<UseAppBundle Value="False"/> <ResourceType Value="res"/> <Icon Value="0"/> </General> <BuildModes Count="1"> <Item1 Name="Default" Default="True"/> </BuildModes> <PublishOptions> <Version Value="2"/> <UseFileFilters Value="True"/> </PublishOptions> <RunParams> <FormatVersion Value="2"/> </RunParams> <RequiredPackages Count="1"> <Item1> <PackageName Value="LCL"/> </Item1> </RequiredPackages> <Units Count="39"> <Unit0> <Filename Value="fpPS4.lpr"/> <IsPartOfProject Value="True"/> </Unit0> <Unit1> <Filename Value="ps4_elf_tls.pas"/> <IsPartOfProject Value="True"/> </Unit1> <Unit2> <Filename Value="ps4_libkerenel\ps4_rwlock.pas"/> <IsPartOfProject Value="True"/> </Unit2> <Unit3> <Filename Value="ps4_libkerenel\ps4_time.pas"/> <IsPartOfProject Value="True"/> </Unit3> <Unit4> <Filename Value="ps4_libkerenel\ps4_pthread.pas"/> <IsPartOfProject Value="True"/> </Unit4> <Unit5> <Filename Value="ps4_libsceuserservice.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libSceUserService"/> </Unit5> <Unit6> <Filename Value="ps4_libkerenel\ps4_kernel_file.pas"/> <IsPartOfProject Value="True"/> </Unit6> <Unit7> <Filename Value="ps4_libscesavedata.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libSceSaveData"/> </Unit7> <Unit8> <Filename Value="ps4_libscenptrophy.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libSceNpTrophy"/> </Unit8> <Unit9> <Filename Value="ps4_libkerenel\ps4_queue.pas"/> <IsPartOfProject Value="True"/> </Unit9> <Unit10> <Filename Value="chip\ps4_gpu_regs.pas"/> <IsPartOfProject Value="True"/> </Unit10> <Unit11> <Filename Value="chip\shader_dump.pas"/> <IsPartOfProject Value="True"/> </Unit11> <Unit12> <Filename Value="ps4_libscehttp.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libSceHttp"/> </Unit12> <Unit13> <Filename Value="ps4_libscenet.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libSceNet"/> </Unit13> <Unit14> <Filename Value="vulkan\vRender.pas"/> <IsPartOfProject Value="True"/> </Unit14> <Unit15> <Filename Value="ps4_libkernel\ps4_event_flag.pas"/> <IsPartOfProject Value="True"/> </Unit15> <Unit16> <Filename Value="shaderext.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ShaderExt"/> </Unit16> <Unit17> <Filename Value="vSetLayoutPool.pas"/> <IsPartOfProject Value="True"/> </Unit17> <Unit18> <Filename Value="vpipelinelayoutpool.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="vPipelineLayoutPool"/> </Unit18> <Unit19> <Filename Value="vulkan\vSetsPool.pas"/> <IsPartOfProject Value="True"/> </Unit19> <Unit20> <Filename Value="vulkan\vCmdBuffer.pas"/> <IsPartOfProject Value="True"/> </Unit20> <Unit21> <Filename Value="vulkan\vHostBufferPool.pas"/> <IsPartOfProject Value="True"/> </Unit21> <Unit22> <Filename Value="vulkan\vImagePool.pas"/> <IsPartOfProject Value="True"/> </Unit22> <Unit23> <Filename Value="vulkan\vBuffer.pas"/> <IsPartOfProject Value="True"/> </Unit23> <Unit24> <Filename Value="vulkan\vSamplerPool.pas"/> <IsPartOfProject Value="True"/> </Unit24> <Unit25> <Filename Value="vulkan\vSampler.pas"/> <IsPartOfProject Value="True"/> </Unit25> <Unit26> <Filename Value="vulkan\vShaderManager.pas"/> <IsPartOfProject Value="True"/> </Unit26> <Unit27> <Filename Value="vulkan\vImageTiling.pas"/> <IsPartOfProject Value="True"/> </Unit27> <Unit28> <Filename Value="trace_manager.pas"/> <IsPartOfProject Value="True"/> </Unit28> <Unit29> <Filename Value="ps4_libkernel\ps4_signal.pas"/> <IsPartOfProject Value="True"/> </Unit29> <Unit30> <Filename Value="ps4_libkernel\regs_context.pas"/> <IsPartOfProject Value="True"/> </Unit30> <Unit31> <Filename Value="ps4_libkernel\kernel.pas"/> <IsPartOfProject Value="True"/> </Unit31> <Unit32> <Filename Value="ps4_libkernel\pthread.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="sys_pthread"/> </Unit32> <Unit33> <Filename Value="ps4_libkernel\sys_signal.pas"/> <IsPartOfProject Value="True"/> </Unit33> <Unit34> <Filename Value="sys\sys_time.pas"/> <IsPartOfProject Value="True"/> </Unit34> <Unit35> <Filename Value="ps4_libsceime.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libSceIme"/> </Unit35> <Unit36> <Filename Value="ps4_libscediscmap.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libSceDiscMap"/> </Unit36> <Unit37> <Filename Value="ps4_libsceplaygo.pas"/> <IsPartOfProject Value="True"/> <UnitName Value="ps4_libScePlayGo"/> </Unit37> <Unit38> <Filename Value="vulkan\vRenderPassManager.pas"/> <IsPartOfProject Value="True"/> </Unit38> </Units> </ProjectOptions> <CompilerOptions> <Version Value="11"/> <PathDelim Value="\"/> <Target> <Filename Value="fpPS4"/> </Target> <SearchPaths> <IncludeFiles Value="$(ProjOutDir)"/> <Libraries Value="static"/> <OtherUnitFiles Value="rtl;sys;ps4_libkernel;vulkan;chip;spirv"/> <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/> </SearchPaths> <Parsing> <SyntaxOptions> <IncludeAssertionCode Value="True"/> </SyntaxOptions> </Parsing> <CodeGeneration> <SmartLinkUnit Value="True"/> <RelocatableUnit Value="True"/> <TargetCPU Value="x86_64"/> </CodeGeneration> <Linking> <Debugging> <DebugInfoType Value="dsDwarf2Set"/> </Debugging> <LinkSmart Value="True"/> </Linking> <Other> <CustomOptions Value="-dUSE_STATIC_PORTAUDIO -CfAVX -CpCOREAVX -OpCOREAVX -Sv"/> </Other> </CompilerOptions> <Debugging> <Exceptions Count="3"> <Item1> <Name Value="EAbort"/> </Item1> <Item2> <Name Value="ECodetoolError"/> </Item2> <Item3> <Name Value="EFOpenError"/> </Item3> </Exceptions> </Debugging> </CONFIG>