unit shaders; {$mode ObjFPC}{$H+} interface uses LResources, Classes, SysUtils; function GetResourceStream(const ResName:string;ResType:PChar=nil):TStream; implementation function GetResourceStream(const ResName:string;ResType:PChar=nil):TStream; begin Result:=TLazarusResourceStream.Create(ResName,ResType); end; initialization {$I shaders.lrs} end.