Xbox (Original) Emulator
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Daniel Stien df0153d9d5 Convert D3DSHADEMODE from Xbox to PC.
Improved inline vertex buffer handling.

Support all Xbox primitives in VertexBuffer. Quads and convex polygons are rendered by using triangles, wireframe renderering and flat shading colors will thus not be emulated correctly. Indexed meshes will still fail on patched primitives (quad list and line loop) due to lack of index buffer patching.

New D3D8 5849 OOVPAs.
- IDirect3DDevice8::DrawIndexedVerticesUP
- Reuse IDirect3DResource8::IsBusy from 4361
2008-09-06 23:33:44 +00:00
build Print stack trace on exceptions in debug mode. 2008-08-23 02:48:38 +00:00
doc obsolete 2006-07-17 23:29:31 +00:00
import Implemented several kernel functions. 2008-08-23 02:14:20 +00:00
resource MS VC++ 9.0 solution and project files. 2008-08-23 00:49:24 +00:00
src Convert D3DSHADEMODE from Xbox to PC. 2008-09-06 23:33:44 +00:00
COPYING moved to trunk 2006-07-15 01:13:42 +00:00