![]() Improved inline vertex buffer handling. Support all Xbox primitives in VertexBuffer. Quads and convex polygons are rendered by using triangles, wireframe renderering and flat shading colors will thus not be emulated correctly. Indexed meshes will still fail on patched primitives (quad list and line loop) due to lack of index buffer patching. New D3D8 5849 OOVPAs. - IDirect3DDevice8::DrawIndexedVerticesUP - Reuse IDirect3DResource8::IsBusy from 4361 |
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