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@ -980,9 +980,6 @@ begin
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System.InterlockedIncrement(Fflip_count[bufferIndex]);
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end;
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//inc pending frame
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System.InterlockedIncrement(last_status.flipPendingNum0);
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//inc GPU pending frame
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System.InterlockedIncrement(last_status.gcQueueNum);
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end;
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@ -991,6 +988,9 @@ begin
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//dec GPU pending mark
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System.InterlockedDecrement(last_status.gcQueueNum);
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//inc pending frame
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System.InterlockedIncrement(last_status.flipPendingNum0);
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if (bufferIndex<>-1) then
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begin
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//set buf label
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@ -1000,6 +1000,7 @@ begin
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end;
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bFinishFlip:
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begin
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//dec pending frame
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System.InterlockedDecrement(last_status.flipPendingNum0);
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//dec flip counter
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