167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->EmuLDT.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "Cxbx.h"
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#include "Emu.h"
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace xntdll
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{
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#include "xntdll.h"
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};
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using namespace win32;
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// ******************************************************************
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// * Maximum number of threads this LDT system will handle
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// ******************************************************************
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#define MAXIMUM_XBOX_THREADS 32
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// ******************************************************************
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// * Table of free LDT entries
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// ******************************************************************
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static uint16 FreeLDTEntries[MAXIMUM_XBOX_THREADS];
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// ******************************************************************
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// * Critical section lock
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// ******************************************************************
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static CRITICAL_SECTION EmuLDTLock;
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// ******************************************************************
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// * func: EmuInitLDT
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// ******************************************************************
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void EmuInitLDT()
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{
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InitializeCriticalSection(&EmuLDTLock);
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for(uint32 v=0;v<MAXIMUM_XBOX_THREADS;v++)
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FreeLDTEntries[v] = (uint16)((v*8) + 7 + 8);
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}
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// ******************************************************************
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// * func: EmuAllocateLDT
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// ******************************************************************
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uint16 EmuAllocateLDT(uint32 dwBaseAddr, uint32 dwLimit)
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{
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xntdll::LDT_ENTRY LDTEntry;
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int x=0;
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EnterCriticalSection(&EmuLDTLock);
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// ******************************************************************
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// * Locate a free LDT entry
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// ******************************************************************
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{
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for(x=0;x<MAXIMUM_XBOX_THREADS;x++)
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if(FreeLDTEntries[x])
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break;
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if(x == MAXIMUM_XBOX_THREADS)
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{
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LeaveCriticalSection(&EmuLDTLock);
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// TODO: cleaner error handling
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MessageBox(NULL, "Very strange error: Could not locate free LDT entry!", "CxbxKrnl", MB_OK | MB_ICONEXCLAMATION);
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return 0;
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}
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}
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// ******************************************************************
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// * Set up selector information
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// ******************************************************************
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{
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LDTEntry.BaseLow = (WORD)(dwBaseAddr & 0xFFFF);
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LDTEntry.HighWord.Bits.BaseMid = (dwBaseAddr >> 16) & 0xFF;
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LDTEntry.HighWord.Bits.BaseHi = (dwBaseAddr >> 24) & 0xFF;
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LDTEntry.HighWord.Bits.Type = 0x13; // RW data segment
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LDTEntry.HighWord.Bits.Dpl = 3; // user segment
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LDTEntry.HighWord.Bits.Pres = 1; // present
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LDTEntry.HighWord.Bits.Sys = 0;
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LDTEntry.HighWord.Bits.Reserved_0 = 0;
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LDTEntry.HighWord.Bits.Default_Big = 1; // 386 segment
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LDTEntry.HighWord.Bits.Granularity = (dwLimit >= 0x00100000) ? 1 : 0;
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if(LDTEntry.HighWord.Bits.Granularity)
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dwLimit >>= 12;
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LDTEntry.LimitLow = (WORD)(dwLimit & 0xFFFF);
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LDTEntry.HighWord.Bits.LimitHi = (dwLimit >> 16) & 0xF;
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}
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// ******************************************************************
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// * Allocate selector
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// ******************************************************************
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{
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using namespace xntdll;
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if(!NT_SUCCESS(NtSetLdtEntries((x*8)+7+8, LDTEntry, 0, LDTEntry)))
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{
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LeaveCriticalSection(&EmuLDTLock);
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// TODO: cleaner error handling
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MessageBox(NULL, "Very strange error: Could not set LDT entry!", "CxbxKrnl", MB_OK | MB_ICONEXCLAMATION);
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return 0;
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}
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}
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LeaveCriticalSection(&EmuLDTLock);
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FreeLDTEntries[x] = 0;
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return (x*8)+7+8;
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}
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// ******************************************************************
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// * func: EmuDeallocateLDT
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// ******************************************************************
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void EmuDeallocateLDT(uint16 wSelector)
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{
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xntdll::LDT_ENTRY LDTEntry;
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EnterCriticalSection(&EmuLDTLock);
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ZeroMemory(&LDTEntry, sizeof(LDTEntry));
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xntdll::NtSetLdtEntries(wSelector, LDTEntry, 0, LDTEntry);
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FreeLDTEntries[(wSelector >> 3)-1] = wSelector;
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LeaveCriticalSection(&EmuLDTLock);
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return;
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} |