Cxbx-Reloaded/Source/Win32/Cxbx/DlgVideoConfig.cpp

339 lines
12 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->Cxbx->DlgVideoConfig.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#include "DlgVideoConfig.h"
#include "ResCxbx.h"
#include "EmuShared.h"
#include "Emu.h"
#include <stdio.h>
#include <d3d8.h>
// ******************************************************************
// * Global(s)
// ******************************************************************
D3DDEVTYPE g_DevType[2] = {D3DDEVTYPE_HAL, D3DDEVTYPE_REF};
char *g_szDevType[2] = {"Direct3D HAL (Hardware Accelerated)", "Direct3D REF (Software)"};
// ******************************************************************
// * Static Function(s)
// ******************************************************************
static INT_PTR CALLBACK DlgVideoConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
static VOID RefreshDisplayAdapter();
static VOID RefreshDirect3DDevice();
// ******************************************************************
// * Static Variable(s)
// ******************************************************************
static LPDIRECT3D8 g_pD3D8 = NULL; // Direct3D8
static LPDIRECT3DDEVICE8 g_pD3D8Device = NULL; // Direct3D8 Device
static XBVideo g_XBVideo;
static BOOL g_bHasChanges;
static DWORD g_dwAdapterCount = 0;
static DWORD g_dwVideoResolution = 0;
static HWND g_hDisplayAdapter = NULL;
static HWND g_hDirect3DDevice = NULL;
static HWND g_hVideoResolution = NULL;
// ******************************************************************
// * func: ShowVideoConfig
// ******************************************************************
void ShowVideoConfig(HWND hwnd)
{
g_bHasChanges = FALSE;
g_EmuShared->GetXBVideo(&g_XBVideo);
// ******************************************************************
// * Display Window
// ******************************************************************
DialogBox
(
GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_VIDEO_CFG),
hwnd,
DlgVideoConfigProc
);
}
// ******************************************************************
// * func: DlgVideoConfigProc
// ******************************************************************
INT_PTR CALLBACK DlgVideoConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_INITDIALOG:
{
g_hDisplayAdapter = GetDlgItem(hWndDlg, IDC_VC_DISPLAY_ADAPTER);
g_hDirect3DDevice = GetDlgItem(hWndDlg, IDC_VC_D3D_DEVICE);
g_hVideoResolution = GetDlgItem(hWndDlg, IDC_VC_VIDEO_RESOLUTION);
SetClassLong(hWndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX)));
// ******************************************************************
// * Create Direct3D
// ******************************************************************
{
g_pD3D8 = Direct3DCreate8(D3D_SDK_VERSION);
if(g_pD3D8 == NULL)
break;
}
// ******************************************************************
// * Enumerate Display Adapters
// ******************************************************************
{
SendMessage(g_hDisplayAdapter, CB_RESETCONTENT, 0, 0);
D3DADAPTER_IDENTIFIER8 AdapterIdentifier;
g_dwAdapterCount = g_pD3D8->GetAdapterCount();
for(uint32 v=0;v<g_dwAdapterCount;v++)
{
g_pD3D8->GetAdapterIdentifier(v, D3DENUM_NO_WHQL_LEVEL, &AdapterIdentifier);
if(v == 0)
SendMessage(g_hDisplayAdapter, CB_ADDSTRING, 0, (LPARAM)"Primary Display Adapter");
else
SendMessage(g_hDisplayAdapter, CB_ADDSTRING, 0, (LPARAM)AdapterIdentifier.Description);
}
}
SendMessage(g_hDisplayAdapter, CB_SETCURSEL, g_XBVideo.GetDisplayAdapter(), 0);
RefreshDisplayAdapter();
// ******************************************************************
// * Check Appropriate Options
// ******************************************************************
SendMessage(GetDlgItem(hWndDlg, IDC_CV_FULLSCREEN), BM_SETCHECK, (WPARAM)g_XBVideo.GetFullscreen(), 0);
SendMessage(GetDlgItem(hWndDlg, IDC_CV_VSYNC), BM_SETCHECK, (WPARAM)g_XBVideo.GetVSync(), 0);
}
break;
case WM_COMMAND:
{
HWND hWndButton = GetDlgItem(hWndDlg, LOWORD(wParam));
switch(LOWORD(wParam))
{
case IDC_VC_CANCEL:
EndDialog(hWndDlg, wParam);
break;
case IDC_VC_ACCEPT:
{
// ******************************************************************
// * Store Video Resolution
// ******************************************************************
{
HWND hVideoResolution = GetDlgItem(hWndDlg, IDC_VC_VIDEO_RESOLUTION);
LRESULT lRet = SendMessage(hVideoResolution, CB_GETCURSEL, 0, 0);
char szBuffer[128];
lRet = SendMessage(hVideoResolution, CB_GETLBTEXT, (WPARAM)lRet, (LPARAM)szBuffer);
g_XBVideo.SetVideoResolution(szBuffer);
}
// ******************************************************************
// * Store Fullscreen/VSync Configuration
// ******************************************************************
{
LRESULT lRet;
lRet = SendMessage(GetDlgItem(hWndDlg, IDC_CV_FULLSCREEN), BM_GETCHECK, 0, 0);
g_XBVideo.SetFullscreen(lRet == BST_CHECKED);
lRet = SendMessage(GetDlgItem(hWndDlg, IDC_CV_VSYNC), BM_GETCHECK, 0, 0);
g_XBVideo.SetVSync(lRet == BST_CHECKED);
}
g_EmuShared->SetXBVideo(&g_XBVideo);
EndDialog(hWndDlg, wParam);
}
break;
case IDC_VC_DISPLAY_ADAPTER:
{
switch(HIWORD(wParam))
{
case CBN_SELCHANGE:
RefreshDisplayAdapter();
break;
}
}
break;
case IDC_VC_D3D_DEVICE:
{
switch(HIWORD(wParam))
{
case CBN_SELCHANGE:
RefreshDirect3DDevice();
}
}
break;
}
}
break;
case WM_CLOSE:
{
if(g_bHasChanges)
{
int ret = MessageBox(hWndDlg, "Do you wish to apply your changes?", "Cxbx", MB_ICONQUESTION | MB_YESNOCANCEL);
switch(ret)
{
case IDYES:
PostMessage(hWndDlg, WM_COMMAND, IDC_VC_ACCEPT, 0);
break;
case IDNO:
PostMessage(hWndDlg, WM_COMMAND, IDC_VC_CANCEL, 0);
default:
break;
}
}
else
{
PostMessage(hWndDlg, WM_COMMAND, IDC_VC_CANCEL, 0);
break;
}
break;
EndDialog(hWndDlg, wParam);
}
break;
}
return FALSE;
}
// ******************************************************************
// * func: RefreshDisplayAdapter
// ******************************************************************
VOID RefreshDisplayAdapter()
{
g_XBVideo.SetDisplayAdapter(SendMessage(g_hDisplayAdapter, CB_GETCURSEL, 0, 0));
SendMessage(g_hDirect3DDevice, CB_RESETCONTENT, 0, 0);
// ******************************************************************
// * Enumerate Direct3D Devices
// ******************************************************************
{
D3DCAPS8 Caps;
for(uint32 d=0;d<2;d++)
if(g_pD3D8->GetDeviceCaps(g_XBVideo.GetDisplayAdapter(), g_DevType[d], &Caps) == D3D_OK)
SendMessage(g_hDirect3DDevice, CB_ADDSTRING, 0, (LPARAM)g_szDevType[d]);
}
SendMessage(g_hDirect3DDevice, CB_SETCURSEL, g_XBVideo.GetDirect3DDevice(), 0);
RefreshDirect3DDevice();
return;
}
// ******************************************************************
// * func: RefreshDirect3DDevice
// ******************************************************************
VOID RefreshDirect3DDevice()
{
g_XBVideo.SetDirect3DDevice(SendMessage(g_hDirect3DDevice, CB_GETCURSEL, 0, 0));
SendMessage(g_hVideoResolution, CB_RESETCONTENT, 0, 0);
g_dwVideoResolution = 0;
// ******************************************************************
// * Enumerate Video Modes
// ******************************************************************
{
D3DDISPLAYMODE DisplayMode;
uint32 dwAdapterModeCount = g_pD3D8->GetAdapterModeCount(g_XBVideo.GetDisplayAdapter());
char szBuffer[260];
SendMessage(g_hVideoResolution, CB_ADDSTRING, 0, (LPARAM)"Automatic (Default)");
for(uint32 v=0;v<dwAdapterModeCount;v++)
{
char *szFormat = 0;
g_pD3D8->EnumAdapterModes(g_XBVideo.GetDisplayAdapter(), v, &DisplayMode);
switch(DisplayMode.Format)
{
case D3DFMT_X1R5G5B5:
szFormat = "16bit x1r5g5b5";
break;
case D3DFMT_R5G6B5:
szFormat = "16bit r5g6r5";
break;
case D3DFMT_X8R8G8B8:
szFormat = "32bit x8r8g8b8";
break;
case D3DFMT_A8R8G8B8:
szFormat = "32bit a8r8g8b8";
break;
default:
szFormat = "Unknown";
break;
};
if(DisplayMode.RefreshRate == 0)
sprintf(szBuffer, "%d x %d %s", DisplayMode.Width, DisplayMode.Height, szFormat);
else
sprintf(szBuffer, "%d x %d %s (%d hz)", DisplayMode.Width, DisplayMode.Height, szFormat, DisplayMode.RefreshRate);
if(strcmp(szBuffer, g_XBVideo.GetVideoResolution()) == 0)
g_dwVideoResolution = v+1;
SendMessage(g_hVideoResolution, CB_ADDSTRING, 0, (LPARAM)szBuffer);
}
}
SendMessage(g_hVideoResolution, CB_SETCURSEL, g_dwVideoResolution, 0);
return;
}