mirror of https://github.com/InoriRus/Kyty.git
release 0.2.0
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README.md
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README.md
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@ -11,9 +11,7 @@ The project is in its early stage.
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Licensed under the MIT license.
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---
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Graphics for PS5 is under development.
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It is possible to run some simple games for PS4
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It is possible to run some simple games for PS4 and homebrews for PS5
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There maybe graphics glitches, crashes, freezes and low FPS. It's OK for now.
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@ -28,7 +26,10 @@ System parameters (language, date format, etc.) are also hardcoded.
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---
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### Screenshots
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#### PS4
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<img src="https://user-images.githubusercontent.com/7149418/169674296-4185e2da-99f9-4073-8ca9-19dc124c7459.png" width="400"> <img src="https://user-images.githubusercontent.com/7149418/169674298-df817d95-7288-46fe-a040-3c0a40c29a6b.png" width="400"> <img src="https://user-images.githubusercontent.com/7149418/169674301-37a3f947-76cd-4a9b-8c81-adec3d5d9c59.png" width="400"> <img src="https://user-images.githubusercontent.com/7149418/169674303-13edae7d-24d3-4ec6-ba94-586e13c69df5.png" width="400">
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#### PS5
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<img src="https://user-images.githubusercontent.com/7149418/185373811-3c12178d-d924-4da1-be7a-06ff6cb733b7.png" width="800">
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---
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### Building
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@ -67,3 +68,9 @@ If you would like to support the project:
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- Bitcoin: bc1qd66pjk3xj3hzvm379uxy470n533nnt2deenpea
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<img src="https://user-images.githubusercontent.com/7149418/181066559-7f35befb-ad23-480c-9a75-3b663b1b9957.png" width="200">
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## Hire me
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**I'm available for hiring.** If you need C++ developer, please take a look at my [profile](https://github.com/InoriRus) and contact me by email
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**Я в поисках работы.** Если вам нужен разработчик C++, пишите мне на почту.
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@ -1,4 +1,4 @@
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version: 0.1.13.build-{build}
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version: 0.2.0.build-{build}
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image: Visual Studio 2019
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environment:
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matrix:
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@ -82,7 +82,7 @@ if (KYTY_LINKER STREQUAL LD)
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set(KYTY_LD_OPTIONS "-Wl,--image-base=0x100000000000")
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endif()
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project(Kyty${KYTY_PROJECT_NAME}${CMAKE_BUILD_TYPE}${KYTY_COMPILER} VERSION 0.1.13)
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project(Kyty${KYTY_PROJECT_NAME}${CMAKE_BUILD_TYPE}${KYTY_COMPILER} VERSION 0.2.0)
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include(src_script.cmake)
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