71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->Mutex.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef MUTEX_H
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#define MUTEX_H
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#include <windows.h>
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// ******************************************************************
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// * Mutex object (intended to be inherited from)
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// ******************************************************************
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class Mutex
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{
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public:
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// ******************************************************************
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// * Constructor
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// ******************************************************************
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Mutex();
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// ******************************************************************
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// * Lock critical section
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// ******************************************************************
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void Lock();
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// ******************************************************************
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// * Unlock critical section
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// ******************************************************************
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void Unlock();
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private:
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// ******************************************************************
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// * Critical section
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// ******************************************************************
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LONG m_MutexLock; // Mutex lock
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LONG m_OwnerProcess; // Current owner process (or zero)
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LONG m_OwnerThread; // Current owner thread
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LONG m_LockCount; // Lock count within this thread
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};
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#endif
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