Cxbx-Reloaded/Include/Win32/Mutex.h

71 lines
2.7 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->Mutex.h
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef MUTEX_H
#define MUTEX_H
#include <windows.h>
// ******************************************************************
// * Mutex object (intended to be inherited from)
// ******************************************************************
class Mutex
{
public:
// ******************************************************************
// * Constructor
// ******************************************************************
Mutex();
// ******************************************************************
// * Lock critical section
// ******************************************************************
void Lock();
// ******************************************************************
// * Unlock critical section
// ******************************************************************
void Unlock();
private:
// ******************************************************************
// * Critical section
// ******************************************************************
LONG m_MutexLock; // Mutex lock
LONG m_OwnerProcess; // Current owner process (or zero)
LONG m_OwnerThread; // Current owner thread
LONG m_LockCount; // Lock count within this thread
};
#endif