Cxbx-Reloaded/Include/Win32/XBVideo.h

101 lines
4.2 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->Cxbx->XBVideo.h
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef XBVIDEO_H
#define XBVIDEO_H
#include "Cxbx.h"
#include "Error.h"
#include "Mutex.h"
// ******************************************************************
// * class: XBVideo
// ******************************************************************
class XBVideo : public Error
{
public:
// ******************************************************************
// * Initialization
// ******************************************************************
XBVideo();
~XBVideo();
// ******************************************************************
// * Registry Load/Save
// ******************************************************************
void Load(const char *szRegistryKey);
void Save(const char *szRegistryKey);
// ******************************************************************
// * SetDirect3DDevice
// ******************************************************************
void SetDirect3DDevice(DWORD dwDirect3DDevice) { m_dwDirect3DDevice = dwDirect3DDevice; }
DWORD GetDirect3DDevice() { return m_dwDirect3DDevice; }
// ******************************************************************
// * SetDisplayAdapter
// ******************************************************************
void SetDisplayAdapter(DWORD dwDisplayAdapter) { m_dwDisplayAdapter = dwDisplayAdapter; }
DWORD GetDisplayAdapter() { return m_dwDisplayAdapter; }
// ******************************************************************
// * SetVideoResolution
// ******************************************************************
void SetVideoResolution(const char *szBuffer) { strcpy(m_szVideoResolution, szBuffer); }
const char *GetVideoResolution(){ return m_szVideoResolution; }
// ******************************************************************
// * Fullscreen Toggling
// ******************************************************************
void SetFullscreen(BOOL bFullscreen) { m_bFullscreen = bFullscreen; }
BOOL GetFullscreen() { return m_bFullscreen; }
// ******************************************************************
// * VSync Toggling
// ******************************************************************
void SetVSync(BOOL bVSync) { m_bVSync = bVSync; }
BOOL GetVSync() { return m_bVSync; }
private:
// ******************************************************************
// * Configuration
// ******************************************************************
char m_szVideoResolution[100];
DWORD m_dwDisplayAdapter;
DWORD m_dwDirect3DDevice;
BOOL m_bFullscreen;
BOOL m_bVSync;
};
#endif