unit ps4_scesocket; {$mode ObjFPC}{$H+} interface uses sys_kernel, ps4_libSceNet, ps4_program, Classes, SysUtils; type pSceNetId=^SceNetId; SceNetId=Integer; function ps4_socket(family,_type,protocol:Integer):Integer; SysV_ABI_CDecl; function ps4_bind(s:SceNetId; const addr:pSceNetSockaddr; addrlen:SceNetSocklen_t):Integer; SysV_ABI_CDecl; function ps4_setsockopt(s:SceNetId; level,optname:Integer; const optval:Pointer; optlen:SceNetSocklen_t):Integer; SysV_ABI_CDecl; function ps4_select(s:SceNetId; readfds :Pointer; writefds :Pointer; exceptfds:Pointer; timeout :Pointer ):Integer; SysV_ABI_CDecl; function ps4_recvfrom(s:SceNetId; buf:Pointer; len:QWORD; flags:Integer; addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; function ps4_listen(s:SceNetId;backlog:Integer):Integer; SysV_ABI_CDecl; function ps4_shutdown(s:SceNetId;how:Integer):Integer; SysV_ABI_CDecl; function ps4_accept(s:SceNetId; addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; function ps4_sendto(s:SceNetId; const buf:Pointer; len:QWORD; flags:Integer; const addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; function ps4_getsockname(s:SceNetId; addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; function ps4_connect(s:SceNetId; const addr:pSceNetSockaddr; addrlen:SceNetSocklen_t):Integer; SysV_ABI_CDecl; implementation function ps4_socket(family,_type,protocol:Integer):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_bind(s:SceNetId; const addr:pSceNetSockaddr; addrlen:SceNetSocklen_t):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_setsockopt(s:SceNetId; level,optname:Integer; const optval:Pointer; optlen:SceNetSocklen_t):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_select(s:SceNetId; readfds :Pointer; writefds :Pointer; exceptfds:Pointer; timeout :Pointer ):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_recvfrom(s:SceNetId; buf:Pointer; len:QWORD; flags:Integer; addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_listen(s:SceNetId;backlog:Integer):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_shutdown(s:SceNetId;how:Integer):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_accept(s:SceNetId; addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; begin sleep(200); Result:=0; if (addr<>nil) then begin addr^:=default_addr; end; if (paddrlen<>nil) then begin paddrlen^:=SizeOf(SceNetSockaddr); end; Result:=_set_errno(EAGAIN); end; function ps4_sendto(s:SceNetId; const buf:Pointer; len:QWORD; flags:Integer; const addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; begin Result:=0; end; function ps4_getsockname(s:SceNetId; addr:pSceNetSockaddr; paddrlen:pSceNetSocklen_t):Integer; SysV_ABI_CDecl; begin Result:=0; if (addr<>nil) then begin addr^:=default_addr; end; if (paddrlen<>nil) then begin paddrlen^:=SizeOf(SceNetSockaddr); end; end; function ps4_connect(s:SceNetId; const addr:pSceNetSockaddr; addrlen:SceNetSocklen_t):Integer; SysV_ABI_CDecl; begin sleep(200); Result:=_set_errno(ECONNREFUSED); end; end.