FPPS4/chip/ps4_videodrv.pas

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2021-12-08 20:04:07 +00:00
unit ps4_videodrv;
{$mode objfpc}{$H+}
{/$define ww}
{/$define null_rt}
interface
uses
Classes, SysUtils,
bittype,
ps4_libSceVideoOut,
ps4_pssl,
ps4_shader,
pm4defs,
//ps4_Tiling,
vulkan,
vDevice,
vMemory,
vShader,
vPipeline,
vImage,
vRender,
si_ci_vi_merged_offset,
si_ci_vi_merged_enum,
si_ci_vi_merged_registers
;
procedure vSubmitCommandBuffers(
count:DWORD;
dcbGpuAddrs:PPointer;
dcbSizesInBytes:PDWORD;
ccbGpuAddrs:PPointer;
ccbSizesInBytes:PDWORD;
Flip:PqcFlipInfo);
procedure vSubmitDone;
implementation
Uses
ps4_libSceGnmDriver,
ps4_gpu_regs,
shader_dump;
Var
GPU_REGS:TGPU_REGS;
procedure onPrepareFlip();
begin
//
end;
procedure onPrepareFlipLabel(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4PrepareFlip);
var
adr:PDWORD;
begin
QWORD(adr):=QWORD(Body^.ADDRES_LO) or (QWORD(Body^.ADDRES_HI) shl $20);
{$ifdef ww}Writeln('adr:',HexStr(adr),' data:',Body^.DATA);{$endif}
adr^:=Body^.DATA;
end;
procedure onPrepareFlipWithEopInterrupt(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4PrepareFlipWithEopInterrupt);
begin
{$ifdef ww}writeln;{$endif}
end;
procedure onPrepareFlipWithEopInterruptLabel(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4PrepareFlipWithEopInterrupt);
var
adr:PDWORD;
begin
QWORD(adr):=QWORD(Body^.ADDRES_LO) or (QWORD(Body^.ADDRES_HI) shl $20);
{$ifdef ww}Writeln('adr:',HexStr(adr),' data:',Body^.DATA);{$endif}
adr^:=Body^.DATA;
end;
const
kEventWriteSource32BitsImmediate =$1; ///< Source is a 32-bit constant value provided as a separate function argument.
kEventWriteSource64BitsImmediate =$2; ///< Source is a 64-bit constant value provided as a separate function argument.
kEventWriteSourceGlobalClockCounter =$3; ///< Source is a 64-bit timestamp from the systems 100Mhz global clock.
kEventWriteSourceGpuCoreClockCounter =$4; ///< Source is a 64-bit timestamp from the GPUs 800Mhz clock.
// EVENT_WRITE_EOP packet definitions
EVENTWRITEEOP_DATA_SEL_DISCARD =0;
EVENTWRITEEOP_DATA_SEL_SEND_DATA32 =1;
EVENTWRITEEOP_DATA_SEL_SEND_DATA64 =2;
EVENTWRITEEOP_DATA_SEL_SEND_GPU_CLOCK =3;
EVENTWRITEEOP_INT_SEL_NONE =0;
EVENTWRITEEOP_INT_SEL_SEND_INT =1;
EVENTWRITEEOP_INT_SEL_SEND_INT_ON_CONFIRM =2;
EVENTWRITEEOP_INT_SEL_SEND_DATA_ON_CONFIRM=3;
procedure onEventWriteEop(pm4Hdr:PM4_TYPE_3_HEADER;Body:PEVENTWRITEEOP);
var
adr:Pointer;
begin
QWORD(adr):=QWORD(Body^.ADDRESS_LO) or (QWORD(Body^.DATA_CNTL.ADDRESS_HI) shl $20);
Case Body^.DATA_CNTL.DATA_SEL of
EVENTWRITEEOP_DATA_SEL_DISCARD:;//nop
kEventWriteSource32BitsImmediate :PDWORD(adr)^:=Body^.DATA_LO;
kEventWriteSource64BitsImmediate :PQWORD(adr)^:=PQWORD(@Body^.DATA_LO)^;
kEventWriteSourceGlobalClockCounter ,
kEventWriteSourceGpuCoreClockCounter:PQWORD(adr)^:=GetTickCount64*1000;
else
Assert(False);
end;
post_event_eop;
end;
const
//kEosCsDone = $0000002f; ///< Causes the SQ to generate a signal to indicate that all CS work prior to this point has completed.
//kEosPsDone = $00000030; ///< Causes the SQ to generate a signal to indicate that all PS work prior to this point has completed.
EVENT_WRITE_EOS_INDEX_CSDONE_PSDONE=6;
EVENT_WRITE_EOS_CMD_STORE_APPEND_COUNT_TO_MEMORY=0;
EVENT_WRITE_EOS_CMD_STORE_GDS_DATA_TO_MEMORY =1;
EVENT_WRITE_EOS_CMD_STORE_32BIT_DATA_TO_MEMORY =2;
procedure onEventWriteEos(pm4Hdr:PM4_TYPE_3_HEADER;Body:PTPM4CMDEVENTWRITEEOS);
var
adr:PDWORD;
begin
Case Body^.eventIndex of
EVENT_WRITE_EOS_INDEX_CSDONE_PSDONE:
begin
Case Body^.eventType of
CS_DONE:{$ifdef ww}Writeln('kEosCsDone'){$endif};
PS_DONE:{$ifdef ww}Writeln('kEosPsDone'){$endif};
else
Assert(False);
end;
Case Body^.command of
//EVENT_WRITE_EOS_CMD_STORE_APPEND_COUNT_TO_MEMORY:;
//EVENT_WRITE_EOS_CMD_STORE_GDS_DATA_TO_MEMORY :;
EVENT_WRITE_EOS_CMD_STORE_32BIT_DATA_TO_MEMORY :
begin
QWORD(adr):=QWORD(Body^.addressLo) or (QWORD(Body^.addressHi) shl $20);
{$ifdef ww}Writeln('adr:',HexStr(adr),' data:',Body^.DATA){$endif};
adr^:=Body^.DATA;
end;
else
Assert(False);
end;
end;
else
Assert(False);
end;
//writeln;
end;
procedure onEventWrite(pm4Hdr:PM4_TYPE_3_HEADER;Body:PTPM4CMDEVENTWRITE);
begin
Case Body^.eventType of
THREAD_TRACE_MARKER:;
FLUSH_AND_INV_CB_META:
begin
Case Body^.EVENTINDEX of
%0000:{$ifdef ww}Writeln('Any non-Time Stamp/non-Fence/non-Trap EVENT_TYPE not listed.'){$endif};
%0001:{$ifdef ww}Writeln('ZPASS_DONE'){$endif};
%0010:{$ifdef ww}Writeln('SAMPLE_PIPELINESTATS'){$endif};
%0011:{$ifdef ww}Writeln('SAMPLE_STREAMOUTSTAT[S|S1|S2|S3]'){$endif};
%0100:{$ifdef ww}Writeln('[CS|VS|PS]_PARTIAL_FLUSH'){$endif};
%0101:{$ifdef ww}Writeln('Reserved for EVENT_WRITE_EOP time stamp/fence event types'){$endif};
%0110:{$ifdef ww}Writeln('Reserved for EVENT_WRITE_EOS packet'){$endif};
%0111:{$ifdef ww}Writeln('CACHE_FLUSH, CACHE_FLUSH_AND_INV_EVENT'){$endif};
else
Assert(False);
end;
end;
else
Assert(False);
end;
end;
const
//DmaDataSrc
kDmaDataSrcMemory = $0; ///< Source is a GPU-visible memory address.
kDmaDataSrcGds = $1; ///< Source is an offset into Global Data Store (GDS).
kDmaDataSrcData = $2; ///< Source is a 32-bit data constant.
kDmaDataSrcMemoryUsingL2 = $3; ///< Source is a GPU-visible memory address, but should be read directly from the L2 cache.
kDmaDataSrcRegister = $4; ///< Source is a GPU register offset (auto-increment enabled for multi-register DMAs).
kDmaDataSrcRegisterNoIncrement = $C; ///< Source is a GPU register offset (auto-increment disabled for multi-register DMAs).
const
//DmaDataDst
kDmaDataDstMemory = $0; ///< Destination is a GPU-visible memory address.
kDmaDataDstGds = $1; ///< Destination is an offset into Global Data Store (GDS).
kDmaDataDstRegister = $4; ///< Destination is a GPU register offset (auto-increment enabled for multi-register DMAs).
kDmaDataDstRegisterNoIncrement = $C; ///< Destination is a GPU register offset (auto-increment disabled for multi-register DMAs).
{
2 = 0010
3 = 0011
4 = 0100
8 = 1000
C = 1100
}
procedure onDMAData(pm4Hdr:PM4_TYPE_3_HEADER;Body:PTPM4DMADATA);
var
adrSrc,adrDst:PDWORD;
srcSel,dstSel:DWORD;
begin
srcSel:=((PDWORD(Body)[0] shr $1d) and 3) or ((PDWORD(Body)[5] shr $19) and 8) or ((PDWORD(Body)[5] shr $18) and 4);
dstSel:=((PDWORD(Body)[0] shr $14) and 1) or ((PDWORD(Body)[5] shr $1a) and 8) or ((PDWORD(Body)[5] shr $19) and 4);
QWORD(adrSrc):=QWORD(Body^.srcAddrLo) or (QWORD(Body^.srcAddrHi) shl $20);
QWORD(adrDst):=QWORD(Body^.dstAddrLo) or (QWORD(Body^.dstAddrHi) shl $20);
case srcSel of
kDmaDataSrcMemory,
kDmaDataSrcMemoryUsingL2:
begin
case dstSel of
kDmaDataDstMemory:
begin
Move(adrSrc^,adrDst^,Body^.Flags2.byteCount);
end;
kDmaDataDstRegister,
kDmaDataDstRegisterNoIncrement:
begin
if (Body^.dstAddrLo=$3022C) then
begin
{$ifdef ww}Writeln('prefetchIntoL2:',HexStr(adrSrc),' count(DW):',Body^.Flags2.byteCount div 4){$endif};
end else
begin
{$ifdef ww}Writeln('SetRegister:',HexStr(Body^.dstAddrLo shr 2,4),' count(DW):',Body^.Flags2.byteCount div 4){$endif};
end;
end;
else
Assert(False);
end;
end;
kDmaDataSrcData:
begin
case dstSel of
kDmaDataDstMemory:
begin
FillDWORD(adrDst^,Body^.Flags2.byteCount div 4,Body^.srcAddrLo);
end;
kDmaDataDstRegister,
kDmaDataDstRegisterNoIncrement:
{$ifdef ww}Writeln('SetRegister:',HexStr(Body^.dstAddrLo shr 2,4),' count(DW):1'){$endif};
else
Assert(False);
end;
end;
else
Assert(False);
end;
end;
// WRITE_DATA DST_SEL and ENGINE definitions
const
WRITE_DATA_DST_SEL_REGISTER =0;
WRITE_DATA_DST_SEL_MEMORY_SYNC =1;
WRITE_DATA_DST_SEL_TCL2 =2;
WRITE_DATA_DST_SEL_GDS =3;
WRITE_DATA_DST_SEL_MEMORY_ASYNC=5;
WRITE_DATA_CACHE_POLICY_LRU =0;
WRITE_DATA_CACHE_POLICY_STREAM =1;
WRITE_DATA_CACHE_POLICY_BYPASS =2;
WRITE_DATA_ENGINE_ME =0;
WRITE_DATA_ENGINE_PFP =1;
WRITE_DATA_ENGINE_CE =2;
procedure onWriteData(pm4Hdr:PM4_TYPE_3_HEADER;Body:PTPM4CMDWRITEDATA);
var
adr:PDWORD;
i,count:Word;
begin
Assert(Body^.CONTROL.wrOneAddr=0);
Case Body^.CONTROL.engineSel of
WRITE_DATA_ENGINE_ME:;
else
Assert(False);
end;
Case Body^.CONTROL.dstSel of
WRITE_DATA_DST_SEL_MEMORY_SYNC,
WRITE_DATA_DST_SEL_MEMORY_ASYNC:
begin
count:=pm4Hdr.count;
if (count>=3) then
begin
count:=count-2;
QWORD(adr):=QWORD(Body^.dstAddrLo) or (QWORD(Body^.dstAddrHi) shl $20);
{$ifdef ww}Writeln('adr:',HexStr(adr),' data:',PDWORD(@Body^.DATA)^){$endif};
Move(Body^.DATA,adr^,count*SizeOf(DWORD));
end;
end;
else
Assert(False);
end;
end;
procedure onAcquireMem(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4ACQUIREMEM);
begin
{$ifdef ww}writeln;{$endif}
end;
procedure onPm40(pm4Hdr:PM4_TYPE_0_HEADER;Body:PDWORD);
begin
{$ifdef ww}Writeln('PM4_TYPE_0:Reg:',HexStr(pm4Hdr.baseIndex,4),' count(DW):',pm4Hdr.count+1);{$endif}
end;
procedure onNop(pm4Hdr:PM4_TYPE_3_HEADER;Body:PDWORD);
begin
case Body^ of
{$ifdef ww}
OP_HINT_1920_1080 :Writeln('\HINT_1920_1080 ');
OP_HINT_1860_1080 :Writeln('\HINT_1860_1080 ');
OP_HINT_320_240 :Writeln('\HINT_320_240 ');
OP_HINT_WRITE_GPU_PREFETCH_INTO_L2 :Writeln('\HINT_WRITE_GPU_PREFETCH_INTO_L2 ');
OP_HINT_BASE_ALLOCATE_FROM_COMMAND_BUFFER :Writeln('\HINT_BASE_ALLOCATE_FROM_COMMAND_BUFFER ');
OP_HINT_PUSH_MARKER :Writeln('\HINT_PUSH_MARKER ');
OP_HINT_POP_MARKER :Writeln('\HINT_POP_MARKER ');
OP_HINT_SET_VSHARP_IN_USER_DATA :Writeln('\HINT_SET_VSHARP_IN_USER_DATA ');
OP_HINT_SET_TSHARP_IN_USER_DATA :Writeln('\HINT_SET_TSHARP_IN_USER_DATA ');
OP_HINT_SET_SSHARP_IN_USER_DATA :Writeln('\HINT_SET_SSHARP_IN_USER_DATA ');
OP_HINT_SET_USER_DATA_REGION :Writeln('\HINT_SET_USER_DATA_REGION ');
OP_HINT_BASE_MARK_DISPATCH_DRAW_ACB_ADDRESS :Writeln('\HINT_BASE_MARK_DISPATCH_DRAW_ACB_ADDRESS ');
OP_HINT_INLINE_DATA1 :Writeln('\HINT_INLINE_DATA1 ');
OP_HINT_INLINE_DATA2 :Writeln('\HINT_INLINE_DATA2 ');
OP_HINT_SET_DB_RENDER_CONTROL :Writeln('\HINT_SET_DB_RENDER_CONTROL ');
OP_HINT_SET_DB_COUNT_CONTROL :Writeln('\HINT_SET_DB_COUNT_CONTROL ');
OP_HINT_SET_RENDER_OVERRIDE_CONTROL :Writeln('\HINT_SET_RENDER_OVERRIDE_CONTROL ');
OP_HINT_SET_RENDER_OVERRIDE2CONTROL :Writeln('\HINT_SET_RENDER_OVERRIDE2CONTROL ');
OP_HINT_SET_PS_SHADER_SAMPLE_EXCLUSION_MASK :Writeln('\HINT_SET_PS_SHADER_SAMPLE_EXCLUSION_MASK ');
OP_HINT_SET_DEPTH_BOUNDS_RANGE :Writeln('\HINT_SET_DEPTH_BOUNDS_RANGE ');
OP_HINT_SET_STENCIL_CLEAR_VALUE :Writeln('\HINT_SET_STENCIL_CLEAR_VALUE ');
OP_HINT_SET_DEPTH_CLEAR_VALUE :Writeln('\HINT_SET_DEPTH_CLEAR_VALUE ');
OP_HINT_SET_SCREEN_SCISSOR :Writeln('\HINT_SET_SCREEN_SCISSOR ');
OP_HINT_SET_DEPTH_RENDER_TARGET :Writeln('\HINT_SET_DEPTH_RENDER_TARGET ');
OP_HINT_SET_BORDER_COLOR_TABLE_ADDR :Writeln('\HINT_SET_BORDER_COLOR_TABLE_ADDR ');
OP_HINT_SET_WINDOW_OFFSET :Writeln('\HINT_SET_WINDOW_OFFSET ');
OP_HINT_SET_WINDOW_SCISSOR :Writeln('\HINT_SET_WINDOW_SCISSOR ');
OP_HINT_SET_CLIP_RECTANGLE_RULE :Writeln('\HINT_SET_CLIP_RECTANGLE_RULE ');
OP_HINT_SET_HARDWARE_SCREEN_OFFSET :Writeln('\HINT_SET_HARDWARE_SCREEN_OFFSET ');
OP_HINT_SET_RENDER_TARGET_MASK :Writeln('\HINT_SET_RENDER_TARGET_MASK ');
OP_HINT_SET_GENERIC_SCISSOR :Writeln('\HINT_SET_GENERIC_SCISSOR ');
OP_HINT_SET_PERFMON_ENABLE :Writeln('\HINT_SET_PERFMON_ENABLE ');
OP_HINT_SET_SCALED_RESOLUTION_GRID :Writeln('\HINT_SET_SCALED_RESOLUTION_GRID ');
OP_HINT_SET_FOVEATED_WINDOW :Writeln('\HINT_SET_FOVEATED_WINDOW ');
OP_HINT_SET_INDEX_OFFSET :Writeln('\HINT_SET_INDEX_OFFSET ');
OP_HINT_SET_PRIMITIVE_RESET_INDEX :Writeln('\HINT_SET_PRIMITIVE_RESET_INDEX ');
OP_HINT_SET_STENCIL_OP_CONTROL :Writeln('\HINT_SET_STENCIL_OP_CONTROL ');
OP_HINT_SET_STENCIL :Writeln('\HINT_SET_STENCIL ');
OP_HINT_SET_PS_SHADER_USAGE :Writeln('\HINT_SET_PS_SHADER_USAGE ');
OP_HINT_SET_GRAPHICS_SCRATCH_SIZE :Writeln('\HINT_SET_GRAPHICS_SCRATCH_SIZE ');
OP_HINT_SET_DEPTH_STENCIL_CONTROL :Writeln('\HINT_SET_DEPTH_STENCIL_CONTROL ');
OP_HINT_SET_DEPTH_EQAA_CONTROL :Writeln('\HINT_SET_DEPTH_EQAA_CONTROL ');
OP_HINT_SET_CB_CONTROL :Writeln('\HINT_SET_CB_CONTROL ');
OP_HINT_SET_CLIP_CONTROL :Writeln('\HINT_SET_CLIP_CONTROL ');
OP_HINT_SET_PRIMITIVE_SETUP :Writeln('\HINT_SET_PRIMITIVE_SETUP ');
OP_HINT_SET_VIEWPORT_TRANSFORM_CONTROL :Writeln('\HINT_SET_VIEWPORT_TRANSFORM_CONTROL ');
OP_HINT_SET_OBJECT_ID_MODE :Writeln('\HINT_SET_OBJECT_ID_MODE ');
OP_HINT_SET_COMPUTE_SHADER_CONTROL :Writeln('\HINT_SET_COMPUTE_SHADER_CONTROL ');
OP_HINT_SET_COMPUTE_SCRATCH_SIZE :Writeln('\HINT_SET_COMPUTE_SCRATCH_SIZE ');
OP_HINT_SET_PRIMITIVE_TYPE_BASE :Writeln('\HINT_SET_PRIMITIVE_TYPE_BASE ');
OP_HINT_SET_POINT_SIZE :Writeln('\HINT_SET_POINT_SIZE ');
OP_HINT_SET_POINT_MIN_MAX :Writeln('\HINT_SET_POINT_MIN_MAX ');
OP_HINT_SET_LINE_WIDTH :Writeln('\HINT_SET_LINE_WIDTH ');
OP_HINT_SET_GS_MODE :Writeln('\HINT_SET_GS_MODE ');
OP_HINT_SET_GS_ON_CHIP_CONTROL :Writeln('\HINT_SET_GS_ON_CHIP_CONTROL ');
OP_HINT_SET_SCAN_MODE_CONTROL :Writeln('\HINT_SET_SCAN_MODE_CONTROL ');
OP_HINT_SET_PS_SHADER_RATE :Writeln('\HINT_SET_PS_SHADER_RATE ');
OP_HINT_SET_PRIMITIVE_ID_ENABLE :Writeln('\HINT_SET_PRIMITIVE_ID_ENABLE ');
OP_HINT_SET_PRIMITIVE_RESET_INDEX_ENABLE :Writeln('\HINT_SET_PRIMITIVE_RESET_INDEX_ENABLE ');
OP_HINT_SET_DRAW_PAYLOAD_CONTROL :Writeln('\HINT_SET_DRAW_PAYLOAD_CONTROL ');
OP_HINT_SET_INSTANCE_STEP_RATE :Writeln('\HINT_SET_INSTANCE_STEP_RATE ');
OP_HINT_SETUP_ES_GS_RING_REGISTERS :Writeln('\HINT_SETUP_ES_GS_RING_REGISTERS ');
OP_HINT_SET_VERTEX_REUSE_ENABLE :Writeln('\HINT_SET_VERTEX_REUSE_ENABLE ');
OP_HINT_SET_HTILE_STENCIL0 :Writeln('\HINT_SET_HTILE_STENCIL0 ');
OP_HINT_SET_HTILE_STENCIL1 :Writeln('\HINT_SET_HTILE_STENCIL1 ');
OP_HINT_SETUP_DRAW_OPAQUE_PARAMETERS_1 :Writeln('\HINT_SETUP_DRAW_OPAQUE_PARAMETERS_1 ');
OP_HINT_SETUP_DRAW_OPAQUE_PARAMETERS_0 :Writeln('\HINT_SETUP_DRAW_OPAQUE_PARAMETERS_0 ');
OP_HINT_SET_TESSELLATION_DISTRIBUTION_THRESHOLDS :Writeln('\HINT_SET_TESSELLATION_DISTRIBUTION_THRESHOLDS ');
OP_HINT_SET_ACTIVE_SHADER_STAGES :Writeln('\HINT_SET_ACTIVE_SHADER_STAGES ');
OP_HINT_SETUP_GS_VS_RING_REGISTERS :Writeln('\HINT_SETUP_GS_VS_RING_REGISTERS ');
OP_HINT_SET_ALPHA_TO_MASK_CONTROL :Writeln('\HINT_SET_ALPHA_TO_MASK_CONTROL ');
OP_HINT_SET_DISPATCH_DRAW_INDEX_DEALLOCATION_MASK:Writeln('\HINT_SET_DISPATCH_DRAW_INDEX_DEALLOCATION_MASK');
OP_HINT_SET_POLYGON_OFFSET_Z_FORMAT :Writeln('\HINT_SET_POLYGON_OFFSET_Z_FORMAT ');
OP_HINT_SET_POLYGON_OFFSET_CLAMP :Writeln('\HINT_SET_POLYGON_OFFSET_CLAMP ');
OP_HINT_SET_POLYGON_OFFSET_FRONT :Writeln('\HINT_SET_POLYGON_OFFSET_FRONT ');
OP_HINT_SET_POLYGON_OFFSET_BACK :Writeln('\HINT_SET_POLYGON_OFFSET_BACK ');
OP_HINT_SET_GS_MODE_DISABLE :Writeln('\HINT_SET_GS_MODE_DISABLE ');
OP_HINT_SET_STREAMOUT_MAPPING :Writeln('\HINT_SET_STREAMOUT_MAPPING ');
OP_HINT_SET_AA_SAMPLE_COUNT :Writeln('\HINT_SET_AA_SAMPLE_COUNT ');
OP_HINT_SET_VERTEX_QUANTIZATION :Writeln('\HINT_SET_VERTEX_QUANTIZATION ');
OP_HINT_SET_GUARD_BANDS :Writeln('\HINT_SET_GUARD_BANDS ');
OP_HINT_SET_AA_SAMPLE_MASK1 :Writeln('\HINT_SET_AA_SAMPLE_MASK1 ');
OP_HINT_SET_AA_SAMPLE_MASK2 :Writeln('\HINT_SET_AA_SAMPLE_MASK2 ');
OP_HINT_SET_TEXTURE_GRADIENT_FACTORS :Writeln('\HINT_SET_TEXTURE_GRADIENT_FACTORS ');
OP_HINT_SET_PERF_COUNTER_CONTROL_PA :Writeln('\HINT_SET_PERF_COUNTER_CONTROL_PA ');
OP_HINT_SET_PRIMITIVE_TYPE_NEO :Writeln('\HINT_SET_PRIMITIVE_TYPE_NEO ');
{$endif}
OP_HINT_PREPARE_FLIP_VOID:
begin
onPrepareFlip();
{$ifdef ww}Writeln('\HINT_PREPARE_FLIP_VOID');{$endif}
end;
OP_HINT_PREPARE_FLIP_LABEL:
begin
{$ifdef ww}Writeln('\HINT_PREPARE_FLIP_LABEL');{$endif}
onPrepareFlipLabel(pm4Hdr,@Body[1]);
end;
OP_HINT_PREPARE_FLIP_WITH_EOP_INTERRUPT_VOID:
begin
{$ifdef ww}Writeln('\HINT_PREPARE_FLIP_WITH_EOP_INTERRUPT_VOID');{$endif}
onPrepareFlipWithEopInterrupt(pm4Hdr,@Body[1]);
end;
OP_HINT_PREPARE_FLIP_WITH_EOP_INTERRUPT_LABEL:
begin
{$ifdef ww}Writeln('\HINT_PREPARE_FLIP_WITH_EOP_INTERRUPT_LABEL');{$endif}
onPrepareFlipWithEopInterruptLabel(pm4Hdr,@Body[1]);
end;
{$ifdef ww}else
Writeln('\Hint:',HexStr(Body^,8));{$endif}
end;
end;
procedure onContextControl(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDCONTEXTCONTROL);
begin
writeln;
end;
//The purpose of the Clear_State packet is to reduce command buffer preamble setup time for all driver versions of
//both DX and OpenGL and to specifically support DX11s Display Lists requirements. The definition of Clear State
//is essentially everything off, resources all NULL, other values set to a defined default state.
procedure onClearState(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDCLEARSTATE);
begin
GPU_REGS.Clear;
end;
const
CONTEXT_REG_BASE = $A000;
CONTEXT_SPACE_START=$0000a000;
procedure onSetContextReg(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDSETDATA);
var
i,c,r:WORD;
v:DWORD;
begin
c:=pm4Hdr.count;
if c<>0 then
For i:=0 to c-1 do
begin
r:=CONTEXT_REG_BASE+Body^.REG_OFFSET+i;
v:=PDWORD(@Body^.REG_DATA)[i];
//{$ifdef ww}Writeln('SetContextReg:',getRegName(r),'=',HexStr(v,8));{$endif}
//Continue;
Case r of
mmCB_COLOR0_BASE..mmCB_COLOR7_DCC_BASE:
begin
PDWORD(@GPU_REGS.RENDER_TARGET)[r-mmCB_COLOR0_BASE]:=v;
end;
mmCB_TARGET_MASK :DWORD(GPU_REGS.TARGET_MASK) :=v;
mmCB_COLOR_CONTROL:DWORD(GPU_REGS.CB_COLOR_CONTROL):=v;
mmCB_BLEND0_CONTROL..mmCB_BLEND7_CONTROL:
begin
PDWORD(@GPU_REGS.CB_BLEND_CONTROL)[r-mmCB_BLEND0_CONTROL]:=v;
end;
mmCB_SHADER_MASK :DWORD(GPU_REGS.SPI.PS.SHADER_MASK):=v;
mmPA_SC_MODE_CNTL_0:DWORD(GPU_REGS.SC_MODE_CNTL_0) :=v;
mmPA_SC_MODE_CNTL_1:DWORD(GPU_REGS.SC_MODE_CNTL_1) :=v;
mmPA_SC_VPORT_SCISSOR_0_TL..mmPA_SC_VPORT_SCISSOR_15_BR:
begin
PDWORD(@GPU_REGS.VPORT_SCISSOR)[r-mmPA_SC_VPORT_SCISSOR_0_TL]:=v;
end;
mmPA_SC_VPORT_ZMIN_0..mmPA_SC_VPORT_ZMAX_15:
begin
PDWORD(@GPU_REGS.VPORT_ZMIN_MAX)[r-mmPA_SC_VPORT_ZMIN_0]:=v;
end;
mmPA_CL_VPORT_XSCALE..mmPA_CL_VPORT_ZOFFSET_15:
begin
PDWORD(@GPU_REGS.VPORT_SCALE_OFFSET)[r-mmPA_CL_VPORT_XSCALE]:=v;
end;
mmPA_CL_VTE_CNTL:DWORD(GPU_REGS.VTE_CNTL):=v;
mmPA_SC_SCREEN_SCISSOR_TL:DWORD(GPU_REGS.SCREEN_SCISSOR_TL):=v;
mmPA_SC_SCREEN_SCISSOR_BR:DWORD(GPU_REGS.SCREEN_SCISSOR_BR):=v;
mmPA_SC_AA_MASK_X0Y0_X1Y0:DWORD(GPU_REGS.SC_AA_MASK_X0Y0_X1Y0):=v;
mmPA_SC_AA_MASK_X0Y1_X1Y1:DWORD(GPU_REGS.SC_AA_MASK_X0Y1_X1Y1):=v;
mmPA_SC_AA_CONFIG :DWORD(GPU_REGS.SC_AA_CONFIG):=v;
mmPA_SU_HARDWARE_SCREEN_OFFSET:DWORD(GPU_REGS.HARDWARE_SCREEN_OFFSET):=v;
mmPA_SU_VTX_CNTL:DWORD(GPU_REGS.VTX_CNTL):=v;
mmPA_SU_LINE_CNTL:DWORD(GPU_REGS.SU_LINE_CNTL) :=v;
mmPA_SU_POINT_SIZE:DWORD(GPU_REGS.SU_POINT_SIZE) :=v;
mmPA_SU_POINT_MINMAX:DWORD(GPU_REGS.SU_POINT_MINMAX):=v;
mmPA_CL_CLIP_CNTL:DWORD(GPU_REGS.CL_CLIP_CNTL) :=v;
mmPA_SC_CLIPRECT_RULE:DWORD(GPU_REGS.SC_CLIPRECT_RULE):=v;
mmPA_CL_GB_VERT_CLIP_ADJ:PDWORD(@GPU_REGS.GB_CLIP.VERT_CLIP_ADJ)^:=v;
mmPA_CL_GB_VERT_DISC_ADJ:PDWORD(@GPU_REGS.GB_CLIP.VERT_DISC_ADJ)^:=v;
mmPA_CL_GB_HORZ_CLIP_ADJ:PDWORD(@GPU_REGS.GB_CLIP.HORZ_CLIP_ADJ)^:=v;
mmPA_CL_GB_HORZ_DISC_ADJ:PDWORD(@GPU_REGS.GB_CLIP.HORZ_DISC_ADJ)^:=v;
mmSPI_VS_OUT_CONFIG :DWORD(GPU_REGS.SPI.VS.OUT_CONFIG):=v;
mmPA_CL_VS_OUT_CNTL :DWORD(GPU_REGS.SPI.VS.OUT_CNTL):=v;
mmSPI_SHADER_POS_FORMAT:DWORD(GPU_REGS.SPI.VS.POS_FORMAT):=v;
mmSPI_SHADER_Z_FORMAT :DWORD(GPU_REGS.SPI.PS.Z_FORMAT) :=v;
mmSPI_SHADER_COL_FORMAT:DWORD(GPU_REGS.SPI.PS.COL_FORMAT):=v;
mmSPI_BARYC_CNTL :DWORD(GPU_REGS.SPI.PS.BARYC_CNTL):=v;
mmSPI_PS_INPUT_ENA :DWORD(GPU_REGS.SPI.PS.INPUT_ENA) :=v;
mmSPI_PS_INPUT_ADDR :DWORD(GPU_REGS.SPI.PS.INPUT_ADDR):=v;
mmSPI_PS_IN_CONTROL :DWORD(GPU_REGS.SPI.PS.IN_CONTROL):=v;
mmSPI_PS_INPUT_CNTL_0 :DWORD(GPU_REGS.SPI.PS.INPUT_CNTL_0):=v;
mmSPI_PS_INPUT_CNTL_1 :DWORD(GPU_REGS.SPI.PS.INPUT_CNTL_1):=v;
mmDB_SHADER_CONTROL :DWORD(GPU_REGS.SPI.PS.SHADER_CONTROL):=v;
mmDB_RENDER_CONTROL :DWORD(GPU_REGS.DEPTH.RENDER_CONTROL):=v;
mmDB_DEPTH_CONTROL :DWORD(GPU_REGS.DEPTH.DEPTH_CONTROL):=v;
mmDB_DEPTH_VIEW :DWORD(GPU_REGS.DEPTH.DEPTH_VIEW ):=v;
mmDB_HTILE_DATA_BASE :DWORD(GPU_REGS.DEPTH.HTILE_DATA_BASE ):=v;
mmDB_DEPTH_BOUNDS_MIN :DWORD(GPU_REGS.DEPTH.DEPTH_BOUNDS_MIN ):=v;
mmDB_DEPTH_BOUNDS_MAX :DWORD(GPU_REGS.DEPTH.DEPTH_BOUNDS_MAX ):=v;
mmDB_STENCIL_CLEAR :DWORD(GPU_REGS.DEPTH.STENCIL_CLEAR ):=v;
mmDB_DEPTH_CLEAR :DWORD(GPU_REGS.DEPTH.DEPTH_CLEAR ):=v;
mmDB_DEPTH_INFO :DWORD(GPU_REGS.DEPTH.DEPTH_INFO ):=v;
mmDB_Z_INFO :DWORD(GPU_REGS.DEPTH.Z_INFO ):=v;
mmDB_STENCIL_INFO :DWORD(GPU_REGS.DEPTH.STENCIL_INFO ):=v;
mmDB_Z_READ_BASE :DWORD(GPU_REGS.DEPTH.Z_READ_BASE ):=v;
mmDB_STENCIL_READ_BASE :DWORD(GPU_REGS.DEPTH.STENCIL_READ_BASE ):=v;
mmDB_Z_WRITE_BASE :DWORD(GPU_REGS.DEPTH.Z_WRITE_BASE ):=v;
mmDB_STENCIL_WRITE_BASE:DWORD(GPU_REGS.DEPTH.STENCIL_WRITE_BASE):=v;
mmDB_DEPTH_SIZE :DWORD(GPU_REGS.DEPTH.DEPTH_SIZE ):=v;
mmDB_DEPTH_SLICE :DWORD(GPU_REGS.DEPTH.DEPTH_SLICE ):=v;
mmDB_HTILE_SURFACE :DWORD(GPU_REGS.DEPTH.HTILE_SURFACE ):=v;
mmVGT_SHADER_STAGES_EN :DWORD(GPU_REGS.VGT_SHADER_STAGES_EN) :=v;
mmVGT_OUT_DEALLOC_CNTL :DWORD(GPU_REGS.VGT_OUT_DEALLOC_CNTL) :=v;
mmVGT_VTX_CNT_EN :DWORD(GPU_REGS.VGT_VTX_INDX.CNT_EN):=v;
mmVGT_MIN_VTX_INDX :DWORD(GPU_REGS.VGT_VTX_INDX.MIN_INDX):=v;
mmVGT_MAX_VTX_INDX :DWORD(GPU_REGS.VGT_VTX_INDX.MAX_INDX):=v;
mmVGT_INDX_OFFSET :DWORD(GPU_REGS.VGT_VTX_INDX.INDX_OFFSET):=v;
mmVGT_MULTI_PRIM_IB_RESET_INDX:DWORD(GPU_REGS.VGT_MULTI_PRIM_IB_RESET_INDX):=v;
mmVGT_OUTPUT_PATH_CNTL:DWORD(GPU_REGS.VGT_OUTPUT_PATH_CNTL):=v;
//mmVGT_GS_MODE:v:=v;
mmPA_SU_POLY_OFFSET_DB_FMT_CNTL:DWORD(GPU_REGS.PA_SU_POLY_OFFSET_DB_FMT_CNTL):=v;
{$ifdef ww}else
Writeln('SetContextReg:',getRegName(r),'=',HexStr(v,8));{$endif}
end;
end;
end;
const
PERSISTENT_SPACE_START=$00002c00;
procedure onSetShReg(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDSETDATA);
var
i,c,r:WORD;
v:DWORD;
begin
c:=pm4Hdr.count;
if c<>0 then
For i:=0 to c-1 do
begin
r:=PERSISTENT_SPACE_START+Body^.REG_OFFSET+i;
v:=PDWORD(@Body^.REG_DATA)[i];
//{$ifdef ww}Writeln('SetShReg:',getRegName(r),'=',HexStr(v,8));{$endif}
//Continue;
Case r of
mmSPI_SHADER_PGM_LO_PS :GPU_REGS.SPI.PS.LO:=v;
mmSPI_SHADER_PGM_HI_PS :GPU_REGS.SPI.PS.HI:=v;
mmSPI_SHADER_PGM_RSRC1_PS:DWORD(GPU_REGS.SPI.PS.RSRC1):=v;
mmSPI_SHADER_PGM_RSRC2_PS:DWORD(GPU_REGS.SPI.PS.RSRC2):=v;
mmSPI_SHADER_PGM_RSRC3_PS:DWORD(GPU_REGS.SPI.PS.RSRC3):=v;
mmSPI_SHADER_USER_DATA_PS_0..mmSPI_SHADER_USER_DATA_PS_15:
PDWORD(@GPU_REGS.SPI.PS.USER_DATA)[r-mmSPI_SHADER_USER_DATA_PS_0]:=v;
mmSPI_SHADER_PGM_LO_VS :GPU_REGS.SPI.VS.LO:=v;
mmSPI_SHADER_PGM_HI_VS :GPU_REGS.SPI.VS.HI:=v;
mmSPI_SHADER_PGM_RSRC1_VS:DWORD(GPU_REGS.SPI.VS.RSRC1):=v;
mmSPI_SHADER_PGM_RSRC2_VS:DWORD(GPU_REGS.SPI.VS.RSRC2):=v;
mmSPI_SHADER_PGM_RSRC3_VS:DWORD(GPU_REGS.SPI.VS.RSRC3):=v;
mmSPI_SHADER_USER_DATA_VS_0..mmSPI_SHADER_USER_DATA_VS_15:
PDWORD(@GPU_REGS.SPI.VS.USER_DATA)[r-mmSPI_SHADER_USER_DATA_VS_0]:=v;
mmSPI_SHADER_LATE_ALLOC_VS:DWORD(GPU_REGS.SPI.VS.LATE_ALLOC):=v;
//mmSPI_SHADER_PGM_RSRC3_GS:v:=v;
//mmSPI_SHADER_PGM_RSRC3_ES:v:=v;
//mmSPI_SHADER_PGM_RSRC3_HS:v:=v;
//mmSPI_SHADER_PGM_RSRC3_LS:v:=v;
mmCOMPUTE_PGM_LO :GPU_REGS.SPI.CS.LO:=v;
mmCOMPUTE_PGM_HI :GPU_REGS.SPI.CS.HI:=v;
mmCOMPUTE_PGM_RSRC1 :DWORD(GPU_REGS.SPI.CS.RSRC1):=v;
mmCOMPUTE_PGM_RSRC2 :DWORD(GPU_REGS.SPI.CS.RSRC2):=v;
mmCOMPUTE_NUM_THREAD_X :DWORD(GPU_REGS.SPI.CS.NUM_THREAD_X):=v;
mmCOMPUTE_NUM_THREAD_Y :DWORD(GPU_REGS.SPI.CS.NUM_THREAD_Y):=v;
mmCOMPUTE_NUM_THREAD_Z :DWORD(GPU_REGS.SPI.CS.NUM_THREAD_Z):=v;
mmCOMPUTE_USER_DATA_0..mmCOMPUTE_USER_DATA_15:
PDWORD(@GPU_REGS.SPI.CS.USER_DATA)[r-mmCOMPUTE_USER_DATA_0]:=v;
mmCOMPUTE_STATIC_THREAD_MGMT_SE0:DWORD(GPU_REGS.SPI.CS.STATIC_THREAD_MGMT_SE0):=v;
mmCOMPUTE_STATIC_THREAD_MGMT_SE1:DWORD(GPU_REGS.SPI.CS.STATIC_THREAD_MGMT_SE1):=v;
mmCOMPUTE_RESOURCE_LIMITS :DWORD(GPU_REGS.SPI.CS.RESOURCE_LIMITS):=v;
{$ifdef ww}else
Writeln('SetShReg:',getRegName(r),'=',HexStr(v,8));{$endif}
end;
end;
end;
type
PVGT_PRIMITIVE_TYPE=^TVGT_PRIMITIVE_TYPE;
PGRBM_GFX_INDEX=^TGRBM_GFX_INDEX;
Const
UCONFIG_SPACE_START=$0000c000;
procedure onSetUConfigReg(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDSETDATA);
var
i,c,r:WORD;
v:DWORD;
begin
//r:=Body^.REG_OFFSET+$C000;
//mmVGT_PRIMITIVE_TYPE__CI__VI = 0xC242;
//mmVGT_INDEX_TYPE__CI__VI = 0xC243;
//mmVGT_NUM_INSTANCES__CI__VI = 0xC24D;
c:=pm4Hdr.count;
if c<>0 then
For i:=0 to c-1 do
begin
r:=UCONFIG_SPACE_START{ $C000}+Body^.REG_OFFSET+i;
v:=PDWORD(@Body^.REG_DATA)[i];
{$ifdef ww}Writeln('SetUConfigReg:',getRegName(r),'=',HexStr(v,8));{$endif}
Case r of
mmVGT_PRIMITIVE_TYPE:DWORD(GPU_REGS.VGT_PRIMITIVE_TYPE):=v;
mmVGT_INDEX_TYPE :DWORD(GPU_REGS.VGT_INDEX_TYPE ):=v;
mmVGT_NUM_INSTANCES :DWORD(GPU_REGS.VGT_NUM_INSTANCES ):=v;
mmGRBM_GFX_INDEX:{$ifdef ww}Writeln('INSTANCE_INDEX:',PGRBM_GFX_INDEX(@v)^.INSTANCE_INDEX){$endif};
{$ifdef ww}else
Writeln('SetUConfigReg:',getRegName(r),'=',HexStr(v,8));{$endif}
end;
end;
end;
type
PVGT_DMA_INDEX_TYPE=^TVGT_DMA_INDEX_TYPE;
procedure onIndexType(pm4Hdr:PM4_TYPE_3_HEADER;Body:PVGT_DMA_INDEX_TYPE);
begin
GPU_REGS.VGT_DMA.INDEX_TYPE:=Body^;
{$ifdef ww}
Case Body^.INDEX_TYPE of
VGT_INDEX_16:Write('VGT_INDEX_16');
VGT_INDEX_32:Write('VGT_INDEX_32');
VGT_INDEX_8 :Write('VGT_INDEX_8');
else Write('VGT_INDEX_UNKNOW');
end;
Writeln;
{$endif}
end;
//SLICE.TILE_MAX number of tiles in a slice (equal to Pitch * Height / 64),
//PITCH.TILE_MAX = 159, //(PITCH.TILE_MAX+1)*8=1280
//SLICE.TILE_MAX = 15359, //(SLICE.TILE_MAX+1)/(PITCH.TILE_MAX+1)*8=768
function getCodeAddress(lo,hi:DWORD):Pointer;
begin
Result:=Pointer(((QWORD(hi) shl 40) or (QWORD(lo) shl 8)));
end;
function getFetchAddress(lo,hi:DWORD):Pointer;
begin
Result:=Pointer(((QWORD(hi) shl 32) or (QWORD(lo) and (not 3))));
end;
function getIndexAddress(lo,hi:DWORD):Pointer;
begin
Result:=Pointer(((Word(hi) shl 32) or (QWORD(lo) and (not 1))));
end;
var
FCmdPool:TCmdPool;
FCmdBuffer:TvCmdBuffer;
FVSShader:TvShader;
FPSShader:TvShader;
procedure UpdateGpuRegsInfo;
var
i:DWORD;
FRenderCmd:TvRenderTargets;
RT_INFO:TRT_INFO;
DB_INFO:TDB_INFO;
ri:TUnionResourceImage;
begin
{$ifdef null_rt}Exit;{$endif}
DumpPS(GPU_REGS);
DumpVS(GPU_REGS);
{
Writeln('paddedWidth[0]:',(GPU_REGS.RENDER_TARGET[0].PITCH.TILE_MAX+1)*8);
Writeln('paddedHeigh[0]:',(GPU_REGS.RENDER_TARGET[0].SLICE.TILE_MAX+1)*8 div (GPU_REGS.RENDER_TARGET[0].PITCH.TILE_MAX+1));
Writeln('ZMIN_ZMAX[0]:',GPU_REGS.VPORT_ZMIN_MAX[0].ZMIN:0:3,' ',GPU_REGS.VPORT_ZMIN_MAX[0].ZMAX:0:3);
Writeln('VPORT_OFFSET[0]:',GPU_REGS.VPORT_SCALE_OFFSET[0].XOFFSET:0:3,':', //x=XOFFSET-XSCALE
GPU_REGS.VPORT_SCALE_OFFSET[0].YOFFSET:0:3,':', //y=YOFFSET-YSCALE
GPU_REGS.VPORT_SCALE_OFFSET[0].ZOFFSET:0:3); //minDepth=ZOFFSET
Writeln('VPORT_SCALE[0]:' ,GPU_REGS.VPORT_SCALE_OFFSET[0].XSCALE:0:3,':', //width =XSCALE*2
GPU_REGS.VPORT_SCALE_OFFSET[0].YSCALE:0:3,':', //height=YSCALE*2
GPU_REGS.VPORT_SCALE_OFFSET[0].ZSCALE:0:3); //maxDepth=ZOFFSET+ZSCALE
Writeln(
GPU_REGS.VPORT_SCALE_OFFSET[0].XOFFSET-GPU_REGS.VPORT_SCALE_OFFSET[0].XSCALE:0:3,' ',
GPU_REGS.VPORT_SCALE_OFFSET[0].YOFFSET-GPU_REGS.VPORT_SCALE_OFFSET[0].YSCALE:0:3,' ',
GPU_REGS.VPORT_SCALE_OFFSET[0].XSCALE*2:0:3,' ',
GPU_REGS.VPORT_SCALE_OFFSET[0].YSCALE*2:0:3,' ',
GPU_REGS.VPORT_SCALE_OFFSET[0].ZOFFSET:0:3,' ',
GPU_REGS.VPORT_SCALE_OFFSET[0].ZOFFSET+GPU_REGS.VPORT_SCALE_OFFSET[0].ZSCALE:0:3
);
}
//Writeln((GPU_REGS.DEPTH.DEPTH_SIZE.PITCH_TILE_MAX+1)*8,'x',(GPU_REGS.DEPTH.DEPTH_SIZE.HEIGHT_TILE_MAX+1)*8);
if not GPU_REGS.COMP_ENABLE then Exit;
InitVulkan;
if (FCmdPool=nil) then
begin
FCmdPool:=TCmdPool.Create(VulkanApp.FGFamily);
end;
if (FCmdBuffer=nil) then
begin
FCmdBuffer:=TvCmdBuffer.Create;
FCmdBuffer.cmdbuf:=FCmdPool.Alloc;
//FCmdBuffer.FWaitSemaphore:=TvSemaphore.Create;
//FCmdBuffer.FSignSemaphore:=TvSemaphore.Create;
FCmdBuffer.FSignFence:=TvFence.Create(true);
end;
FRenderCmd:=TvRenderTargets.Create;
FRenderCmd.FRenderPass:=TvRenderPass.Create;
FRenderCmd.FPipeline :=TvGraphicsPipeline.Create;
FRenderCmd.FPipeline.FLayout:=TvPipelineLayout.Create;
FRenderCmd.FPipeline.FRenderPass:=FRenderCmd.FRenderPass;
FRenderCmd.FFramebuffer:=TvFramebuffer.Create;
FRenderCmd.FFramebuffer.SetRenderPass(FRenderCmd.FRenderPass);
FRenderCmd.FFramebuffer.FreeImageViews;
FRenderCmd.FRenderPass.Clear;
FRenderCmd.FPipeline.Clear;
FRenderCmd.FFramebuffer.SetSize(GPU_REGS.GET_SCREEN_SIZE);
FRenderCmd.FPipeline.SetPrimType(GPU_REGS.GET_PRIM_TYPE);
FRenderCmd.FRenderArea:=GPU_REGS.GET_SCREEN;
For i:=0 to 15 do
if GPU_REGS.VP_ENABLE(i) then
begin
FRenderCmd.FPipeline.AddVPort(GPU_REGS.GET_VPORT(i),GPU_REGS.GET_SCISSOR(i));
end;
FCmdBuffer.BeginCmdBuffer;
if GPU_REGS.COMP_ENABLE then
For i:=0 to 7 do
if GPU_REGS.RT_ENABLE(i) then
begin
RT_INFO:=GPU_REGS.GET_RT_INFO(i);
ri:=FetchUnionImage2D(RT_INFO.Addr,
RT_INFO.cformat,
RT_INFO.extend,
ord(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) or
ord(VK_IMAGE_USAGE_TRANSFER_SRC_BIT) or
ord(VK_IMAGE_USAGE_TRANSFER_DST_BIT)
);
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vkImageMemoryBarrier(
FCmdBuffer.cmdbuf,
ri.FImage.FHandle,
ord(VK_ACCESS_NONE_KHR),
ord(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
ord(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT),
ord(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
SubresColor);
2021-12-08 20:04:07 +00:00
FRenderCmd.FFramebuffer.AddImageView(ri.FImage.NewView);
FRenderCmd.FRenderPass.AddColorRef(FRenderCmd.FRenderPass.subpass.colorAttachmentCount);
FRenderCmd.FRenderPass.AddColorAt(RT_INFO.cformat,RT_INFO.FAST_CLEAR,True);
FRenderCmd.FPipeline.AddBlend(RT_INFO.blend);
if RT_INFO.FAST_CLEAR then
begin
FRenderCmd.AddClearColor(TVkClearValue(RT_INFO.CLEAR_COLOR));
end;
end;
if false{GPU_REGS.DB_ENABLE} then
begin
DB_INFO:=GPU_REGS.GET_DB_INFO;
ri:=FetchUnionImage2D(DB_INFO.Z_READ_ADDR,
DB_INFO.dformat,
DB_INFO.extend,
ord(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
);
FRenderCmd.FFramebuffer.AddImageView(ri.FImage.NewView);
FRenderCmd.FRenderPass.SetDepthStencilRef(FRenderCmd.FRenderPass.subpass.colorAttachmentCount);
FRenderCmd.FRenderPass.AddDepthAt(
DB_INFO.dformat,
DB_INFO.DEPTH_CLEAR,
not DB_INFO.Z_READ_ONLY,
DB_INFO.STENCIL_CLEAR,
not DB_INFO.STENCIL_READ_ONLY);
FRenderCmd.FRenderPass.SetZorderStage(DB_INFO.zorder_stage);
if DB_INFO.DEPTH_CLEAR or DB_INFO.STENCIL_CLEAR then
begin
FRenderCmd.AddClearColor(DB_INFO.CLEAR_VALUE);
end;
FRenderCmd.FPipeline.DepthStencil.depthTestEnable :=DB_INFO.depthTestEnable ;
FRenderCmd.FPipeline.DepthStencil.depthWriteEnable :=DB_INFO.depthWriteEnable ;
FRenderCmd.FPipeline.DepthStencil.depthCompareOp :=DB_INFO.depthCompareOp ;
FRenderCmd.FPipeline.DepthStencil.depthBoundsTestEnable:=DB_INFO.depthBoundsTestEnable;
FRenderCmd.FPipeline.DepthStencil.stencilTestEnable :=DB_INFO.stencilTestEnable ;
FRenderCmd.FPipeline.DepthStencil.front :=DB_INFO.front ;
FRenderCmd.FPipeline.DepthStencil.back :=DB_INFO.back ;
FRenderCmd.FPipeline.DepthStencil.minDepthBounds :=DB_INFO.minDepthBounds ;
FRenderCmd.FPipeline.DepthStencil.maxDepthBounds :=DB_INFO.maxDepthBounds ;
end;
if (FVSShader=nil) then
begin
FVSShader:=TvShader.Create;
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FVSShader.LoadFromFile('shader_dump\simplet-single-triangle_debug_vs_78EF9008.spv');
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end;
if (FPSShader=nil) then
begin
FPSShader:=TvShader.Create;
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FPSShader.LoadFromFile('shader_dump\simplet-single-triangle_debug_ps_FBCA196D.spv');
2021-12-08 20:04:07 +00:00
end;
FRenderCmd.FPipeline.SetVSShader(FVSShader);
FRenderCmd.FPipeline.SetPSShader(FPSShader);
if not FCmdBuffer.BeginRenderPass(FRenderCmd) then
Writeln('!BeginRenderPass');
end;
procedure UpdateGpuRegsInfoCompute;
begin
{$ifdef null_rt}Exit;{$endif}
DumpCS(GPU_REGS);
//
end;
procedure onDrawIndex2(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDDRAWINDEX2);
var
Addr:Pointer;
begin
GPU_REGS.VGT_DMA.MAX_SIZE:=Body^.maxSize;
GPU_REGS.VGT_DMA.BASE_LO :=Body^.indexBaseLo;
GPU_REGS.VGT_DMA.BASE_HI :=Body^.indexBaseHi;
GPU_REGS.VGT_DMA.SIZE :=Body^.indexCount;
GPU_REGS.VGT_DMA.INDICES :=Body^.indexCount;
//drawInitiator:TVGT_DRAW_INITIATOR;
UpdateGpuRegsInfo;
Addr:=getIndexAddress(GPU_REGS.VGT_DMA.BASE_LO,GPU_REGS.VGT_DMA.BASE_HI);
FCmdBuffer.DrawIndex2(Addr,GPU_REGS.VGT_DMA.INDICES,GPU_REGS.GET_INDEX_TYPE);
{$ifdef ww}Writeln('DrawIndex:',Body^.indexCount);{$endif}
end;
procedure onDrawIndexAuto(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDDRAWINDEXAUTO);
begin
GPU_REGS.VGT_DMA.INDICES:=Body^.indexCount;
UpdateGpuRegsInfo;
FCmdBuffer.DrawIndexAuto(GPU_REGS.VGT_DMA.INDICES,GPU_REGS.GET_INDEX_TYPE);
{$ifdef ww}Writeln('onDrawIndexAuto:',Body^.indexCount);{$endif}
end;
procedure onDispatchDirect(pm4Hdr:PM4_TYPE_3_HEADER;Body:PPM4CMDDISPATCHDIRECT);
begin
UpdateGpuRegsInfoCompute;
{$ifdef ww}Writeln('onDispatchDirect:',Body^.dimX,':',Body^.dimY,':',Body^.dimZ);{$endif}
end;
type
PVGT_DMA_NUM_INSTANCES=^TVGT_DMA_NUM_INSTANCES;
procedure onNumInstances(pm4Hdr:PM4_TYPE_3_HEADER;Body:PVGT_DMA_NUM_INSTANCES);
begin
GPU_REGS.VGT_DMA.NUM_INSTANCES:=Body^;
{$ifdef ww}Writeln('onNumInstances:',Body^);{$endif}
end;
procedure vSubmitDone;
begin
GPU_REGS.ClearDMA;
end;
procedure vSubmitCommandBuffers(
count:DWORD;
dcbGpuAddrs:PPointer;
dcbSizesInBytes:PDWORD;
ccbGpuAddrs:PPointer;
ccbSizesInBytes:PDWORD;
Flip:PqcFlipInfo);
var
n,i,s:DWORD;
token:DWORD;
P:PByte;
begin
Assert((ccbSizesInBytes=nil) or ((ccbSizesInBytes<>nil) and (ccbSizesInBytes^=0)));
n:=0;
While (n<count) do
begin
i:=0;
s:=dcbSizesInBytes[n];
P:=PByte(dcbGpuAddrs[n]);
While (i<s) do
begin
token:=PDWORD(P)^;
case PM4_TYPE(token) of
0:onPm40(PM4_TYPE_0_HEADER(token),@PDWORD(P)[1]);
3:case PM4_TYPE_3_HEADER(token).opcode of
IT_NOP:onNop(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
IT_EVENT_WRITE_EOP :
begin
{$ifdef ww}Writeln('IT_EVENT_WRITE_EOP');{$endif}
onEventWriteEop(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_EVENT_WRITE_EOS :
begin
{$ifdef ww}Writeln('IT_EVENT_WRITE_EOS');{$endif}
onEventWriteEos(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_DMA_DATA :
begin
{$ifdef ww}Writeln('IT_DMA_DATA');{$endif}
onDMAData(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_ACQUIRE_MEM:
begin
{$ifdef ww}Writeln('IT_ACQUIRE_MEM');{$endif}
onAcquireMem(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_CONTEXT_CONTROL:
begin
{$ifdef ww}Writeln('IT_CONTEXT_CONTROL');{$endif}
onContextControl(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_CLEAR_STATE:
begin
{$ifdef ww}Writeln('IT_CLEAR_STATE');{$endif}
onClearState(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_SET_CONTEXT_REG:
begin
{$ifdef ww}Writeln('IT_SET_CONTEXT_REG');{$endif}
onSetContextReg(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_SET_SH_REG:
begin
{$ifdef ww}Writeln('IT_SET_SH_REG');{$endif}
onSetShReg(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_SET_UCONFIG_REG:
begin
{$ifdef ww}Writeln('IT_SET_UCONFIG_REG');{$endif}
onSetUConfigReg(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_INDEX_TYPE:
begin
{$ifdef ww}Writeln('IT_INDEX_TYPE');{$endif}
onIndexType(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_DRAW_INDEX_2:
begin
{$ifdef ww}Writeln('IT_DRAW_INDEX_2');{$endif}
onDrawIndex2(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_DRAW_INDEX_AUTO:
begin
{$ifdef ww}Writeln('IT_DRAW_INDEX_AUTO');{$endif}
onDrawIndexAuto(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_DISPATCH_DIRECT:
begin
{$ifdef ww}Writeln('IT_DISPATCH_DIRECT');{$endif}
onDispatchDirect(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_NUM_INSTANCES:
begin
{$ifdef ww}Writeln('IT_NUM_INSTANCES');{$endif}
onNumInstances(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_WAIT_REG_MEM:
begin
{$ifdef ww}Writeln('IT_WAIT_REG_MEM');{$endif}
//(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_WRITE_DATA:
begin
{$ifdef ww}Writeln('IT_WRITE_DATA');{$endif}
onWriteData(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
//(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
IT_EVENT_WRITE:
begin
{$ifdef ww}Writeln('IT_EVENT_WRITE'){$endif};
onEventWrite(PM4_TYPE_3_HEADER(token),@PDWORD(P)[1]);
end;
{$ifdef ww}else
Writeln('PM4_TYPE_3.opcode:',HexStr(PM4_TYPE_3_HEADER(token).opcode,2));{$endif}
end;
else
Assert(False);
{
{$ifdef ww}else
Writeln('PM4_TYPE_',PM4_TYPE(token));{$endif}
}
end;
P:=P+PM4_LENGTH_DW(token)*sizeof(DWORD);
i:=i+PM4_LENGTH_DW(token)*sizeof(DWORD);
end;
Inc(n);
end;
FCmdBuffer.EndRenderPass;
FCmdBuffer.BeginCmdBuffer;
//need to moved submit_done
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FCmdBuffer.FSignFence.Reset;
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FCmdBuffer.QueueSubmit;
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FCmdBuffer.FSignFence.Wait(High(uint64));
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FCmdBuffer.ClearRenderList;
vkQueueWaitIdle(RenderQueue);
_qc_sceVideoOutSubmitFlip(Flip);
end;
initialization
GPU_REGS.Clear;
end.