Cxbx-Reloaded/Include/Win32/CxbxKrnl/EmuD3D8.h

61 lines
2.3 KiB
C

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuD3D8.h
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef EMUD3D8_H
#define EMUD3D8_H
#include "Xbe.h"
#undef FIELD_OFFSET // prevent macro redefinition warnings
#include <windows.h>
#define DIRECT3D_VERSION 0x0800
#include <d3d8.h>
#include <d3d8types.h>
// ******************************************************************
// * global exports
// ******************************************************************
extern HWND g_hEmuWindow; // Rendering Window
// ******************************************************************
// * func: EmuD3DInit
// ******************************************************************
extern void EmuD3DInit(Xbe::Header *XbeHeader, uint32 XbeHeaderSize);
// ******************************************************************
// * func: EmuD3DCleanup
// ******************************************************************
extern void EmuD3DCleanup();
#endif