Compensating for the (quite) recent Functional LLE USB merge

jthecodebuilder 2019-01-29 12:11:42 -06:00
parent 63ad45ddfb
commit 6875f218ec
1 changed files with 2 additions and 2 deletions

@ -102,7 +102,7 @@ Enabling this option will emulate the Xbox's NV2A GPU using OpenGL instead of pa
It may provide more accurate results, but is currently much slower than the default HLE approach. It may provide more accurate results, but is currently much slower than the default HLE approach.
As of PR [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365), LLE USB is implemented but in a permanently disabled state since it doesn't work yet because of kernel issues. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting Xinput function calls. As of PRs [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365) and [#1532](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1538), LLE USB is completely implemented but in an obscured state, due to the input GUI needing a (partial?) rewrite. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls, but that of course requires changing some static variable(s) in the code (probably the ones in [here?](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/e463f473b9809124c3654166bc69032aba7457dc)). It is better to wait for the new input GUI to be written.
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@ -124,4 +124,4 @@ For more terminology and definitions, see the _[Overview of the project & Glossa
### What is that green square in the upper right of the window? ### What is that green square in the upper right of the window?
This is the light that would normally be on the front of the Xbox. This is the light that would normally be on the front of the Xbox.
Some dashboards may change it, or it may flash of different colors to show error codes. Some dashboards may change it, or it may flash of different colors to show error codes.