![]() Placeholder shader until we are able to directly load the pixel shader program used on the Xbox A shader is generated for each texture op and argument combination |
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---|---|---|
.. | ||
cxbx | ||
cxbxr-emu | ||
cxbxr-ldr | ||
debugger | ||
imgui | ||
libtom | ||
misc |
![]() Placeholder shader until we are able to directly load the pixel shader program used on the Xbox A shader is generated for each texture op and argument combination |
||
---|---|---|
.. | ||
cxbx | ||
cxbxr-emu | ||
cxbxr-ldr | ||
debugger | ||
imgui | ||
libtom | ||
misc |