Compensating for the (quite) recent Functional LLE USB merge
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@ -102,7 +102,7 @@ Enabling this option will emulate the Xbox's NV2A GPU using OpenGL instead of pa
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It may provide more accurate results, but is currently much slower than the default HLE approach.
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As of PR [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365), LLE USB is implemented but in a permanently disabled state since it doesn't work yet because of kernel issues. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting Xinput function calls.
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As of PRs [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365) and [#1532](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1538), LLE USB is completely implemented but in an obscured state, due to the input GUI needing a (partial?) rewrite. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls, but that of course requires changing some static variable(s) in the code (probably the ones in [here?](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/e463f473b9809124c3654166bc69032aba7457dc)). It is better to wait for the new input GUI to be written.
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***
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