FPPS4/shaders/shaders.pas

26 lines
369 B
Plaintext

unit shaders;
{$mode ObjFPC}{$H+}
interface
uses
LResources,
Classes,
SysUtils;
function GetResourceStream(const ResName:string;ResType:PChar=nil):TStream;
implementation
function GetResourceStream(const ResName:string;ResType:PChar=nil):TStream;
begin
Result:=TLazarusResourceStream.Create(ResName,ResType);
end;
initialization
{$I shaders.lrs}
end.