diff --git a/Cxbx-Reloaded-overview.md b/Cxbx-Reloaded-overview.md index 50174fb..4aebd52 100644 --- a/Cxbx-Reloaded-overview.md +++ b/Cxbx-Reloaded-overview.md @@ -2,7 +2,6 @@ Here's some technical details on how Cxbx-Reloaded works. # Executable launch modes Cxbx-Reloaded is a single executable which operates in two different modes: - 1. If launched normally (without any command-line arguments), it will show a user-interface then wait for user inputs. * However, if you drag and drop an xbe file on top of the executable, it will automatic run said xbe file. 2. To emulate Xbox software, Cxbx-Reloaded relaunches itself (with the path to the Xbox executable to run on the command-line). @@ -13,7 +12,6 @@ At the end of emulation, the second instance terminates and the user-interface r If another process launches Cxbx-Reloaded (for instance, a user starts a shortcut via Windows Explorer) with a command-line argument, there's no parent process, so when emulation ends in this scenario, the Cxbx-Reloaded process terminates entirely. # Emulation aspects - ## Operating System Cxbx-Reloaded currently runs on 64-bit Windows 7 and up. @@ -139,4 +137,4 @@ Some features the NV2A offered are unavailable on Direct3D 8 and 9; For those Cx For example, some texture-formats like P8, R8B8 and others are not available on host Direct3D, and are thus converted into ARGB, the most widely supported texture format. -Vertex coordinates undergo a similar conversion. \ No newline at end of file +Vertex coordinates undergo a similar conversion.