266 lines
8.0 KiB
C++
266 lines
8.0 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->EmuXOnline.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#define _CXBXKRNL_INTERNAL
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#define _XBOXKRNL_LOCAL_
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#include "Emu.h"
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#include "EmuFS.h"
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace NtDll
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{
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#include "EmuNtDll.h"
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};
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace XTL
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{
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#include "EmuXTL.h"
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};
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// ******************************************************************
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// * func: EmuWSAStartup
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// ******************************************************************
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int WINAPI XTL::EmuWSAStartup
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(
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WORD wVersionRequested,
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WSADATA *lpWSAData
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)
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{
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EmuSwapFS(); // Win2k/XP FS
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// ******************************************************************
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// * debug trace
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// ******************************************************************
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#ifdef _DEBUG_TRACE
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{
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printf("EmuXapi (0x%X): EmuWSAStartup\n"
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"(\n"
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" wVersionRequested : 0x%.08X\n"
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" lpWSAData : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), wVersionRequested, lpWSAData);
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}
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#endif
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int ret = XTL::WSAStartup(wVersionRequested, lpWSAData);
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EmuSwapFS(); // XBox FS
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return ret;
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}
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// ******************************************************************
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// * func: EmuXNetStartup
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// ******************************************************************
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INT WINAPI XTL::EmuXNetStartup
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(
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const PVOID pDummy
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)
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{
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EmuSwapFS(); // Win2k/XP FS
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// ******************************************************************
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// * debug trace
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// ******************************************************************
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#ifdef _DEBUG_TRACE
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{
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printf("EmuXapi (0x%X): EmuXNetStartup\n"
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"(\n"
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" pDummy : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), pDummy);
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}
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#endif
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EmuSwapFS(); // XBox FS
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// Fake Successfull...hehehe...sucker...hehehehehe
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return 0;
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}
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// ******************************************************************
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// * func: EmuXNetGetEthernetLinkStatus
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// ******************************************************************
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DWORD WINAPI XTL::EmuXNetGetEthernetLinkStatus()
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{
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EmuSwapFS(); // Win2k/XP FS
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// ******************************************************************
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// * debug trace
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// ******************************************************************
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#ifdef _DEBUG_TRACE
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{
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printf("EmuXapi (0x%X): EmuXNetGetEthernetLinkStatus();\n", GetCurrentThreadId());
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}
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#endif
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EmuSwapFS(); // XBox FS
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// for now, no ethernet connection is available
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return 0;
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}
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// ******************************************************************
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// * func: EmuThis::Emusocket
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// ******************************************************************
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SOCKET XTL::EmuThis::Emusocket
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(
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int af,
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int type,
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int protocol
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)
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{
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EmuSwapFS(); // Win2k/XP FS
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// ******************************************************************
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// * debug trace
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// ******************************************************************
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#ifdef _DEBUG_TRACE
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{
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printf("EmuXapi (0x%X): EmuThis::Emusocket\n"
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"(\n"
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" this : 0x%.08X\n"
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" af : 0x%.08X\n"
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" type : 0x%.08X\n"
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" protocol : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), this, af, type, protocol);
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}
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#endif
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SOCKET ret = socket(af, type, protocol);
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EmuSwapFS(); // XBox FS
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return ret;
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}
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// ******************************************************************
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// * func: EmuThis::Emubind
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// ******************************************************************
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int XTL::EmuThis::Emubind(SOCKET s, const struct sockaddr FAR *name, int namelen)
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{
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EmuSwapFS(); // Win2k/XP FS
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// ******************************************************************
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// * debug trace
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// ******************************************************************
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#ifdef _DEBUG_TRACE
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{
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printf("EmuXapi (0x%X): EmuThis::Emubind\n"
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"(\n"
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" this : 0x%.08X\n"
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" s : 0x%.08X\n"
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" name : 0x%.08X\n"
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" namelen : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), this, s, name, namelen);
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}
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#endif
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// TODO: Host-To-Network order if necessary (probably not?)
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int ret = bind(s, name, namelen);
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EmuSwapFS(); // XBox FS
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return ret;
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}
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// ******************************************************************
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// * func: EmuThis::Emulisten
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// ******************************************************************
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int XTL::EmuThis::Emulisten(SOCKET s, int backlog)
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{
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EmuSwapFS(); // Win2k/XP FS
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// ******************************************************************
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// * debug trace
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// ******************************************************************
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#ifdef _DEBUG_TRACE
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{
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printf("EmuXapi (0x%X): EmuThis::Emulisten\n"
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"(\n"
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" this : 0x%.08X\n"
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" s : 0x%.08X\n"
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" listen : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), this, s, backlog);
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}
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#endif
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// TODO: Host-To-Network order if necessary (probably not?)
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int ret = listen(s, backlog);
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EmuSwapFS(); // XBox FS
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return ret;
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}
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// ******************************************************************
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// * func: EmuThis::Emuioctlsocket
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// ******************************************************************
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int XTL::EmuThis::Emuioctlsocket(SOCKET s, long cmd, u_long FAR *argp)
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{
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EmuSwapFS(); // Win2k/XP FS
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// ******************************************************************
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// * debug trace
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// ******************************************************************
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#ifdef _DEBUG_TRACE
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{
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printf("EmuXapi (0x%X): EmuThis::Emuioctlsocket\n"
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"(\n"
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" this : 0x%.08X\n"
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" s : 0x%.08X\n"
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" cmd : 0x%.08X\n"
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" argp : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), this, s, cmd, argp);
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}
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#endif
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int ret = ioctlsocket(s, cmd, argp);
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EmuSwapFS(); // XBox FS
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return ret;
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}
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