Cxbx-Reloaded/Source/Win32/CxbxKrnl/EmuD3D8Conv.cpp

85 lines
3.1 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuD3D8Conv.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#define _CXBXKRNL_INTERNAL
#define _XBOXKRNL_LOCAL_
#include "Emu.h"
// ******************************************************************
// * prevent name collisions
// ******************************************************************
namespace xd3d8
{
#include "xd3d8.h"
};
#include "EmuD3D8.h"
// ******************************************************************
// * D3DVertexToPrimitive
// ******************************************************************
UINT xd3d8::D3DVertexToPrimitive[11][2] =
{
{0, 0},
{1, 0},
{2, 0},
{1, 1},
{1, 1},
{3, 0},
{1, 2},
{1, 2},
{4, 0},
{2, 2},
{0, 0},
};
// ******************************************************************
// * EmuPrimitiveType
// ******************************************************************
xd3d8::D3DPRIMITIVETYPE xd3d8::EmuPrimitiveTypeLookup[] =
{
/* NULL = 0 */ (xd3d8::D3DPRIMITIVETYPE)0,
/* D3DPT_POINTLIST = 1, */ xd3d8::D3DPT_POINTLIST,
/* D3DPT_LINELIST = 2, */ xd3d8::D3DPT_LINELIST,
/* D3DPT_LINELOOP = 3, Xbox */ xd3d8::D3DPT_LINELIST,
/* D3DPT_LINESTRIP = 4, */ xd3d8::D3DPT_LINESTRIP,
/* D3DPT_TRIANGLELIST = 5, */ xd3d8::D3DPT_TRIANGLELIST,
/* D3DPT_TRIANGLESTRIP = 6, */ xd3d8::D3DPT_TRIANGLESTRIP,
/* D3DPT_TRIANGLEFAN = 7, */ xd3d8::D3DPT_TRIANGLEFAN,
/* D3DPT_QUADLIST = 8, Xbox */ xd3d8::D3DPT_TRIANGLELIST,
/* D3DPT_QUADSTRIP = 9, Xbox */ xd3d8::D3DPT_TRIANGLELIST,
/* D3DPT_POLYGON = 10, Xbox */ xd3d8::D3DPT_TRIANGLELIST,
/* D3DPT_MAX = 11, */ (xd3d8::D3DPRIMITIVETYPE)11
};