73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->EmuDInput.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef EMUDINPUT_H
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#define EMUDINPUT_H
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace xapi
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{
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#include <EmuXapi.h>
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};
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// ******************************************************************
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// * func: EmuDInputInit
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// ******************************************************************
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extern bool EmuDInputInit();
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// ******************************************************************
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// * func: EmuDInputCleanup
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// ******************************************************************
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extern void EmuDInputCleanup();
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// ******************************************************************
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// * func: EmuDInputPoll
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// ******************************************************************
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extern void EmuDInputPoll(xapi::PXINPUT_STATE Controller);
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// ******************************************************************
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// * offsets into analog button array
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// ******************************************************************
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#define XINPUT_GAMEPAD_A 0
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#define XINPUT_GAMEPAD_B 1
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#define XINPUT_GAMEPAD_X 2
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#define XINPUT_GAMEPAD_Y 3
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#define XINPUT_GAMEPAD_BLACK 4
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#define XINPUT_GAMEPAD_WHITE 5
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#define XINPUT_GAMEPAD_LEFT_TRIGGER 6
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#define XINPUT_GAMEPAD_RIGHT_TRIGGER 7
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#endif
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