From 7a960dff606df023bfe6da1b884ef94042113ac5 Mon Sep 17 00:00:00 2001 From: gandalfthewhite19890404 Date: Sun, 4 Dec 2022 16:42:39 +0300 Subject: [PATCH] Changed input slightly (#32) * Update ps4_libscepad.pas Changed L2 and R2 * Update README.md --- README.md | 4 ++-- src/ps4_libscepad.pas | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 5a1f668d..3da2f317 100644 --- a/README.md +++ b/README.md @@ -46,8 +46,8 @@ Square |Numpad 4 Cross |Numpad 2 Circle |Numpad 6 L1 |Q -L2 |TAB +L2 |1 L3 |Z R1 |E -R2 |R +R2 |4 R3 |C diff --git a/src/ps4_libscepad.pas b/src/ps4_libscepad.pas index df62e66a..9a0410cd 100644 --- a/src/ps4_libscepad.pas +++ b/src/ps4_libscepad.pas @@ -432,7 +432,7 @@ begin if GetAsyncKeyState(VK_Q) then data^.buttons:=data^.buttons or SCE_PAD_BUTTON_L1; - if GetAsyncKeyState(VK_TAB) then + if GetAsyncKeyState(VK_1) then data^.buttons:=data^.buttons or SCE_PAD_BUTTON_L2; if GetAsyncKeyState(VK_Z) then @@ -442,7 +442,7 @@ begin if GetAsyncKeyState(VK_E) then data^.buttons:=data^.buttons or SCE_PAD_BUTTON_R1; - if GetAsyncKeyState(VK_R) then + if GetAsyncKeyState(VK_4) then data^.buttons:=data^.buttons or SCE_PAD_BUTTON_R2; if GetAsyncKeyState(VK_C) then