71 lines
2.9 KiB
C++
71 lines
2.9 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->Cxbx->Prolog.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "Prolog.h"
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// ******************************************************************
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// * .cxbxplg
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// ******************************************************************
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#pragma code_seg(".cxbxplg")
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#pragma comment(linker, "/SECTION:.cxbxplg,RW")
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// ******************************************************************
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// * Func : Prolog
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// ******************************************************************
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__declspec(allocate(".cxbxplg")) uint08 Prolog[] =
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{
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// ******************************************************************
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// *
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// * WARNING:
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// *
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// * This function is hard-coded as an array to stress the point that
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// * it can not be modified (unless you really know what you're
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// * doing). EmuExe will modify the contents of this function
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// * directly, so this precise structure is necessary.
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// *
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// ******************************************************************
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0xBE, 0xC3, 0xC3, 0xC3, 0xC3, // mov esi, 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0x68, 0xC3, 0xC3, 0xC3, 0xC3, // push 0xC3C3C3C3
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0xFF, 0xD6, // call esi
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0xC3 // ret
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};
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#pragma code_seg()
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