44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
Cxbx Todo (* denotes high priority)
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* Stabilize Heap Allocation (i.e. operator new) -> Crashes after initial commit is full
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* Stabilize TLS (it's close...)
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* 3D Textured Demo
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* Retail Games (esp. XDK 4361)
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What does SetLastError check Irql for? Should this be emulated?
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Perfect the timing on KeTickCount
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Some sort of delete-after-emulation type of functionality?
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Use SetDataFormat instead of parsing device input by hand?
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Batch config all buttons (should be very easy..just click one by one)
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Encapsulate RecentFiles into a nice little class
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Configuration screens may not necessarily need to be modal windows.
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Closing a console should not terminate the entire process.
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If possible, Direct3D Rendering window should inherit from Wnd.
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Xbe file associations via user configuration. This could include an
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option to either automatically execute the Xbe, or simply open it up
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in Cxbx's main window. For this purpose, Cxbx.dll should also be
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registered in the system so that a converted Exe can run from anywhere.
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Converted Exe files should use the Cxbx icon
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Allow a logo bitmap to be added if one does not exist. This may require that
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the size of headers be increased. (sizeof_headers).
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When loading a file, menus and WM_CLOSE should be disabled and an update
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progress should be sent via callback from core.
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Xbe::m_Header should be allocated dynamically to make room for huge headers.
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