name 150  "g_tTex2df4a"
                              Name 153  "g_tTex2di4a"
                              Name 156  "g_tTex2du4a"
                              Name 159  "g_tTexcdf4a"
                              Name 162  "g_tTexcdi4a"
                              Name 165  "g_tTexcdu4a"
                              Decorate 11(g_tTex1df4) DescriptorSet 0
                              Decorate 11(g_tTex1df4) Binding 0
                              Decorate 15(g_sSamp) DescriptorSet 0
                              Decorate 15(g_sSamp) Binding 0
                              Decorate 31(g_tTex1di4) DescriptorSet 0
                              Decorate 44(g_tTex1du4) DescriptorSet 0
                              Decorate 56(g_tTex2df4) DescriptorSet 0
                              Decorate 76(g_tTex2di4) DescriptorSet 0
                              Decorate 90(g_tTex2du4) DescriptorSet 0
                              Decorate 113(Color) Location 0
                              Decorate 117(Depth) BuiltIn FragDepth
                              Decorate 123(g_tTex3df4) DescriptorSet 0
                              Decorate 126(g_tTex3di4) DescriptorSet 0
                              Decorate 129(g_tTex3du4) DescriptorSet 0
                              Decorate 132(g_tTexcdf4) DescriptorSet 0
                              Decorate 135(g_tTexcdi4) DescriptorSet 0
                              Decorate 138(g_tTexcdu4) DescriptorSet 0
                              Decorate 141(g_tTex1df4a) DescriptorSet 0
                              Decorate 144(g_tTex1di4a) DescriptorSet 0
                              Decorate 147(g_tTex1du4a) DescriptorSet 0
                              Decorate 150(g_tTex2df4a) DescriptorSet 0
                              Decorate 153(g_tTex2di4a) DescriptorSet 0
                              Decorate 156(g_tTex2du4a) DescriptorSet 0
                              Decorate 159(g_tTexcdf4a) DescriptorSet 0
                              Decorate 162(g_tTexcdi4a) DescriptorSet 0
                              Decorate 165(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               9:             TypeImage 6(float) 1D sampled format:Unknown
              10:             TypePointer UniformConstant 9
  11(g_tTex1df4):     10(ptr) Variable UniformConstant
              13:             TypeSampler
              14:             TypePointer UniformConstant 13
     15(g_sSamp):     14(ptr) Variable UniformConstant
              17:             TypeImage 6(float) 1D depth sampled format:Unknown
              18:             TypeSampledImage 17
              20:    6(float) Constant 1036831949
              21:    6(float) Constant 1061158912
              22:             TypeVector 6(float) 2
              24:             TypeInt 32 1
              25:     24(int) Constant 2
              29:             TypeImage 24(int) 1D sampled format:Unknown
              30:             TypePointer UniformConstant 29
  31(g_tTex1di4):     30(ptr) Variable UniformConstant
              34:             TypeImage 24(int) 1D depth sampled format:Unknown
              35:             TypeSampledImage 34
              41:             TypeInt 32 0
              42:             TypeImage 41(int) 1D sampled format:Unknown
              43:             TypePointer UniformConstant 42
  44(g_tTex1du4):     43(ptr) Variable UniformConstant
              47:             TypeImage 41(int) 1D depth sampled format:Unknown
              48:             TypeSampledImage 47
              54:             TypeImage 6(float) 2D sampled format:Unknown
              55:             TypePointer UniformConstant 54
  56(g_tTex2df4):     55(ptr) Variable UniformConstant
              59:             TypeImage 6(float) 2D depth sampled format:Unknown
              60:             TypeSampledImage 59
              62:    6(float) Constant 1045220557
              63:   22(fvec2) ConstantComposite 20 62
              64:             TypeVector 6(float) 3
              68:             TypeVector 24(int) 2
              69:     24(int) Constant 3
              70:   68(ivec2) ConstantComposite 25 69
              74:             TypeImage 24(int) 2D sampled format:Unknown
              75:             TypePointer UniformConstant 74
  76(g_tTex2di4):     75(ptr) Variable UniformConstant
              79:             TypeImage 24(int) 2D depth sampled format:Unknown
              80:             TypeSampledImage 79
              88:             TypeImage 41(int) 2D sampled format:Unknown
              89:             TypePointer UniformConstant 88
  90(g_tTex2du4):     89(ptr) Variable UniformConstant
              93:             TypeImage 41(int) 2D depth sampled format:Unknown
              94:             TypeSampledImage 93
             101:             TypeVector 6(float) 4
  102(PS_OUTPUT):             TypeStruct 101(fvec4) 6(float)
             103:             TypePointer Function 102(PS_OUTPUT)
             105:     24(int) Constant 0
             106:    6(float) Constant 1065353216
             107:  101(fvec4) ConstantComposite 106 106 106 106
             108:             TypePointer Function 101(fvec4)
             110:     24(int) Constant 1
             112:             TypePointer Output 101(fvec4)
      113(Color):    112(ptr) Variable Output
             116:             TypePointer Output 6(float)
      117(Depth):    116(ptr) Variable Output
             121:             TypeImage 6(float) 3D sampled format:Unknown
             122:             TypePointer UniformConstant 121
 123(g_tTex3df4):    122(ptr) Variable UniformConstant
             124:             TypeImage 24(int) 3D sampled format:Unknown
             125:             TypePointer UniformConstant 124
 126(g_tTex3di4):    125(ptr) Variable UniformConstant
             127:             TypeImage 41(int) 3D sampled format:Unknown
             128:             TypePointer UniformConstant 127
 129(g_tTex3du4):    128(ptr) Variable UniformConstant
             130:             TypeImage 6(float) Cube sampled format:Unknown
             131:             TypePointer UniformConstant 130
 132(g_tTexcdf4):    131(ptr) Variable UniformConstant
             133:             TypeImage 24(int) Cube sampled format:Unknown
             134:             TypePointer UniformConstant 133
 135(g_tTexcdi4):    134(ptr) Variable UniformConstant
             136:             TypeImage 41(int) Cube sampled format:Unknown
             137:             TypePointer UniformConstant 136
 138(g_tTexcdu4):    137(ptr) Variable UniformConstant
             139:             TypeImage 6(float) 1D array sampled format:Unknown
             140:             TypePointer UniformConstant 139
141(g_tTex1df4a):    140(ptr) Variable UniformConstant
             142:             TypeImage 24(int) 1D array sampled format:Unknown
             143:             TypePointer UniformConstant 142
144(g_tTex1di4a):    143(ptr) Variable UniformConstant
             145:             TypeImage 41(int) 1D array sampled format:Unknown
             146:             TypePointer UniformConstant 145
147(g_tTex1du4a):    146(ptr) Variable UniformConstant
             148:             TypeImage 6(float) 2D array sampled format:Unknown
             149:             TypePointer UniformConstant 148
150(g_tTex2df4a):    149(ptr) Variable UniformConstant
             151:             TypeImage 24(int) 2D array sampled format:Unknown
             152:             TypePointer UniformConstant 151
153(g_tTex2di4a):    152(ptr) Variable UniformConstant
             154:             TypeImage 41(int) 2D array sampled format:Unknown
             155:             TypePointer UniformConstant 154
156(g_tTex2du4a):    155(ptr) Variable UniformConstant
             157:             TypeImage 6(float) Cube array sampled format:Unknown
             158:             TypePointer UniformConstant 157
159(g_tTexcdf4a):    158(ptr) Variable UniformConstant
             160:             TypeImage 24(int) Cube array sampled format:Unknown
             161:             TypePointer UniformConstant 160
162(g_tTexcdi4a):    161(ptr) Variable UniformConstant
             163:             TypeImage 41(int) Cube array sampled format:Unknown
             164:             TypePointer UniformConstant 163
165(g_tTexcdu4a):    164(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
          8(r01):      7(ptr) Variable Function
         28(r03):      7(ptr) Variable Function
         40(r05):      7(ptr) Variable Function
         53(r21):      7(ptr) Variable Function
         73(r23):      7(ptr) Variable Function
         87(r25):      7(ptr) Variable Function
      104(psout):    103(ptr) Variable Function
              12:           9 Load 11(g_tTex1df4)
              16:          13 Load 15(g_sSamp)
              19:          18 SampledImage 12 16
              23:   22(fvec2) CompositeConstruct 20 21
              26:    6(float) CompositeExtract 23 1
              27:    6(float) ImageSampleDrefImplicitLod 19 23 26 ConstOffset 25
                              Store 8(r01) 27
              32:          29 Load 31(g_tTex1di4)
              33:          13 Load 15(g_sSamp)
              36:          35 SampledImage 32 33
              37:   22(fvec2) CompositeConstruct 20 21
              38:    6(float) CompositeExtract 37 1
              39:    6(float) ImageSampleDrefImplicitLod 36 37 38 ConstOffset 25
                              Store 28(r03) 39
              45:          42 Load 44(g_tTex1du4)
              46:          13 Load 15(g_sSamp)
              49:          48 SampledImage 45 46
              50:   22(fvec2) CompositeConstruct 20 21
              51:    6(float) CompositeExtract 50 1
              52:    6(float) ImageSampleDrefImplicitLod 49 50 51 ConstOffset 25
                              Store 40(r05) 52
              57:          54 Load 56(g_tTex2df4)
              58:          13 Load 15(g_sSamp)
              61:          60 SampledImage 57 58
              65:    6(float) CompositeExtract 63 0
              66:    6(float) CompositeExtract 63 1
              67:   64(fvec3) CompositeConstruct 65 66 21
              71:    6(float) CompositeExtract 67 2
              72:    6(float) ImageSampleDrefImplicitLod 61 67 71 ConstOffset 70
                              Store 53(r21) 72
              77:          74 Load 76(g_tTex2di4)
              78:          13 Load 15(g_sSamp)
              81:          80 SampledImage 77 78
              82:    6(float) CompositeExtract 63 0
              83:    6(float) CompositeExtract 63 1
              84:   64(fvec3) CompositeConstruct 82 83 21
              85:    6(float) CompositeExtract 84 2
              86:    6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 70
                              Store 73(r23) 86
              91:          88 Load 90(g_tTex2du4)
              92:          13 Load 15(g_sSamp)
              95:          94 SampledImage 91 92
              96:    6(float) CompositeExtract 63 0
              97:    6(float) CompositeExtract 63 1
              98:   64(fvec3) CompositeConstruct 96 97 21
              99:    6(float) CompositeExtract 98 2
             100:    6(float) ImageSampleDrefImplicitLod 95 98 99 ConstOffset 70
                              Store 87(r25) 100
             109:    108(ptr) AccessChain 104(psout) 105
                              Store 109 107
             111:      7(ptr) AccessChain 104(psout) 110
                              Store 111 106
             114:    108(ptr) AccessChain 104(psout) 105
             115:  101(fvec4) Load 114
                              Store 113(Color) 115
             118:      7(ptr) AccessChain 104(psout) 110
             119:    6(float) Load 118
                              Store 117(Depth) 119
                              Return
                              FunctionEnd
