Cxbx-Reloaded/Source/Win32/CxbxKrnl/HLEDataBase.cpp

97 lines
2.8 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->HLEDataBase.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#include "Cxbx.h"
#include "Emu.h"
#include "Xapi.1.0.3911.inl"
#include "Xapi.1.0.4361.inl"
#include "Xapi.1.0.4627.inl"
#include "D3D8.1.0.3925.inl"
#include "D3D8.1.0.4361.inl"
#include "D3D8.1.0.4627.inl"
// ******************************************************************
// * HLEDataBase
// ******************************************************************
HLEData HLEDataBase[] =
{
// Xapilib Version 1.0.3911
{
"XAPILIB",
1, 0, 3911,
XAPI_1_0_3911,
XAPI_1_0_3911_SIZE
},
// Xapilib Version 1.0.4361
{
"XAPILIB",
1, 0, 4361,
XAPI_1_0_4361,
XAPI_1_0_4361_SIZE
},
// Xapilib Version 1.0.4627
{
"XAPILIB",
1, 0, 4627,
XAPI_1_0_4627,
XAPI_1_0_4627_SIZE
},
// D3D8 Version 1.0.3925
{
"D3D8",
1, 0, 3925,
D3D8_1_0_3925,
D3D8_1_0_3925_SIZE
},
// D3D8 Version 1.0.4361
{
"D3D8",
1, 0, 4361,
D3D8_1_0_4361,
D3D8_1_0_4361_SIZE
},
// D3D8 Version 1.0.4627
{
"D3D8",
1, 0, 4627,
D3D8_1_0_4627,
D3D8_1_0_4627_SIZE
},
};
// ******************************************************************
// * HLEDataBaseSize
// ******************************************************************
extern uint32 HLEDataBaseSize = sizeof(HLEDataBase);