mirror of https://github.com/red-prig/fpPS4.git
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bd0f0cc852
commit
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@ -549,7 +549,7 @@ begin
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bi.bmiHeader.biBitCount :=32;
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bi.bmiHeader.biCompression:=BI_RGB;
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if {(attr^.attr.tilingMode<>0)} false then
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if (attr^.attr.tilingMode<>0) then
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begin
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//alloc aligned 128x128
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bi.bmiHeader.biWidth :=(attr^.attr.pitchPixel+127) and (not 127);
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@ -672,7 +672,6 @@ begin
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end;
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Node^.submit:=submit^;
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Node^.tsc :=rdtsc();
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Flip^.next_ :=nil;
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Flip^.submit :=Node;
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@ -696,6 +695,8 @@ var
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begin
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Result:=0;
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//
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mtx_lock(mtx^);
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For i:=0 to High(FFlipAlloc.FNodes) do
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begin
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Flip:=@FFlipAlloc.FNodes[i];
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@ -713,8 +714,12 @@ begin
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System.InterlockedDecrement(last_status.gcQueueNum);
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//
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Node^.tsc:=rdtsc();
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System.InterlockedIncrement(last_status.flipPendingNum0);
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mtx_unlock(mtx^);
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FSubmitQueue.Push(Node);
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if (Node^.submit.flipMode=SCE_VIDEO_OUT_FLIP_MODE_HSYNC) then
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@ -727,6 +732,8 @@ begin
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end;
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end;
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mtx_unlock(mtx^);
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//
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Result:=1;
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end;
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