189 lines
7.9 KiB
C++
189 lines
7.9 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->Cxbx->WndMain.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef WNDMAIN_H
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#define WNDMAIN_H
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#include "Wnd.h"
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#include "Exe.h"
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#include "Xbe.h"
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// ******************************************************************
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// * constants
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// ******************************************************************
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#define RECENT_XBE_SIZE 10
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#define RECENT_EXE_SIZE 10
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// ******************************************************************
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// * AutoConvert methods
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// ******************************************************************
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enum EnumAutoConvert
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{
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AUTO_CONVERT_MANUAL = 0,
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AUTO_CONVERT_XBE_PATH = 1,
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AUTO_CONVERT_WINDOWS_TEMP = 2
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};
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// ******************************************************************
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// * class : WndMain
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// ******************************************************************
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class WndMain : public Wnd
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{
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public:
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WndMain(HINSTANCE x_hInstance);
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~WndMain();
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// ******************************************************************
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// * window message procedure
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// ******************************************************************
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LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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// ******************************************************************
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// * Xbe operations
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// ******************************************************************
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void OpenXbe(const char *x_filename);
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void CloseXbe();
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void SaveXbe(const char *x_filename);
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void SaveXbeAs();
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// ******************************************************************
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// * Exe operations
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// ******************************************************************
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void ImportExe(const char *x_filename);
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bool ConvertToExe(const char *x_filename, bool x_bVerifyIfExists);
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// ******************************************************************
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// * start emulation (converting to .exe if not done already)
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// ******************************************************************
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void StartEmulation(EnumAutoConvert x_bAutoConvert);
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// ******************************************************************
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// * accessor
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// ******************************************************************
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bool isCreated() { return m_bCreated; }
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// ******************************************************************
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// * suggest appropriate filename based on input
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// ******************************************************************
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static void SuggestFilename(const char *x_orig_filename, char *x_filename, char x_extension[4]);
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private:
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// ******************************************************************
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// * after an xbe is loaded, some things must be updated
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// ******************************************************************
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void XbeLoaded();
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// ******************************************************************
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// * refresh the logo in the main window
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// ******************************************************************
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void LoadLogo();
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// ******************************************************************
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// * refresh all menus (checks, enabled, disabled, etc)
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// ******************************************************************
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void RefreshMenus();
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// ******************************************************************
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// * allocate / deallocate debug consoles
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// ******************************************************************
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void UpdateDebugConsoles();
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// ******************************************************************
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// * update menu containing list of recent files
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// ******************************************************************
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void UpdateRecentFiles();
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// ******************************************************************
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// * drawing information
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// ******************************************************************
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HDC m_BackDC;
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HDC m_LogoDC;
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HBITMAP m_OrigBmp;
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HBITMAP m_OrigLogo;
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HBITMAP m_BackBmp;
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HBITMAP m_LogoBmp;
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// ******************************************************************
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// * Xbe/Exe objects
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// ******************************************************************
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Xbe *m_Xbe;
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Exe *m_Exe;
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// ******************************************************************
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// * changes remembered for internal purposes
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// ******************************************************************
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bool m_bXbeChanged;
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bool m_bExeChanged;
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// ******************************************************************
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// * cached filenames
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// ******************************************************************
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char *m_XbeFilename;
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char *m_ExeFilename;
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// ******************************************************************
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// * should emulation always auto-create the .exe?
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// ******************************************************************
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EnumAutoConvert m_AutoConvertToExe;
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// ******************************************************************
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// * Recent Xbe files
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// ******************************************************************
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int m_dwRecentXbe;
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char *m_szRecentXbe[RECENT_XBE_SIZE];
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// ******************************************************************
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// * Recent Exe files
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// ******************************************************************
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int m_dwRecentExe;
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char *m_szRecentExe[RECENT_EXE_SIZE];
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// ******************************************************************
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// * is this window fully initialized?
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// ******************************************************************
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bool m_bCreated;
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// ******************************************************************
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// * current debug mode type
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// ******************************************************************
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DebugMode m_CxbxDebug;
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DebugMode m_KrnlDebug;
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// ******************************************************************
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// * debug output filenames
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// ******************************************************************
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char *m_CxbxDebugFilename;
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char *m_KrnlDebugFilename;
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};
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#endif |