#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HARDWARECONTEXT_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HARDWARECONTEXT_H_ #include "Kyty/Core/Common.h" #include "Emulator/Common.h" #ifdef KYTY_EMU_ENABLED namespace Kyty::Libs::Graphics::HW { struct ColorBase { uint64_t addr = 0; }; struct ColorPitch { uint32_t pitch_div8_minus1 = 0; uint32_t fmask_pitch_div8_minus1 = 0; }; struct ColorSlice { uint32_t slice_div64_minus1 = 0; }; struct ColorView { uint32_t base_array_slice_index = 0; uint32_t last_array_slice_index = 0; }; struct ColorInfo { bool fmask_compression_enable = false; uint32_t fmask_compression_mode = 0; bool cmask_fast_clear_enable = false; bool dcc_compression_enable = false; bool neo_mode = false; uint32_t cmask_tile_mode = 0; uint32_t cmask_tile_mode_neo = 0; uint32_t format = 0; uint32_t channel_type = 0; uint32_t channel_order = 0; }; struct ColorAttrib { bool force_dest_alpha_to_one = false; uint32_t tile_mode = 0; uint32_t fmask_tile_mode = 0; uint32_t num_samples = 0; uint32_t num_fragments = 0; }; struct ColorDcc { uint32_t max_uncompressed_block_size = 0; uint32_t max_compressed_block_size = 0; uint32_t min_compressed_block_size = 0; uint32_t color_transform = 0; bool enable_overwrite_combiner = false; bool force_independent_blocks = false; }; struct ColorCmask { uint64_t addr = 0; }; struct ColorCmaskSlice { uint32_t slice_minus1 = 0; }; struct ColorFmask { uint64_t addr = 0; }; struct ColorFmaskSlice { uint32_t slice_minus1 = 0; }; struct ColorClearWord0 { uint32_t word0 = 0; }; struct ColorClearWord1 { uint32_t word1 = 0; }; struct ColorDccAddr { uint64_t addr = 0; }; struct ColorSize { uint32_t width = 0; uint32_t height = 0; }; struct RenderTarget { ColorBase base; ColorPitch pitch; ColorSlice slice; ColorView view; ColorInfo info; ColorAttrib attrib; ColorDcc dcc; ColorCmask cmask; ColorCmaskSlice cmask_slice; ColorFmask fmask; ColorFmaskSlice fmask_slice; ColorClearWord0 clear_word0; ColorClearWord1 clear_word1; ColorDccAddr dcc_addr; ColorSize size; }; struct DepthRenderTargetZInfo { uint32_t format = 0; uint32_t tile_mode_index = 0; uint32_t num_samples = 0; bool tile_surface_enable = false; bool expclear_enabled = false; uint32_t zrange_precision = 0; }; struct DepthRenderTargetStencilInfo { uint32_t format = 0; uint32_t tile_mode_index = 0; uint32_t tile_split = 0; bool expclear_enabled = false; bool tile_stencil_disable = false; }; struct DepthRenderTargetDepthInfo { uint32_t addr5_swizzle_mask = 0; uint32_t array_mode = 0; uint32_t pipe_config = 0; uint32_t bank_width = 0; uint32_t bank_height = 0; uint32_t macro_tile_aspect = 0; uint32_t num_banks = 0; }; struct DepthRenderTargetDepthView { uint32_t slice_start = 0; uint32_t slice_max = 0; }; struct DepthRenderTargetHTileSurface { uint32_t linear = 0; uint32_t full_cache = 0; uint32_t htile_uses_preload_win = 0; uint32_t preload = 0; uint32_t prefetch_width = 0; uint32_t prefetch_height = 0; uint32_t dst_outside_zero_to_one = 0; }; struct DepthRenderTarget { DepthRenderTargetZInfo z_info; DepthRenderTargetStencilInfo stencil_info; DepthRenderTargetDepthInfo depth_info; DepthRenderTargetDepthView depth_view; DepthRenderTargetHTileSurface htile_surface; uint64_t z_read_base_addr = 0; uint64_t stencil_read_base_addr = 0; uint64_t z_write_base_addr = 0; uint64_t stencil_write_base_addr = 0; uint32_t pitch_div8_minus1 = 0; uint32_t height_div8_minus1 = 0; uint32_t slice_div64_minus1 = 0; uint64_t htile_data_base_addr = 0; uint32_t width = 0; uint32_t height = 0; }; struct RenderControl { bool depth_clear_enable = false; bool stencil_clear_enable = false; bool resummarize_enable = false; bool stencil_compress_disable = false; bool depth_compress_disable = false; bool copy_centroid = false; uint8_t copy_sample = 0; }; struct ClipControl { uint32_t user_clip_planes = 0; uint32_t user_clip_plane_mode = 0; uint32_t clip_space = 0; uint32_t vertex_kill_mode = 0; uint32_t min_z_clip_enable = 0; uint32_t max_z_clip_enable = 0; bool user_clip_plane_negate_y = false; bool clip_enable = false; bool user_clip_plane_cull_only = false; bool cull_on_clipping_error_disable = false; bool linear_attribute_clip_enable = false; bool force_viewport_index_from_vs_enable = false; }; struct DepthControl { bool stencil_enable = false; bool z_enable = false; bool z_write_enable = false; bool depth_bounds_enable = false; uint8_t zfunc = 0; bool backface_enable = false; uint8_t stencilfunc = 0; uint8_t stencilfunc_bf = 0; }; struct StencilControl { uint8_t stencil_fail = 0; uint8_t stencil_zpass = 0; uint8_t stencil_zfail = 0; uint8_t stencil_fail_bf = 0; uint8_t stencil_zpass_bf = 0; uint8_t stencil_zfail_bf = 0; }; struct StencilMask { uint8_t stencil_testval = 0; uint8_t stencil_mask = 0; uint8_t stencil_writemask = 0; uint8_t stencil_opval = 0; uint8_t stencil_testval_bf = 0; uint8_t stencil_mask_bf = 0; uint8_t stencil_writemask_bf = 0; uint8_t stencil_opval_bf = 0; }; struct ModeControl { bool cull_front = false; bool cull_back = false; bool face = false; uint8_t poly_mode = 0; uint8_t polymode_front_ptype = 0; uint8_t polymode_back_ptype = 0; bool poly_offset_front_enable = false; bool poly_offset_back_enable = false; bool vtx_window_offset_enable = false; bool provoking_vtx_last = false; bool persp_corr_dis = false; }; struct BlendControl { uint8_t color_srcblend = 0; uint8_t color_comb_fcn = 0; uint8_t color_destblend = 0; uint8_t alpha_srcblend = 0; uint8_t alpha_comb_fcn = 0; uint8_t alpha_destblend = 0; bool separate_alpha_blend = false; bool enable = false; }; struct BlendColor { float red = 0.0f; float green = 0.0f; float blue = 0.0f; float alpha = 0.0f; }; struct EqaaControl { uint8_t max_anchor_samples = 0; uint8_t ps_iter_samples = 0; uint8_t mask_export_num_samples = 0; uint8_t alpha_to_mask_num_samples = 0; bool high_quality_intersections = false; bool incoherent_eqaa_reads = false; bool interpolate_comp_z = false; bool static_anchor_associations = false; }; struct ColorControl { uint8_t mode = 1; uint8_t op = 0xCC; }; struct ScanModeControl { bool msaa_enable = false; bool vport_scissor_enable = false; bool line_stipple_enable = false; }; struct AaSampleControl { uint64_t centroid_priority = 0; uint32_t locations[16] = {}; }; struct AaConfig { uint8_t msaa_num_samples = 0; bool aa_mask_centroid_dtmn = false; uint8_t max_sample_dist = 0; uint8_t msaa_exposed_samples = 0; }; struct Viewport { float zmin = 0.0f; float zmax = 0.0f; float xscale = 0.0f; float xoffset = 0.0f; float yscale = 0.0f; float yoffset = 0.0f; float zscale = 0.0f; float zoffset = 0.0f; int viewport_scissor_left = 0; int viewport_scissor_top = 0; int viewport_scissor_right = 0; int viewport_scissor_bottom = 0; bool viewport_scissor_window_offset_enable = false; }; struct ScreenViewport { Viewport viewports[15]; uint32_t transform_control = 0; int screen_scissor_left = 0; int screen_scissor_top = 0; int screen_scissor_right = 0; int screen_scissor_bottom = 0; int generic_scissor_left = 0; int generic_scissor_top = 0; int generic_scissor_right = 0; int generic_scissor_bottom = 0; bool generic_scissor_window_offset_enable = false; uint32_t hw_offset_x = 0; uint32_t hw_offset_y = 0; float guard_band_horz_clip = 0.0f; float guard_band_vert_clip = 0.0f; float guard_band_horz_discard = 0.0f; float guard_band_vert_discard = 0.0f; }; struct VsStageRegisters { uint32_t m_spiShaderPgmLoVs = 0; uint32_t m_spiShaderPgmHiVs = 0; uint32_t m_spiShaderPgmRsrc1Vs = 0; uint32_t m_spiShaderPgmRsrc2Vs = 0; uint32_t m_spiVsOutConfig = 0; uint32_t m_spiShaderPosFormat = 0; uint32_t m_paClVsOutCntl = 0; [[nodiscard]] uint64_t GetGpuAddress() const; [[nodiscard]] bool GetStreamoutEnabled() const; [[nodiscard]] uint32_t GetSgprCount() const; [[nodiscard]] uint32_t GetInputComponentsCount() const; [[nodiscard]] uint32_t GetUnknown1() const; [[nodiscard]] uint32_t GetUnknown2() const; }; struct PsStageRegisters { uint64_t data_addr = 0; uint8_t vgprs = 0; uint8_t sgprs = 0; uint8_t scratch_en = 0; uint8_t user_sgpr = 0; uint8_t wave_cnt_en = 0; uint32_t shader_z_format = 0; uint8_t target_output_mode[8] = {}; uint32_t ps_input_ena = 0; uint32_t ps_input_addr = 0; uint32_t ps_in_control = 0; uint32_t baryc_cntl = 0; uint8_t conservative_z_export_value = 0; uint8_t shader_z_behavior = 0; bool shader_kill_enable = false; bool shader_z_export_enable = false; bool shader_execute_on_noop = false; uint32_t m_cbShaderMask = 0; }; struct CsStageRegisters { uint64_t data_addr = 0; uint32_t num_thread_x = 0; uint32_t num_thread_y = 0; uint32_t num_thread_z = 0; uint8_t vgprs = 0; uint8_t sgprs = 0; uint8_t bulky = 0; uint8_t scratch_en = 0; uint8_t user_sgpr = 0; uint8_t tgid_x_en = 0; uint8_t tgid_y_en = 0; uint8_t tgid_z_en = 0; uint8_t tg_size_en = 0; uint8_t tidig_comp_cnt = 0; uint8_t lds_size = 0; }; enum class UserSgprType { Unknown, Region, Vsharp }; struct UserSgprInfo { uint32_t value[16] = {0}; UserSgprType type[16] = {}; uint32_t count = 0; }; struct VertexShaderInfo { VsStageRegisters vs_regs; uint32_t vs_shader_modifier = 0; uint32_t vs_embedded_id = 0; UserSgprInfo vs_user_sgpr; bool vs_embedded = false; }; struct PixelShaderInfo { PsStageRegisters ps_regs; uint32_t ps_interpolator_settings[32] = {0}; uint32_t ps_input_num = 0; UserSgprInfo ps_user_sgpr; uint32_t ps_embedded_id = 0; bool ps_embedded = false; }; struct ComputeShaderInfo { CsStageRegisters cs_regs; uint32_t cs_shader_modifier = 0; UserSgprInfo cs_user_sgpr; }; class HardwareContext { public: HardwareContext() = default; virtual ~HardwareContext() = default; KYTY_CLASS_DEFAULT_COPY(HardwareContext); void Reset() { *this = HardwareContext(); } void SetColorBase(uint32_t slot, const ColorBase& base) { m_render_targets[slot].base = base; } void SetColorPitch(uint32_t slot, const ColorPitch& pitch) { m_render_targets[slot].pitch = pitch; } void SetColorSlice(uint32_t slot, const ColorSlice& slice) { m_render_targets[slot].slice = slice; } void SetColorView(uint32_t slot, const ColorView& view) { m_render_targets[slot].view = view; } void SetColorInfo(uint32_t slot, const ColorInfo& info) { m_render_targets[slot].info = info; } void SetColorAttrib(uint32_t slot, const ColorAttrib& attrib) { m_render_targets[slot].attrib = attrib; } void SetColorDcc(uint32_t slot, const ColorDcc& dcc) { m_render_targets[slot].dcc = dcc; } void SetColorCmask(uint32_t slot, const ColorCmask& cmask) { m_render_targets[slot].cmask = cmask; } void SetColorCmaskSlice(uint32_t slot, const ColorCmaskSlice& cmask_slice) { m_render_targets[slot].cmask_slice = cmask_slice; } void SetColorFmask(uint32_t slot, const ColorFmask& fmask) { m_render_targets[slot].fmask = fmask; } void SetColorFmaskSlice(uint32_t slot, const ColorFmaskSlice& fmask_slice) { m_render_targets[slot].fmask_slice = fmask_slice; } void SetColorClearWord0(uint32_t slot, const ColorClearWord0& clear_word0) { m_render_targets[slot].clear_word0 = clear_word0; } void SetColorClearWord1(uint32_t slot, const ColorClearWord1& clear_word1) { m_render_targets[slot].clear_word1 = clear_word1; } void SetColorDccAddr(uint32_t slot, const ColorDccAddr& dcc_addr) { m_render_targets[slot].dcc_addr = dcc_addr; } void SetColorSize(uint32_t slot, const ColorSize& size) { m_render_targets[slot].size = size; } [[nodiscard]] const RenderTarget& GetRenderTarget(uint32_t slot) const { return m_render_targets[slot]; } void SetBlendControl(uint32_t slot, const BlendControl& control) { m_blend_control[slot] = control; } [[nodiscard]] const BlendControl& GetBlendControl(uint32_t slot) const { return m_blend_control[slot]; } void SetRenderTargetMask(uint32_t mask) { m_render_target_mask = mask; } [[nodiscard]] uint32_t GetRenderTargetMask() const { return m_render_target_mask; } void SetShaderStages(uint32_t flags) { m_shader_stages = flags; } [[nodiscard]] uint32_t GetShaderStages() const { return m_shader_stages; } void SetDepthRenderTarget(const DepthRenderTarget& target) { m_depth_render_target = target; } [[nodiscard]] const DepthRenderTarget& GetDepthRenderTarget() const { return m_depth_render_target; } void SetDepthRenderTargetZInfo(const DepthRenderTargetZInfo& info) { m_depth_render_target.z_info = info; } [[nodiscard]] const DepthRenderTargetZInfo& GetDepthRenderTargetZInfo() const { return m_depth_render_target.z_info; } void SetDepthRenderTargetStencilInfo(const DepthRenderTargetStencilInfo& info) { m_depth_render_target.stencil_info = info; } [[nodiscard]] const DepthRenderTargetStencilInfo& GetDepthRenderTargetStencilInfo() const { return m_depth_render_target.stencil_info; } void SetViewportZ(uint32_t viewport_id, float zmin, float zmax) { m_screen_viewport.viewports[viewport_id].zmin = zmin; m_screen_viewport.viewports[viewport_id].zmax = zmax; } void SetViewportScaleOffset(uint32_t viewport_id, float xscale, float xoffset, float yscale, float yoffset, float zscale, float zoffset) { m_screen_viewport.viewports[viewport_id].xscale = xscale; m_screen_viewport.viewports[viewport_id].xoffset = xoffset; m_screen_viewport.viewports[viewport_id].yscale = yscale; m_screen_viewport.viewports[viewport_id].yoffset = yoffset; m_screen_viewport.viewports[viewport_id].zscale = zscale; m_screen_viewport.viewports[viewport_id].zoffset = zoffset; } void SetViewportTransformControl(uint32_t control) { m_screen_viewport.transform_control = control; } void SetScreenScissor(int left, int top, int right, int bottom) { m_screen_viewport.screen_scissor_left = left; m_screen_viewport.screen_scissor_top = top; m_screen_viewport.screen_scissor_right = right; m_screen_viewport.screen_scissor_bottom = bottom; } void SetGenericScissor(int left, int top, int right, int bottom, bool window_offset_enable) { m_screen_viewport.generic_scissor_left = left; m_screen_viewport.generic_scissor_top = top; m_screen_viewport.generic_scissor_right = right; m_screen_viewport.generic_scissor_bottom = bottom; m_screen_viewport.generic_scissor_window_offset_enable = window_offset_enable; } void SetHardwareScreenOffset(uint32_t offset_x, uint32_t offset_y) { m_screen_viewport.hw_offset_x = offset_x; m_screen_viewport.hw_offset_y = offset_y; } void SetGuardBands(float horz_clip, float vert_clip, float horz_discard, float vert_discard) { m_screen_viewport.guard_band_horz_clip = horz_clip; m_screen_viewport.guard_band_vert_clip = vert_clip; m_screen_viewport.guard_band_horz_discard = horz_discard; m_screen_viewport.guard_band_vert_discard = vert_discard; } [[nodiscard]] const ScreenViewport& GetScreenViewport() const { return m_screen_viewport; } void SetVsShader(const VsStageRegisters* vs_regs, uint32_t shader_modifier) { m_vs.vs_regs = *vs_regs; m_vs.vs_shader_modifier = shader_modifier; m_vs.vs_embedded = false; } void UpdateVsShader(const VsStageRegisters* vs_regs, uint32_t shader_modifier) { m_vs.vs_regs.m_spiShaderPgmLoVs = vs_regs->m_spiShaderPgmLoVs; m_vs.vs_regs.m_spiShaderPgmHiVs = vs_regs->m_spiShaderPgmHiVs; m_vs.vs_regs.m_spiShaderPgmRsrc1Vs = vs_regs->m_spiShaderPgmRsrc1Vs; m_vs.vs_regs.m_spiShaderPgmRsrc2Vs = vs_regs->m_spiShaderPgmRsrc2Vs; m_vs.vs_shader_modifier = shader_modifier; m_vs.vs_embedded = false; } void SetVsEmbedded(uint32_t id, uint32_t shader_modifier) { m_vs.vs_embedded_id = id; m_vs.vs_shader_modifier = shader_modifier; m_vs.vs_embedded = true; } void SetPsShader(const PsStageRegisters* ps_regs) { m_ps.ps_regs = *ps_regs; m_ps.ps_embedded = false; } void UpdatePsShader(const PsStageRegisters* ps_regs) { m_ps.ps_regs.data_addr = ps_regs->data_addr; m_ps.ps_regs.vgprs = ps_regs->vgprs; m_ps.ps_regs.sgprs = ps_regs->sgprs; m_ps.ps_regs.scratch_en = ps_regs->scratch_en; m_ps.ps_regs.user_sgpr = ps_regs->user_sgpr; m_ps.ps_regs.wave_cnt_en = ps_regs->wave_cnt_en; m_ps.ps_regs.shader_z_format = ps_regs->shader_z_format; m_ps.ps_embedded = false; } void SetPsEmbedded(uint32_t id) { m_ps.ps_embedded_id = id; m_ps.ps_embedded = true; } void SetCsShader(const CsStageRegisters* cs_regs, uint32_t shader_modifier) { m_cs.cs_regs = *cs_regs; m_cs.cs_shader_modifier = shader_modifier; } [[nodiscard]] const BlendColor& GetBlendColor() const { return m_blend_color; } void SetBlendColor(const BlendColor& color) { m_blend_color = color; } [[nodiscard]] const ClipControl& GetClipControl() const { return m_clip_control; } void SetClipControl(const ClipControl& control) { m_clip_control = control; } [[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; } void SetRenderControl(const RenderControl& control) { m_render_control = control; } [[nodiscard]] const DepthControl& GetDepthControl() const { return m_depth_control; } void SetDepthControl(const DepthControl& control) { m_depth_control = control; } [[nodiscard]] const ModeControl& GetModeControl() const { return m_mode_control; } void SetModeControl(const ModeControl& control) { m_mode_control = control; } [[nodiscard]] const EqaaControl& GetEqaaControl() const { return m_eqaa_control; } void SetEqaaControl(const EqaaControl& control) { m_eqaa_control = control; } [[nodiscard]] const StencilControl& GetStencilControl() const { return m_stencil_control; } void SetStencilControl(const StencilControl& control) { m_stencil_control = control; } [[nodiscard]] const StencilMask& GetStencilMask() const { return m_stencil_mask; } void SetStencilMask(const StencilMask& mask) { m_stencil_mask = mask; } [[nodiscard]] const ColorControl& GetColorControl() const { return m_color_control; } void SetColorControl(const ColorControl& control) { m_color_control = control; } [[nodiscard]] const ScanModeControl& GetScanModeControl() const { return m_scan_mode_control; } void SetScanModeControl(const ScanModeControl& control) { m_scan_mode_control = control; } [[nodiscard]] const AaSampleControl& GetAaSampleControl() const { return m_aa_sample_control; } void SetAaSampleControl(const AaSampleControl& control) { m_aa_sample_control = control; } [[nodiscard]] const AaConfig& GetAaConfig() const { return m_aa_config; } void SetAaConfig(const AaConfig& config) { m_aa_config = config; } void SetVsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) { m_vs.vs_user_sgpr.value[id] = value; m_vs.vs_user_sgpr.type[id] = type; m_vs.vs_user_sgpr.count = ((id + 1) > m_vs.vs_user_sgpr.count ? (id + 1) : m_vs.vs_user_sgpr.count); } void SetPsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) { m_ps.ps_user_sgpr.value[id] = value; m_ps.ps_user_sgpr.type[id] = type; m_ps.ps_user_sgpr.count = ((id + 1) > m_ps.ps_user_sgpr.count ? (id + 1) : m_ps.ps_user_sgpr.count); } void SetCsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) { m_cs.cs_user_sgpr.value[id] = value; m_cs.cs_user_sgpr.type[id] = type; m_cs.cs_user_sgpr.count = ((id + 1) > m_cs.cs_user_sgpr.count ? (id + 1) : m_cs.cs_user_sgpr.count); } void SetPsInputSettings(uint32_t id, uint32_t value) { m_ps.ps_interpolator_settings[id] = value; m_ps.ps_input_num = ((id + 1) > m_ps.ps_input_num ? (id + 1) : m_ps.ps_input_num); } [[nodiscard]] const PixelShaderInfo& GetPs() const { return m_ps; } [[nodiscard]] const VertexShaderInfo& GetVs() const { return m_vs; } [[nodiscard]] const ComputeShaderInfo& GetCs() const { return m_cs; } [[nodiscard]] float GetDepthClearValue() const { return m_depth_clear_value; } void SetDepthClearValue(float clear_value) { m_depth_clear_value = clear_value; } [[nodiscard]] uint8_t GetStencilClearValue() const { return m_stencil_clear_value; } void SetStencilClearValue(uint8_t clear_value) { m_stencil_clear_value = clear_value; } [[nodiscard]] float GetLineWidth() const { return m_line_width; } void SetLineWidth(float width) { m_line_width = width; } private: float m_line_width = 1.0f; BlendControl m_blend_control[8]; BlendColor m_blend_color; RenderTarget m_render_targets[8]; uint32_t m_render_target_mask = 0; ScreenViewport m_screen_viewport; ClipControl m_clip_control; ColorControl m_color_control; ScanModeControl m_scan_mode_control; AaSampleControl m_aa_sample_control; AaConfig m_aa_config; VertexShaderInfo m_vs; PixelShaderInfo m_ps; ComputeShaderInfo m_cs; uint32_t m_shader_stages = 0; DepthRenderTarget m_depth_render_target; RenderControl m_render_control; DepthControl m_depth_control; StencilControl m_stencil_control; StencilMask m_stencil_mask; float m_depth_clear_value = 0.0f; uint8_t m_stencil_clear_value = 0; ModeControl m_mode_control; EqaaControl m_eqaa_control; }; class UserConfig { public: UserConfig() = default; virtual ~UserConfig() = default; KYTY_CLASS_DEFAULT_COPY(UserConfig); void Reset() { *this = UserConfig(); } void SetPrimitiveType(uint32_t prim_type) { m_prim_type = prim_type; } [[nodiscard]] uint32_t GetPrimType() const { return m_prim_type; } private: uint32_t m_prim_type = 0; }; inline uint64_t VsStageRegisters::GetGpuAddress() const { return (static_cast(m_spiShaderPgmLoVs) << 8u) | (static_cast(m_spiShaderPgmHiVs) << 40u); } inline bool VsStageRegisters::GetStreamoutEnabled() const { return (m_spiShaderPgmRsrc2Vs & 0x00001000u) != 0u; } inline uint32_t VsStageRegisters::GetSgprCount() const { return (m_spiShaderPgmRsrc1Vs >> 6u) & 0xfu; } inline uint32_t VsStageRegisters::GetInputComponentsCount() const { return (m_spiShaderPgmRsrc1Vs >> 24u) & 0x3u; } inline uint32_t VsStageRegisters::GetUnknown1() const { return m_spiShaderPgmRsrc1Vs & 0xfcfffc3fu; } inline uint32_t VsStageRegisters::GetUnknown2() const { return m_spiShaderPgmRsrc2Vs & 0xFFFFEFFFu; } } // namespace Kyty::Libs::Graphics::HW #endif // KYTY_EMU_ENABLED #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HARDWARECONTEXT_H_ */