996 lines
33 KiB
C++
996 lines
33 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4361.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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// ******************************************************************
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// * IDirect3D8_CreateDevice
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// ******************************************************************
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SOOVPA<8> IDirect3D8_CreateDevice_1_0_4361 =
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{
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0, // Large == 0
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8, // Count == 8
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{
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// IDirect3D8_CreateDevice+0x07 : jnz +0x0A
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{ 0x07, 0x75 }, // (Offset,Value)-Pair #1
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{ 0x08, 0x0A }, // (Offset,Value)-Pair #2
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// IDirect3D8_CreateDevice+0x86 : repe stosd
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{ 0x86, 0xF3 }, // (Offset,Value)-Pair #3
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{ 0x87, 0xAB }, // (Offset,Value)-Pair #4
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// IDirect3D8_CreateDevice+0x89 : mov eax, esi
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{ 0x89, 0x8B }, // (Offset,Value)-Pair #5
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{ 0x8A, 0xC6 }, // (Offset,Value)-Pair #6
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// IDirect3D8_CreateDevice+0xA0 : retn 0x18
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{ 0xA0, 0xC2 }, // (Offset,Value)-Pair #7
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{ 0xA1, 0x18 }, // (Offset,Value)-Pair #8
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_CreateTexture
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// ******************************************************************
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SOOVPA<14> IDirect3DDevice8_CreateTexture_1_0_4361 =
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{
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0, // Large == 0
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14, // Count == 14
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{
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// IDirect3DDevice8_CreateTexture+0x00 : mov eax, [esp+0x1C]
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{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
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{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
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{ 0x03, 0x1C }, // (Offset,Value)-Pair #4
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// IDirect3DDevice8_CreateTexture+0x0C : push eax
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{ 0x0C, 0x50 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_CreateTexture+0x11 : push 0
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{ 0x11, 0x6A }, // (Offset,Value)-Pair #6
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{ 0x12, 0x00 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_CreateTexture+0x13 : push 0
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{ 0x13, 0x6A }, // (Offset,Value)-Pair #8
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{ 0x14, 0x00 }, // (Offset,Value)-Pair #9
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// IDirect3DDevice8_CreateTexture+0x15 : push ecx
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{ 0x15, 0x51 }, // (Offset,Value)-Pair #10
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// IDirect3DDevice8_CreateTexture+0x22 : push ecx
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{ 0x22, 0x51 }, // (Offset,Value)-Pair #11
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// IDirect3DDevice8_CreateTexture+0x23 : push edx
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{ 0x23, 0x52 }, // (Offset,Value)-Pair #12
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// IDirect3DDevice8_CreateTexture+0x29 : retn 0x1C
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{ 0x29, 0xC2 }, // (Offset,Value)-Pair #13
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{ 0x2A, 0x1C }, // (Offset,Value)-Pair #14
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetTexture
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// ******************************************************************
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SOOVPA<10> IDirect3DDevice8_SetTexture_1_0_4361 =
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{
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0, // Large == 0
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10, // Count == 10
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{
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// IDirect3DDevice8_SetTexture+0x09 : push edi
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{ 0x09, 0x57 }, // (Offset,Value)-Pair #1
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// IDirect3DDevice8_SetTexture+0x21 : jz +0x20
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{ 0x21, 0x74 }, // (Offset,Value)-Pair #2
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{ 0x22, 0x20 }, // (Offset,Value)-Pair #3
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// IDirect3DDevice8_SetTexture+0x33 : test ecx, 0x78FFFF
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{ 0x33, 0xF7 }, // (Offset,Value)-Pair #4
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{ 0x34, 0xC1 }, // (Offset,Value)-Pair #5
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{ 0x37, 0x78 }, // (Offset,Value)-Pair #6
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// IDirect3DDevice8_SetTexture+0x39 : mov [eax], edx
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{ 0x39, 0x89 }, // (Offset,Value)-Pair #7
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{ 0x3A, 0x10 }, // (Offset,Value)-Pair #8
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// IDirect3DDevice8_SetTexture+0xC9 : jz +0x4D
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{ 0xC9, 0x74 }, // (Offset,Value)-Pair #9
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{ 0xCA, 0x4D }, // (Offset,Value)-Pair #10
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_GetDisplayMode
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_GetDisplayMode_1_0_4361 =
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{
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0, // Large == 0
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13, // Count == 8
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{
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// IDirect3DDevice8_GetDisplayMode+0x01 : mov esi, ds:[*]
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{ 0x01, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x02, 0x35 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_GetDisplayMode+0x18 : shr ecx, 0x14
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{ 0x18, 0xC1 }, // (Offset,Value)-Pair #3
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{ 0x19, 0xE9 }, // (Offset,Value)-Pair #4
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{ 0x1A, 0x14 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_GetDisplayMode+0x50 : shr eax, 0x0C
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{ 0x50, 0xC1 }, // (Offset,Value)-Pair #6
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{ 0x51, 0xE8 }, // (Offset,Value)-Pair #7
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{ 0x52, 0x0C }, // (Offset,Value)-Pair #8
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// IDirect3DDevice8_GetDisplayMode+0x6B : and eax, 0x0A
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{ 0x6B, 0x83 }, // (Offset,Value)-Pair #9
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{ 0x6C, 0xE0 }, // (Offset,Value)-Pair #10
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{ 0x6D, 0x0A }, // (Offset,Value)-Pair #11
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// IDirect3DDevice8_GetDisplayMode+0x92 : retn 0x04
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{ 0x92, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0x93, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_Clear
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// ******************************************************************
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LOOVPA<9> IDirect3DDevice8_Clear_1_0_4361 =
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{
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1, // Large == 1
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9, // Count == 9
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{
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// IDirect3DDevice8_Clear+0x0000 : sub esp, 38h
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{ 0x0000, 0x83 }, // (Offset,Value)-Pair #1
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{ 0x0001, 0xEC }, // (Offset,Value)-Pair #2
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{ 0x0002, 0x38 }, // (Offset,Value)-Pair #3
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// IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x2074]
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{ 0x000B, 0x8B }, // (Offset,Value)-Pair #4
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{ 0x000C, 0x9D }, // (Offset,Value)-Pair #5
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{ 0x000D, 0x74 }, // (Offset,Value)-Pair #6
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{ 0x000E, 0x20 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_Clear+0x0399 : retn 0x18
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{ 0x0399, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x039A, 0x18 }, // (Offset,Value)-Pair #9
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_Swap
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// ******************************************************************
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SOOVPA<11> IDirect3DDevice8_Swap_1_0_4361 =
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{
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0, // Large == 0
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11, // Count == 11
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{
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// IDirect3DDevice8_Swap+0x10 : mov ebx, 5
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{ 0x10, 0xBB }, // (Offset,Value)-Pair #1
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{ 0x11, 0x05 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_Swap+0x1D : test bl, 3
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{ 0x1D, 0xF6 }, // (Offset,Value)-Pair #3
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{ 0x1E, 0xC3 }, // (Offset,Value)-Pair #4
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{ 0x1F, 0x03 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_Swap+0x46 : inc dword ptr [esi+0x2AC4]
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{ 0x46, 0xFF }, // (Offset,Value)-Pair #6
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{ 0x47, 0x86 }, // (Offset,Value)-Pair #7
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{ 0x48, 0xC4 }, // (Offset,Value)-Pair #8
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{ 0x49, 0x2A }, // (Offset,Value)-Pair #9
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// IDirect3DDevice8_Swap+0xAE : retn 4
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{ 0xAE, 0xC2 }, // (Offset,Value)-Pair #10
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{ 0xAF, 0x04 }, // (Offset,Value)-Pair #11
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_CreateVertexBuffer
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_CreateVertexBuffer_1_0_4361 =
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{
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0, // Large == 0
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13, // Count == 13
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{
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// IDirect3DDevice8_CreateVertexBuffer+0x03 : push 0x40
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{ 0x03, 0x6A }, // (Offset,Value)-Pair #1
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{ 0x04, 0x40 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_CreateVertexBuffer+0x10 : mov eax, [esp+8]
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{ 0x10, 0x8B }, // (Offset,Value)-Pair #3
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{ 0x11, 0x44 }, // (Offset,Value)-Pair #4
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{ 0x12, 0x24 }, // (Offset,Value)-Pair #5
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{ 0x13, 0x08 }, // (Offset,Value)-Pair #6
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// IDirect3DDevice8_CreateVertexBuffer+0x48 : mov dword ptr [esi], 0x01000001
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{ 0x48, 0xC7 }, // (Offset,Value)-Pair #7
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{ 0x49, 0x06 }, // (Offset,Value)-Pair #8
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{ 0x4A, 0x01 }, // (Offset,Value)-Pair #9
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{ 0x4B, 0x00 }, // (Offset,Value)-Pair #10
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{ 0x4D, 0x01 }, // (Offset,Value)-Pair #11
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// IDirect3DDevice8_CreateVertexBuffer+0x53 : retn 0x14
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{ 0x53, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0x54, 0x14 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_CullMode
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4361 =
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{
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0, // Large == 0
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13, // Count == 13
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{
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// IDirect3DDevice8_SetRenderState_CullMode+0x19 : mov dword ptr [eax], 0x40308
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{ 0x19, 0xC7 }, // (Offset,Value)-Pair #1
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{ 0x1B, 0x08 }, // (Offset,Value)-Pair #2
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{ 0x1C, 0x03 }, // (Offset,Value)-Pair #3
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{ 0x1D, 0x04 }, // (Offset,Value)-Pair #4
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// IDirect3DDevice8_SetRenderState_CullMode+0x24 : add eax, 8
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{ 0x24, 0x83 }, // (Offset,Value)-Pair #5
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{ 0x25, 0xC0 }, // (Offset,Value)-Pair #6
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{ 0x26, 0x08 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_SetRenderState_CullMode+0x30 : retn 4
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{ 0x30, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x31, 0x04 }, // (Offset,Value)-Pair #9
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// IDirect3DDevice8_SetRenderState_CullMode+0x53 : add edx, 0x404
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{ 0x53, 0x81 }, // (Offset,Value)-Pair #10
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{ 0x54, 0xC2 }, // (Offset,Value)-Pair #11
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{ 0x55, 0x04 }, // (Offset,Value)-Pair #12
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{ 0x56, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_ZEnable
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361 =
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{
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0, // Large == 0
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13, // Count == 13
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{
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// IDirect3DDevice8_SetRenderState_CullMode+0x0C : jb +0x05
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{ 0x0C, 0x72 }, // (Offset,Value)-Pair #1
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{ 0x0D, 0x05 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_SetRenderState_CullMode+0x1B : mov edx, [esi+0x2074h]
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{ 0x1B, 0x8B }, // (Offset,Value)-Pair #3
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{ 0x1C, 0x96 }, // (Offset,Value)-Pair #4
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{ 0x1D, 0x74 }, // (Offset,Value)-Pair #5
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{ 0x1E, 0x20 }, // (Offset,Value)-Pair #6
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// IDirect3DDevice8_SetRenderState_CullMode+0x31 : mov dword ptr [eax], 0x4030
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{ 0x31, 0xC7 }, // (Offset,Value)-Pair #7
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{ 0x32, 0x00 }, // (Offset,Value)-Pair #8
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{ 0x33, 0x0C }, // (Offset,Value)-Pair #9
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{ 0x34, 0x03 }, // (Offset,Value)-Pair #10
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{ 0x35, 0x04 }, // (Offset,Value)-Pair #11
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// IDirect3DDevice8_SetRenderState_CullMode+0x98 : retn 0x04
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{ 0x98, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0x99, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetTransform
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// ******************************************************************
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SOOVPA<10> IDirect3DDevice8_SetTransform_1_0_4361 =
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{
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0, // Large == 0
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10, // Count == 10
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{
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// IDirect3DDevice8_SetTransform+0x16 : lea edi, [ecx+ebx+0x750]
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{ 0x16, 0x8D }, // (Offset,Value)-Pair #1
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{ 0x17, 0xBC }, // (Offset,Value)-Pair #2
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{ 0x18, 0x19 }, // (Offset,Value)-Pair #3
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// IDirect3DDevice8_SetTransform+0x24 : repe movsd
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{ 0x24, 0xF3 }, // (Offset,Value)-Pair #4
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{ 0x25, 0xA5 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_SetTransform+0x78 : fld [edx+0x3C]
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{ 0x78, 0xD9 }, // (Offset,Value)-Pair #6
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{ 0x79, 0x42 }, // (Offset,Value)-Pair #7
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{ 0x7A, 0x3C }, // (Offset,Value)-Pair #8
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// IDirect3DDevice8_SetTransform+0x92 : jmp +0x10
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{ 0x92, 0xEB }, // (Offset,Value)-Pair #9
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{ 0x93, 0x10 }, // (Offset,Value)-Pair #10
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}
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};
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// ******************************************************************
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// * IDirect3DResource8_Release
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// ******************************************************************
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SOOVPA<13> IDirect3DResource8_Release_1_0_4361 =
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{
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0, // Large == 0
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13, // Count == 13
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{
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// IDirect3DResource8_Release+0x09 : and ecx, 0xFFFF
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{ 0x09, 0x81 }, // (Offset,Value)-Pair #1
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{ 0x0A, 0xE1 }, // (Offset,Value)-Pair #2
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{ 0x0B, 0xFF }, // (Offset,Value)-Pair #3
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{ 0x0C, 0xFF }, // (Offset,Value)-Pair #4
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// IDirect3DResource8_Release+0x0F : cmp ecx, 1
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{ 0x0F, 0x83 }, // (Offset,Value)-Pair #5
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{ 0x10, 0xF9 }, // (Offset,Value)-Pair #6
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{ 0x11, 0x01 }, // (Offset,Value)-Pair #7
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// IDirect3DResource8_Release+0x12 : jnz +0x2E
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{ 0x12, 0x75 }, // (Offset,Value)-Pair #8
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{ 0x13, 0x2E }, // (Offset,Value)-Pair #9
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// IDirect3DResource8_Release+0x2F : test eax, 0x780000
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{ 0x2F, 0xA9 }, // (Offset,Value)-Pair #10
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{ 0x32, 0x78 }, // (Offset,Value)-Pair #11
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// IDirect3DResource8_Release+0x4B : retn 0x04
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{ 0x4B, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0x4C, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DSurface8_GetDesc
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// ******************************************************************
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SOOVPA<15> IDirect3DSurface8_GetDesc_1_0_4361 =
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{
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0, // Large == 0
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15, // Count == 15
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{
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// IDirect3DSurface8_GetDesc+0x00 : mov eax, [esp+0x08]
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{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
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{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
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{ 0x03, 0x08 }, // (Offset,Value)-Pair #4
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// IDirect3DSurface8_GetDesc+0x04 : mov ecx, [esp+0x04]
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{ 0x04, 0x8B }, // (Offset,Value)-Pair #5
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{ 0x05, 0x4C }, // (Offset,Value)-Pair #6
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{ 0x06, 0x24 }, // (Offset,Value)-Pair #7
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{ 0x07, 0x04 }, // (Offset,Value)-Pair #8
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// IDirect3DSurface8_GetDesc+0x08 : push eax
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{ 0x08, 0x50 }, // (Offset,Value)-Pair #9
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// IDirect3DSurface8_GetDesc+0x09 : push 0
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{ 0x09, 0x6A }, // (Offset,Value)-Pair #10
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{ 0x0A, 0x00 }, // (Offset,Value)-Pair #11
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// IDirect3DSurface8_GetDesc+0x0B : push ecx
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{ 0x0B, 0x51 }, // (Offset,Value)-Pair #12
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// IDirect3DSurface8_GetDesc+0x0C : call [abs]
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{ 0x0C, 0xE8 }, // (Offset,Value)-Pair #13
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// IDirect3DSurface8_GetDesc+0x11 : retn 0x08
|
|
{ 0x11, 0xC2 }, // (Offset,Value)-Pair #14
|
|
{ 0x12, 0x08 }, // (Offset,Value)-Pair #15
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DSurface8_LockRect
|
|
// ******************************************************************
|
|
SOOVPA<16> IDirect3DSurface8_LockRect_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
16, // Count == 16
|
|
|
|
{
|
|
// IDirect3DSurface8_LockRect+0x00 : mov eax, [esp+0x10]
|
|
{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
|
|
{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
|
|
{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
|
|
{ 0x03, 0x10 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DSurface8_LockRect+0x04 : mov ecx, [esp+0x0C]
|
|
{ 0x04, 0x8B }, // (Offset,Value)-Pair #5
|
|
{ 0x05, 0x4C }, // (Offset,Value)-Pair #6
|
|
{ 0x06, 0x24 }, // (Offset,Value)-Pair #7
|
|
{ 0x07, 0x0C }, // (Offset,Value)-Pair #8
|
|
|
|
// IDirect3DSurface8_LockRect+0x0C : push eax
|
|
{ 0x0C, 0x50 }, // (Offset,Value)-Pair #9
|
|
|
|
// IDirect3DSurface8_LockRect+0x11 : push ecx
|
|
{ 0x11, 0x51 }, // (Offset,Value)-Pair #10
|
|
|
|
// IDirect3DSurface8_LockRect+0x12 : push edx
|
|
{ 0x12, 0x52 }, // (Offset,Value)-Pair #11
|
|
|
|
// IDirect3DSurface8_LockRect+0x13 : push 0
|
|
{ 0x13, 0x6A }, // (Offset,Value)-Pair #12
|
|
|
|
// IDirect3DSurface8_LockRect+0x15 : push 0
|
|
{ 0x15, 0x6A }, // (Offset,Value)-Pair #13
|
|
|
|
// IDirect3DSurface8_LockRect+0x18 : call [abs]
|
|
{ 0x18, 0xE8 }, // (Offset,Value)-Pair #14
|
|
|
|
// IDirect3DSurface8_LockRect+0x11 : retn 0x08
|
|
{ 0x1D, 0xC2 }, // (Offset,Value)-Pair #15
|
|
{ 0x1E, 0x10 }, // (Offset,Value)-Pair #16
|
|
}
|
|
};
|
|
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DBaseTexture8_GetLevelCount
|
|
// ******************************************************************
|
|
SOOVPA<13> IDirect3DBaseTexture8_GetLevelCount_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
13, // Count == 13
|
|
|
|
{
|
|
// IDirect3DBaseTexture8_GetLevelCount+0x00 : mov eax, [esp+0x04]
|
|
{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
|
|
{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
|
|
{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
|
|
{ 0x03, 0x04 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DBaseTexture8_GetLevelCount+0x04 : movzx eax, [eax+0x0E]
|
|
{ 0x04, 0x0F }, // (Offset,Value)-Pair #5
|
|
{ 0x05, 0xB6 }, // (Offset,Value)-Pair #6
|
|
{ 0x06, 0x40 }, // (Offset,Value)-Pair #7
|
|
{ 0x07, 0x0E }, // (Offset,Value)-Pair #8
|
|
|
|
// IDirect3DBaseTexture8_GetLevelCount+0x08 : and eax, 0x0F
|
|
{ 0x08, 0x83 }, // (Offset,Value)-Pair #9
|
|
{ 0x09, 0xE0 }, // (Offset,Value)-Pair #10
|
|
{ 0x0A, 0x0F }, // (Offset,Value)-Pair #11
|
|
|
|
// IDirect3DBaseTexture8_GetLevelCount+0x0B : retn 0x04
|
|
{ 0x0B, 0xC2 }, // (Offset,Value)-Pair #12
|
|
{ 0x0C, 0x04 }, // (Offset,Value)-Pair #13
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DTexture8_GetSurfaceLevel
|
|
// ******************************************************************
|
|
SOOVPA<11> IDirect3DTexture8_GetSurfaceLevel_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
11, // Count == 11
|
|
|
|
{
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x08 : lea [esp+0x14]
|
|
{ 0x08, 0x8D }, // (Offset,Value)-Pair #1
|
|
{ 0x0B, 0x14 }, // (Offset,Value)-Pair #2
|
|
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x17 : mov edx, [esp+0x24]
|
|
{ 0x17, 0x8B }, // (Offset,Value)-Pair #3
|
|
{ 0x1A, 0x24 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x20 : lea ecx, [esp+0x28]
|
|
{ 0x23, 0x28 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x24 : push ecx
|
|
{ 0x24, 0x51 }, // (Offset,Value)-Pair #6
|
|
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x25 : push edx
|
|
{ 0x25, 0x52 }, // (Offset,Value)-Pair #7
|
|
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x26 : push 0
|
|
{ 0x26, 0x6A }, // (Offset,Value)-Pair #8
|
|
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x43 : call [abs]
|
|
{ 0x43, 0xE8 }, // (Offset,Value)-Pair #9
|
|
|
|
// IDirect3DTexture8_GetSurfaceLevel+0x4C : retn 0x0C
|
|
{ 0x4C, 0xC2 }, // (Offset,Value)-Pair #10
|
|
{ 0x4D, 0x0C }, // (Offset,Value)-Pair #11
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DVertexBuffer8_Lock
|
|
// ******************************************************************
|
|
SOOVPA<11> IDirect3DVertexBuffer8_Lock_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
11, // Count == 11
|
|
|
|
{
|
|
// IDirect3DVertexBuffer8_Lock+0x01 : mov bl, [esp+0x18]
|
|
{ 0x01, 0x8A }, // (Offset,Value)-Pair #1
|
|
{ 0x02, 0x5C }, // (Offset,Value)-Pair #2
|
|
{ 0x03, 0x24 }, // (Offset,Value)-Pair #3
|
|
{ 0x04, 0x18 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DVertexBuffer8_Lock+0x09 : jnz +0x24
|
|
{ 0x09, 0x75 }, // (Offset,Value)-Pair #5
|
|
{ 0x0A, 0x24 }, // (Offset,Value)-Pair #6
|
|
|
|
// IDirect3DVertexBuffer8_Lock+0x2F : test bl, 0xA0
|
|
{ 0x2F, 0xF6 }, // (Offset,Value)-Pair #7
|
|
{ 0x30, 0xC3 }, // (Offset,Value)-Pair #8
|
|
{ 0x31, 0xA0 }, // (Offset,Value)-Pair #9
|
|
|
|
// IDirect3DVertexBuffer8_Lock+0x50 : retn 0x14
|
|
{ 0x50, 0xC2 }, // (Offset,Value)-Pair #10
|
|
{ 0x51, 0x14 }, // (Offset,Value)-Pair #11
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DDevice8_SetStreamSource
|
|
// ******************************************************************
|
|
SOOVPA<14> IDirect3DDevice8_SetStreamSource_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
14, // Count == 14
|
|
|
|
{
|
|
// IDirect3DDevice8_SetStreamSource+0x08 : mov edi, [esp+8+0x04]
|
|
{ 0x08, 0x8B }, // (Offset,Value)-Pair #1
|
|
{ 0x09, 0x7C }, // (Offset,Value)-Pair #2
|
|
{ 0x0A, 0x24 }, // (Offset,Value)-Pair #3
|
|
{ 0x0B, 0x10 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DDevice8_SetStreamSource+0x28 : jz +0x26
|
|
{ 0x28, 0x74 }, // (Offset,Value)-Pair #5
|
|
{ 0x29, 0x26 }, // (Offset,Value)-Pair #6
|
|
|
|
// IDirect3DDevice8_SetStreamSource+0x70 : or ecx, 0x40
|
|
{ 0x70, 0x83 }, // (Offset,Value)-Pair #7
|
|
{ 0x71, 0xC9 }, // (Offset,Value)-Pair #8
|
|
{ 0x72, 0x40 }, // (Offset,Value)-Pair #9
|
|
|
|
// IDirect3DDevice8_SetStreamSource+0x7E : or ecx, 0x70
|
|
{ 0x7E, 0x83 }, // (Offset,Value)-Pair #10
|
|
{ 0x7F, 0xC9 }, // (Offset,Value)-Pair #11
|
|
{ 0x80, 0x70 }, // (Offset,Value)-Pair #12
|
|
|
|
// IDirect3DDevice8_SetStreamSource+0x89 : retn 0x0C
|
|
{ 0x89, 0xC2 }, // (Offset,Value)-Pair #13
|
|
{ 0x8A, 0x0C }, // (Offset,Value)-Pair #14
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DDevice8_SetVertexShader
|
|
// ******************************************************************
|
|
SOOVPA<14> IDirect3DDevice8_SetVertexShader_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
14, // Count == 14
|
|
|
|
{
|
|
// IDirect3DDevice8_SetVertexShader+0x06 : test bl, 1
|
|
{ 0x06, 0xF6 }, // (Offset,Value)-Pair #1
|
|
{ 0x07, 0xC3 }, // (Offset,Value)-Pair #2
|
|
{ 0x08, 0x01 }, // (Offset,Value)-Pair #3
|
|
|
|
// IDirect3DDevice8_SetVertexShader+0x11 : mov eax, [esi+0x0380]
|
|
{ 0x11, 0x8B }, // (Offset,Value)-Pair #4
|
|
{ 0x12, 0x86 }, // (Offset,Value)-Pair #5
|
|
{ 0x13, 0x80 }, // (Offset,Value)-Pair #6
|
|
{ 0x14, 0x03 }, // (Offset,Value)-Pair #7
|
|
|
|
// IDirect3DDevice8_SetVertexShader+0x90 : retn 0x04
|
|
{ 0x90, 0xC2 }, // (Offset,Value)-Pair #8
|
|
{ 0x91, 0x04 }, // (Offset,Value)-Pair #9
|
|
|
|
// IDirect3DDevice8_SetVertexShader+0xB0 : mov dword ptr [eaax], 0x4194C
|
|
{ 0xB0, 0xC7 }, // (Offset,Value)-Pair #10
|
|
{ 0xB1, 0x00 }, // (Offset,Value)-Pair #11
|
|
{ 0xB2, 0x4C }, // (Offset,Value)-Pair #12
|
|
{ 0xB3, 0x19 }, // (Offset,Value)-Pair #13
|
|
{ 0xB4, 0x04 }, // (Offset,Value)-Pair #14
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DDevice8_DrawVertices
|
|
// ******************************************************************
|
|
SOOVPA<12> IDirect3DDevice8_DrawVertices_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
12, // Count == 12
|
|
|
|
{
|
|
// IDirect3DDevice8_DrawVertices+0x12 : mov edi, [esp+0x0C+0x0C]
|
|
{ 0x12, 0x8B }, // (Offset,Value)-Pair #1
|
|
{ 0x13, 0x7C }, // (Offset,Value)-Pair #2
|
|
{ 0x14, 0x24 }, // (Offset,Value)-Pair #3
|
|
{ 0x15, 0x18 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DDevice8_DrawVertices+0x16 : lea esi, [edi-1]
|
|
{ 0x16, 0x8D }, // (Offset,Value)-Pair #5
|
|
{ 0x17, 0x77 }, // (Offset,Value)-Pair #6
|
|
{ 0x18, 0xFF }, // (Offset,Value)-Pair #7
|
|
|
|
// IDirect3DDevice8_DrawVertices+0x7E : shl edi, 0x18
|
|
{ 0x7E, 0xC1 }, // (Offset,Value)-Pair #8
|
|
{ 0x7F, 0xE7 }, // (Offset,Value)-Pair #9
|
|
{ 0x80, 0x18 }, // (Offset,Value)-Pair #10
|
|
|
|
// IDirect3DDevice8_DrawVertices+0x9C : retn 0x0C
|
|
{ 0x9C, 0xC2 }, // (Offset,Value)-Pair #11
|
|
{ 0x9D, 0x0C }, // (Offset,Value)-Pair #12
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DDevice8_SetLight
|
|
// ******************************************************************
|
|
SOOVPA<12> IDirect3DDevice8_SetLight_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
12, // Count == 12
|
|
|
|
{
|
|
// IDirect3DDevice8_SetLight+0x11 : mov edi, [ebp+0x394]
|
|
{ 0x11, 0x8B }, // (Offset,Value)-Pair #1
|
|
{ 0x12, 0xBD }, // (Offset,Value)-Pair #2
|
|
{ 0x13, 0x94 }, // (Offset,Value)-Pair #3
|
|
{ 0x14, 0x03 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DDevice8_SetLight+0x30 : shl eax, 0x04
|
|
{ 0x30, 0xC1 }, // (Offset,Value)-Pair #5
|
|
{ 0x31, 0xE0 }, // (Offset,Value)-Pair #6
|
|
{ 0x32, 0x04 }, // (Offset,Value)-Pair #7
|
|
|
|
// IDirect3DDevice8_SetLight+0xBD : rep stosb
|
|
{ 0xBD, 0xF3 }, // (Offset,Value)-Pair #8
|
|
{ 0xBE, 0xAB }, // (Offset,Value)-Pair #9
|
|
|
|
// IDirect3DDevice8_SetLight+0xFD : mov ecx, [ebx+0x68]
|
|
{ 0xFD, 0x8B }, // (Offset,Value)-Pair #10
|
|
{ 0xFE, 0x4B }, // (Offset,Value)-Pair #11
|
|
{ 0xFF, 0x68 }, // (Offset,Value)-Pair #12
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DDevice8_SetMaterial
|
|
// ******************************************************************
|
|
SOOVPA<12> IDirect3DDevice8_SetMaterial_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
12, // Count == 12
|
|
|
|
{
|
|
// IDirect3DDevice8_SetMaterial+0x0C : add edi, 0x0940
|
|
{ 0x0C, 0x81 }, // (Offset,Value)-Pair #1
|
|
{ 0x0D, 0xC7 }, // (Offset,Value)-Pair #2
|
|
{ 0x0E, 0xF0 }, // (Offset,Value)-Pair #3
|
|
{ 0x0F, 0x09 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DDevice8_SetMaterial+0x12 : mov ecx, 0x11
|
|
{ 0x12, 0xB9 }, // (Offset,Value)-Pair #5
|
|
{ 0x13, 0x11 }, // (Offset,Value)-Pair #6
|
|
|
|
// IDirect3DDevice8_SetMaterial+0x1F : or ecx, 0x1000
|
|
{ 0x1F, 0x81 }, // (Offset,Value)-Pair #7
|
|
{ 0x20, 0xC9 }, // (Offset,Value)-Pair #8
|
|
{ 0x21, 0x00 }, // (Offset,Value)-Pair #9
|
|
{ 0x22, 0x10 }, // (Offset,Value)-Pair #10
|
|
|
|
// IDirect3DDevice8_SetMaterial+0x2D : retn 0x04
|
|
{ 0x2D, 0xC2 }, // (Offset,Value)-Pair #11
|
|
{ 0x2E, 0x04 }, // (Offset,Value)-Pair #12
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * IDirect3DDevice8_LightEnable
|
|
// ******************************************************************
|
|
SOOVPA<13> IDirect3DDevice8_LightEnable_1_0_4361 =
|
|
{
|
|
0, // Large == 0
|
|
13, // Count == 13
|
|
|
|
{
|
|
// IDirect3DDevice8_LightEnable+0x0F : cmp ebx, [esi+0x0394]
|
|
{ 0x0F, 0x3B }, // (Offset,Value)-Pair #1
|
|
{ 0x10, 0x9E }, // (Offset,Value)-Pair #2
|
|
{ 0x11, 0x94 }, // (Offset,Value)-Pair #3
|
|
{ 0x12, 0x03 }, // (Offset,Value)-Pair #4
|
|
|
|
// IDirect3DDevice8_LightEnable+0x6B : test eax, eax
|
|
{ 0x6B, 0x85 }, // (Offset,Value)-Pair #5
|
|
{ 0x6C, 0xC0 }, // (Offset,Value)-Pair #6
|
|
|
|
// IDirect3DDevice8_LightEnable+0x9E : mov eax, [eax+0x8C]
|
|
{ 0x9E, 0x8B }, // (Offset,Value)-Pair #7
|
|
{ 0x9F, 0x80 }, // (Offset,Value)-Pair #8
|
|
{ 0xA0, 0x8C }, // (Offset,Value)-Pair #9
|
|
|
|
// IDirect3DDevice8_LightEnable+0xBC : jz +0x12
|
|
{ 0xBC, 0x74 }, // (Offset,Value)-Pair #10
|
|
{ 0xBD, 0x12 }, // (Offset,Value)-Pair #11
|
|
|
|
// IDirect3DDevice8_LightEnable+0xE1 : retn 0x08
|
|
{ 0xE1, 0xC2 }, // (Offset,Value)-Pair #12
|
|
{ 0xE2, 0x08 }, // (Offset,Value)-Pair #13
|
|
}
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * D3D8_1_0_4361
|
|
// ******************************************************************
|
|
OOVPATable D3D8_1_0_4361[] =
|
|
{
|
|
// IDirect3D8::CreateDevice
|
|
{
|
|
(OOVPA*)&IDirect3D8_CreateDevice_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3D8_CreateDevice,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3D8_CreateDevice"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::CreateTexture
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_CreateTexture_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_CreateTexture,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_CreateTexture"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetTexture
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetTexture_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetTexture,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetTexture"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::GetDisplayMode
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_GetDisplayMode_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_GetDisplayMode,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_GetDisplayMode"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::Clear
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_Clear_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_Clear,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_Clear"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::Swap
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_Swap_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_Swap,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_Swap"
|
|
#endif
|
|
},
|
|
// IDirect3DResource8::Release
|
|
{
|
|
(OOVPA*)&IDirect3DResource8_Release_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DResource8_Release,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DResource8_Release"
|
|
#endif
|
|
},
|
|
// IDirect3DSurface8::GetDesc
|
|
{
|
|
(OOVPA*)&IDirect3DSurface8_GetDesc_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DSurface8_GetDesc,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DSurface8_GetDesc"
|
|
#endif
|
|
},
|
|
// IDirect3DSurface8::LockRect
|
|
{
|
|
(OOVPA*)&IDirect3DSurface8_LockRect_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DSurface8_LockRect,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DSurface8_LockRect"
|
|
#endif
|
|
},
|
|
// IDirect3DBaseTexture8::GetLevelCount
|
|
{
|
|
(OOVPA*)&IDirect3DBaseTexture8_GetLevelCount_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DBaseTexture8_GetLevelCount,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DBaseTexture8_GetLevelCount"
|
|
#endif
|
|
},
|
|
// IDirect3DTexture8::GetSurfaceLevel
|
|
{
|
|
(OOVPA*)&IDirect3DTexture8_GetSurfaceLevel_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DTexture8_GetSurfaceLevel,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DTexture8_GetSurfaceLevel"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::CreateVertexBuffer
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_CreateVertexBuffer_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_CreateVertexBuffer,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_CreateVertexBuffer"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetRenderState_CullMode
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetRenderState_CullMode,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetRenderState_CullMode"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetRenderState_ZEnable
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetRenderState_ZEnable,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetRenderState_ZEnable"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetTransform
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetTransform_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetTransform,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetTransform"
|
|
#endif
|
|
},
|
|
// IDirect3DVertexBuffer8::Lock
|
|
{
|
|
(OOVPA*)&IDirect3DVertexBuffer8_Lock_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DVertexBuffer8_Lock,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DVertexBuffer8_Lock"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetStreamSource
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetStreamSource_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetStreamSource,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetStreamSource"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetVertexShader
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetVertexShader_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetVertexShader,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetVertexShader"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::DrawVertices
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_DrawVertices_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_DrawVertices,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_DrawVertices"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetLight
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetLight_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetLight,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetLight"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::SetMaterial
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_SetMaterial_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_SetMaterial,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_SetMaterial"
|
|
#endif
|
|
},
|
|
// IDirect3DDevice8::LightEnable
|
|
{
|
|
(OOVPA*)&IDirect3DDevice8_LightEnable_1_0_4361,
|
|
|
|
xd3d8::EmuIDirect3DDevice8_LightEnable,
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
"EmuIDirect3DDevice8_LightEnable"
|
|
#endif
|
|
},
|
|
};
|
|
|
|
// ******************************************************************
|
|
// * D3D8_1_0_4361_SIZE
|
|
// ******************************************************************
|
|
uint32 D3D8_1_0_4361_SIZE = sizeof(D3D8_1_0_4361);
|