115 lines
4.0 KiB
C++
115 lines
4.0 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->InputConfig.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "Cxbx.h"
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#include "InputConfig.h"
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#include <windows.h>
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#include <string.h>
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// ******************************************************************
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// * Constructor
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// ******************************************************************
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InputConfig::InputConfig()
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{
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for(int v=0;v<MAX_INPUT_DEVICES;v++)
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m_DeviceName[v] = 0;
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}
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// ******************************************************************
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// * Deconstructor
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// ******************************************************************
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InputConfig::~InputConfig()
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{
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for(int v=0;v<MAX_INPUT_DEVICES;v++)
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delete m_DeviceName[v];
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}
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// ******************************************************************
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// * Map a given input control mapping
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// ******************************************************************
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void InputConfig::Map(InputMapping &IM, const char *DeviceName, int dwType)
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{
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IM.dwDevice = Insert(DeviceName);
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IM.dwType = dwType;
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// purge unused slots
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for(int v=0;v<MAX_INPUT_DEVICES;v++)
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{
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if(m_LThumbX.dwDevice != v && m_LThumbY.dwDevice != v &&
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m_RThumbX.dwDevice != v && m_RThumbY.dwDevice != v &&
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m_X.dwDevice != v && m_Y.dwDevice != v &&
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m_A.dwDevice != v && m_B.dwDevice != v &&
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m_White.dwDevice != v && m_Black.dwDevice != v &&
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m_LTrigger.dwDevice != v && m_RTrigger.dwDevice != v &&
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m_DPadUp.dwDevice != v && m_DPadDown.dwDevice != v &&
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m_DPadLeft.dwDevice != v && m_DPadRight.dwDevice != v &&
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m_Back.dwDevice != v && m_Start.dwDevice != v &&
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m_LThumb.dwDevice != v && m_RThumb.dwDevice != v)
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{
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delete[] m_DeviceName[v];
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m_DeviceName[v] = 0;
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}
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}
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return;
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}
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// ******************************************************************
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// * Find the look-up value for a DeviceName (creates if needed)
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// ******************************************************************
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int InputConfig::Insert(const char *DeviceName)
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{
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int v=0;
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for(v=0;v<MAX_INPUT_DEVICES;v++)
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if(m_DeviceName[v] != 0 && strcmp(DeviceName, m_DeviceName[v]) == 0)
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return v;
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for(v=0;v<MAX_INPUT_DEVICES;v++)
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{
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if(m_DeviceName[v] == 0)
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{
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m_DeviceName[v] = new char[256];
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strncpy(m_DeviceName[v], DeviceName, 255);
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return v;
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}
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}
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MessageBox(NULL, "Unexpected Circumstance (Too Many Controller Devices)! Please contact caustik!", "Cxbx", MB_OK | MB_ICONEXCLAMATION);
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ExitProcess(1);
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return 0;
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} |