diff --git a/Frequently-Asked-Questions-(FAQ).md b/Frequently-Asked-Questions-(FAQ).md index 2c15704..230bf3f 100644 --- a/Frequently-Asked-Questions-(FAQ).md +++ b/Frequently-Asked-Questions-(FAQ).md @@ -100,7 +100,7 @@ As of [582b39e](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/582b39e3c7 This option emulated the Xbox's NV2A GPU hardware using OpenGL instead of passing Xbox DirectX calls to DirectX. -While it may provide more accurate results, it is currently much slower than the default HLE approach, and for this reason the corresponding option in the GUI has been disabled in PR [#1761](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761) (although it may still be enabled by writing 0x2 in the Cxbx-Reloaded setting file). +While it may provide more accurate results, it is currently much slower than the default HLE approach, and for this reason the corresponding option in the GUI has been disabled in PR [#1761](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761) (although it may still be enabled by writing 0x2 in the FlagsLLE value in the Cxbx-Reloaded setting file). Its slowness is not inherent to LLE, but the way it is currently integrated in Cxbx-Reloaded. As of PRs [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365) and [#1532](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1538), LLE USB (using [XQEMU](https://xqemu.org) code) is completely implemented but cannot be enabled, due to timing issues when connecting more than one controller to the virtual Xbox. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls.