mirror of https://github.com/red-prig/fpPS4.git
Add parameters: -w //Fullscreen mode
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@ -74,9 +74,10 @@ begin
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Writeln('PS4 compatibility layer (emulator) written with Free Pascal '+{$I %FPCVERSION%});
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Writeln(' Parameters:');
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Writeln(' -e <name> //Decrypted ELF or SELF file name');
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Writeln(' -f <name> //folder of app (/app0)');
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Writeln(' -p <name> //folder of patch (/app1)');
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Writeln(' -s <name> //savedata path');
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Writeln(' -f <name> //Folder of app (/app0)');
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Writeln(' -p <name> //Folder of patch (/app1)');
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Writeln(' -s <name> //Savedata path');
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Writeln(' -w //Fullscreen mode');
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Writeln(' -h <name> //enable hack');
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Writeln(' DEPTH_DISABLE_HACK //Disables depth buffer');
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@ -99,6 +100,7 @@ begin
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'-p':n:=2;
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'-s':n:=3;
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'-h':n:=4;
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'-w':ps4_libSceVideoOut.FULLSCREEN_MODE:=True;
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else
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if (n<>-1) then
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begin
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@ -242,6 +242,9 @@ type
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flipArg:Int64;
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end;
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Var
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FULLSCREEN_MODE:Boolean=false;
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function _qc_sceVideoOutSubmitFlip(Flip:PqcFlipInfo):Integer;
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var
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@ -552,6 +555,17 @@ begin
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end;
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end;
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procedure SetFullscreen(Handle:hwnd);
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var
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style:ptrint;
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begin
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style:=GetWindowLong(Handle,GWL_STYLE);
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style:=style and (not WS_BORDER);
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style:=style or WS_POPUP;
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SetWindowLong(Handle,GWL_STYLE,style);
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end;
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procedure TVideoOut.OnVblank(Sender:TObject);
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begin
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post_event_vblank;
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@ -595,6 +609,12 @@ begin
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FForm.OnKeyDown:=@FForm.KeyEvent;
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FForm.Position:=poScreenCenter;
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if FULLSCREEN_MODE then
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begin
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FForm.WindowState:=wsFullScreen;
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SetFullscreen(FForm.Handle);
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end;
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Application.UpdateMainForm(FForm);
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FForm.Show;
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