From 15fdb5bfaa890b69f42dbc75ad75d143af97f5fe Mon Sep 17 00:00:00 2001 From: ergo720 <45463469+ergo720@users.noreply.github.com> Date: Fri, 31 May 2019 13:13:51 +0200 Subject: [PATCH] LLE USB update --- Frequently-Asked-Questions-(FAQ).md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Frequently-Asked-Questions-(FAQ).md b/Frequently-Asked-Questions-(FAQ).md index 66cbcee..da5ef3a 100644 --- a/Frequently-Asked-Questions-(FAQ).md +++ b/Frequently-Asked-Questions-(FAQ).md @@ -102,7 +102,7 @@ Enabling this option will emulate the Xbox's NV2A GPU using OpenGL instead of pa It may provide more accurate results, but is currently much slower than the default HLE approach. -As of PRs [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365) and [#1532](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1538), LLE USB is completely implemented but in an obscured state, due to the input GUI needing a (partial?) rewrite. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls, but that of course requires changing some static variable(s) in the code (probably the ones in [here?](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/e463f473b9809124c3654166bc69032aba7457dc)). It is better to wait for the new input GUI to be written. +As of PRs [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365) and [#1532](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1538), LLE USB is completely implemented but cannot be enabled, due to timing issues when connecting more than one controller to the virtual Xbox. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls. ***