![]() The following fixes contains: * Launch one Cxbx Debugger at a time. If one already exist, then it will close previous Cxbx Debugger and launch new debugger. * Close Cxbx Debugger when Cxbx is closed. * Also close Cxbx Debugger when xbe is closed. * Fixed another false positive for title is emulating when debugger is opened then close. * (Changed from no-risk to low-risk solution. Low-end computers may will have med-risk.) * This will only happen on start of emulating, during emulation has no risk for multi-xbe launches. * Use CreateProcess instead of ShellExecutable function. * Replaced: Using std string instead of fixed char array to prevent buffer overflow. * It will use more process Known issue: * Cxbx Debugger is not aware of multi-xbe launch. |
||
---|---|---|
.github | ||
build/win32 | ||
doc | ||
import | ||
resource | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CONTRIBUTORS | ||
COPYING | ||
README.md | ||
appveyor-build.bat | ||
appveyor-gather.bat | ||
appveyor.yml |
README.md
Cxbx-Reloaded - Original Xbox Emulator
or Discord
Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
The project began its life as a fork of Cxbx with added 64-bit support.
Work is currently underway to backport some of the improvements made from Dxbx.
Cxbx-Reloaded is early in development, however it is progressing almost daily;
We now boot more titles than ever before, with more and more reaching gameplay.
System Requirements
Minimum
- OS: Windows 7+ x64. 32-bit installations are not supported.
- GPU: Anything that supports Direct3D 8 (HLE) and OpenGL 3.3 (LLE).
Prerequisites
- Visual C++ 2015 and 2017 redistributables may be required. Download them here.
Automated Builds
Cxbx-Reloaded is not yet ready for general release, but the latest development builds can be downloaded from our AppVeyor:
Compatibility
Cxbx-Reloaded has a compatibility list.
If you have something to report on a title, please create or update the issue for it there.
Please read the Readme file first!
Bug Reports
Game or software specific issues can be reported in the compatibility list.
For emulation issues that are not specific to any single piece of software, a bug report can be submitted at the Cxbx-Reloaded issue tracker.
Make sure bug reports contain:
- The build tested with, error message displayed (if any)
- Screenshots
- Xbe dump (created via [Edit > Dump Xbe Info To > File])
- Kernel Debug log (created when running a game with [View > Debug Output (Kernel) > File] selected).
Additional information
Cxbx-Reloaded has a wiki containing various subjects and background information. Chat on Gitter, or Discord.
Contributing
We welcome contributions, large and small.
If you want to do some coding, be sure to read the Developer notes.
Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.
Prerequisites
- Git for Windows
- Visual Studio 2017 (2015 might work, but is not officially supported)
- Windows 8.1 SDK (Should be included with Visual Studio)
- Microsoft Child Process Debugging Power Tool
Fetching the code
Run the following command on the command line:
git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/
Please note the --recurse-submodules
parameter. This is required to fetch sub-modules.
Without this, Cxbx-Reloaded will fail to build.
If Cxbx-Reloaded was previously checked out without the submodules, they can be updated/fetched with the following command:
git submodule update --recurse-submodules
Compiling
Simply open build/Win32/Cxbx.sln
within Visual Studio, select your configuration (Release or Debug) and hit Build.
Please note that Debug builds are significantly slower, but include much more detailed kernel logging, and may help diagnose a problematic title.
Support
You can support Luke Usher, initiator of Cxbx-Reloaded, on Patreon.
Special Thanks
All contributors to the original Cxbx and Dxbx projects. Without them Cxbx-Reloaded would not exist at all.